Opened 15 years ago
Closed 11 years ago
#4097 closed defect (obsolete)
Virtualbox removes shared units — at Version 3
| Reported by: | dabiel.kabuto | Owned by: | |
|---|---|---|---|
| Component: | shared folders | Version: | VirtualBox 2.2.2 |
| Keywords: | Cc: | ||
| Guest type: | Windows | Host type: | Windows |
Description (last modified by )
Virtualbox removes the shared units where I have any Builder C++ application placed in the shared unit.
To replicate it:
Create a "Hello World" console application with Builder C++ 6.0 like the above:
#include <iostream>
int main(int argc, char* argv[])
{
using namespace std;
cout<< "Hello World";
return 0;
}
Save the project in a shared unit of Virtualbox.
Now, click "Run" to execute the program.
The first time, it usually works fine, execute it several times (between 4 and 10). Finally, an error message appears: "Could not find program: E:\MyApp\Myapp.exe" Now, if I start the Windows Explorer in the guest OS, I can see my shared unit, but I cannot open it. Also, I can see my other shared units and I can access without problems.
The only way that I have to open it again is to shutdown the guest Windows and start it again.
Does somebody have a similar problem? How can I solve it?
Thank you
Change History (3)
comment:1 by , 15 years ago
comment:2 by , 15 years ago
The static build works fine, no errors, and shared units do not disappear. The problem only appears when I run the application from Builder C++. Probably someting related with the debug mode, I do not know.
I have found another ticket that could be related with the same problem, at http://www.virtualbox.org/ticket/3785
Thanks
comment:3 by , 11 years ago
| Description: | modified (diff) |
|---|---|
| Resolution: | → obsolete |
| Status: | new → closed |


Since not everyone has Borland something to compile this stuff, can you make a static build (.exe) and upload here?