﻿id,summary,reporter,owner,description,type,status,component,version,resolution,keywords,cc,guest,host
7395,glGetVertexAttrib[if]v returns superfluous data -> memory corruption -> Fixed in SVN,kuroneko,,"Host: Windows Vista, guest: Windows XP/SP3 with guest additions 3.2.8r64453

I'm aware that 3D support is experimental but so far I did't have any issues apart from the memory corruption caused by glGetVertexAttrib[if]v.

This function allows for 7 different name parameters:

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_CURRENT_VERTEX_ATTRIB

The first 6 return a *single* GLint/GLfloat, the last one returns 4. What I experience is that the first 6 names return 4 parameters as well (the real one and garbage), therefore corrupting program variable/stack info which usually kills my program. This does not happen when running natively under Vista or XP.

As a side note, using GL_CURRENT_VERTEX_ATTRIB for index 0 should fail.

I'll attach a modified NeHe lesson (#6) which issues the relevant call (around line 200) and asserts when too much data is returned.",defect,closed,3D support,VirtualBox 3.2.8,fixed,,,other,other
