[0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://host:0", port=7000, mtu=1024, broker=0 ) [0xc30] OpenGL Debug: Connecting to host on port 0, with protocol vboxhgcm [0xc30] OpenGL Debug: HGCM connect was successful: client id =0x15 [0xc30] OpenGL Debug: Done connecting to vboxhgcm://host:0 (swapping=0) [0xc30] OpenGL Debug: SPU 1/2: (0) "feedback" [0xc30] OpenGL Debug: SPU 2/2: (1) "pack" [0xc30] OpenGL Debug: Initializing error SPU [0xc30] OpenGL Debug: Initializing pack SPU [0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 ) [0xc30] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm [0xc30] OpenGL Debug: HGCM connect was successful: client id =0x16 [0xc30] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0) [0xc30] OpenGL Debug: Buffer pool 02B709B8 was empty; allocating new 5242900 byte buffer. [0xc30] OpenGL Debug: Using system malloc [0xc30] OpenGL Debug: Initializing error SPU [0xc30] OpenGL Debug: Initializing passthrough SPU [0xc30] OpenGL Debug: Initializing feedback SPU [0xc30] OpenGL Debug: Looking for the system's OpenGL library... [0xc30] OpenGL Debug: Found it in default path. [0xc30] OpenGL Debug: glLoader: NULL function glCopyTexSubImage3D [0xc30] OpenGL Debug: glLoader: NULL function glDrawRangeElements [0xc30] OpenGL Debug: glLoader: NULL function glTexImage3D [0xc30] OpenGL Debug: glLoader: NULL function glTexSubImage3D [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: stubSPUSafeTearDown [0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://host:0", port=7000, mtu=1024, broker=0 ) [0xc30] OpenGL Debug: Connecting to host on port 0, with protocol vboxhgcm [0xc30] OpenGL Debug: HGCM connect was successful: client id =0x17 [0xc30] OpenGL Debug: Done connecting to vboxhgcm://host:0 (swapping=0) [0xc30] OpenGL Debug: SPU 1/2: (0) "feedback" [0xc30] OpenGL Debug: SPU 2/2: (1) "pack" [0xc30] OpenGL Debug: Initializing error SPU [0xc30] OpenGL Debug: Initializing pack SPU [0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 ) [0xc30] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm [0xc30] OpenGL Debug: HGCM connect was successful: client id =0x18 [0xc30] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0) [0xc30] OpenGL Debug: Buffer pool 070BE160 was empty; allocating new 5242900 byte buffer. [0xc30] OpenGL Debug: Using system malloc [0xc30] OpenGL Debug: OpenGL Warning: State tracker is being re-initialized.. [0xc30] OpenGL Debug: Initializing error SPU [0xc30] OpenGL Debug: Initializing passthrough SPU [0xc30] OpenGL Debug: Initializing feedback SPU [0xc30] OpenGL Debug: OpenGL Warning: State tracker is being re-initialized.. [0xc30] OpenGL Debug: Looking for the system's OpenGL library... [0xc30] OpenGL Debug: Found it in default path. [0xc30] OpenGL Debug: glLoader: NULL function glCopyTexSubImage3D [0xc30] OpenGL Debug: glLoader: NULL function glDrawRangeElements [0xc30] OpenGL Debug: glLoader: NULL function glTexImage3D [0xc30] OpenGL Debug: glLoader: NULL function glTexSubImage3D [0xc30] OpenGL Debug: DrvValidateVersion 1 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Buffer pool 070BE160 was empty; allocating new 5242900 byte buffer. [0xc30] OpenGL Debug: Using system malloc [0xc30] OpenGL Debug: Dispatched: WindowShow(1524, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1525, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1526, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1527, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1528, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1529, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1530, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1531, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1532, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1533, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1534, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1535, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1536, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1537, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1538, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1539, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1540, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1541, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1542, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1543, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1544, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1545, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1546, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1547, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1548, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1549, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1550, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1551, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1552, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1553, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1554, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1555, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1556, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1557, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1558, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1559, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1560, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1561, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1562, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1563, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1564, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1565, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1566, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1567, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1568, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1569, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1570, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1571, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1572, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1573, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1574, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1575, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1576, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1577, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1578, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1579, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1580, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1581, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1582, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1583, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1584, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1585, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1586, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1587, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1588, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1589, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1590, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1591, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1592, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1593, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1594, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1595, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1596, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1597, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1598, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1599, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1600, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1601, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1602, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1603, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1604, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1605, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1606, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1607, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1608, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1609, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1610, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1611, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1612, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1613, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1614, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1615, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1616, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1617, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1618, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1619, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1620, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1621, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1622, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1623, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1624, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1625, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1626, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1627, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1628, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1629, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1630, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1631, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1632, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1633, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1634, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1635, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1636, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1637, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1638, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1639, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1640, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1641, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1642, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1643, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1644, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1645, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1646, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1647, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1648, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1649, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1650, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1651, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1652, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1653, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1654, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1655, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1656, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1657, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1658, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1659, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1660, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1661, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1662, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1663, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1664, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1665, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1666, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1667, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1668, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1669, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1670, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1671, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1672, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1673, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1674, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1675, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1676, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1677, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1678, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1679, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1680, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1681, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1682, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1683, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1684, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1685, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1686, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1687, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1688, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1689, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1690, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1691, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1692, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1693, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1694, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1695, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1696, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1697, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1698, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1699, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1700, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1701, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1702, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1703, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1704, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1705, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1706, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1707, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1708, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1709, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1710, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1711, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1712, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1713, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1714, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1715, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1716, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1717, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1718, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1719, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1720, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1721, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1722, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1723, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1724, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1725, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1726, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1727, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1728, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1729, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1730, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1731, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1732, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1733, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1734, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1735, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1736, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1737, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1738, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1739, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1740, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1741, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1742, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1743, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1744, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1745, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1746, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1747, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1748, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1749, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1750, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1751, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1752, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1753, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1754, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1755, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1756, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1757, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1758, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1759, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1760, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1761, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1762, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1763, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1764, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1765, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1766, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1767, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1768, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1769, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1770, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1771, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1772, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1773, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1774, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0x440] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0x440] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0x440] OpenGL Debug: DrvCreateContext(0x56010354) called. [0x440] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 ) [0x440] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm [0x440] OpenGL Debug: HGCM connect was successful: client id =0x19 [0x440] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0) [0x440] OpenGL Debug: Buffer pool 070BE160 was empty; allocating new 5242900 byte buffer. [0x440] OpenGL Debug: Using system malloc [0x440] OpenGL Debug: Dispatched: WindowShow(1775, 1) [0x440] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1776, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1777, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1778, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1779, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1780, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1781, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1782, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1783, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1784, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1785, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1786, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1787, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1788, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1789, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1790, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1791, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1792, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1793, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1794, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1795, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1796, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1797, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1798, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1799, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1800, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1801, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1802, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1803, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1804, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1805, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1806, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1807, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1808, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1809, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1810, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1811, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1812, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1813, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1814, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1815, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1816, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1817, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1818, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1819, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1820, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1821, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1822, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1823, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1824, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1825, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1826, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1827, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1828, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1829, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1830, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1831, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1832, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1833, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1834, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1835, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1836, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1837, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1838, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1839, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1840, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1841, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1842, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1843, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1844, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1845, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1846, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1847, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1848, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1849, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1850, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1851, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1852, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1853, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1854, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1855, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1856, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1857, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1858, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1859, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1860, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1861, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1862, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1863, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1864, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1865, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1866, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1867, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1868, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1869, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1870, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1871, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1872, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1873, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1874, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1875, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1876, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1877, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1878, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1879, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1880, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1881, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1882, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1883, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1884, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1885, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1886, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1887, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1888, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1889, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1890, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1891, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1892, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1893, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1894, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1895, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1896, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1897, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1898, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1899, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1900, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1901, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1902, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1903, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1904, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1905, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1906, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1907, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1908, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1909, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1910, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1911, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1912, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1913, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1914, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1915, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1916, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1917, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1918, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1919, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1920, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1921, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1922, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1923, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1924, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1925, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1926, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1927, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1928, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1929, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1930, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1931, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1932, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1933, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1934, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1935, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1936, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1937, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1938, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1939, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1940, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1941, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1942, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1943, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1944, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1945, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1946, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1947, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1948, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1949, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1950, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1951, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1952, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1953, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1954, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1955, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1956, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1957, 1) [0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE [0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE [0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called. [0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called. [0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called. [0xc30] OpenGL Debug: Dispatched: WindowShow(1958, 1) [0xd70] OpenGL Debug: stubSPUSafeTearDown