[0x2418] OpenGL Debug: Initializing hosterror SPU [0x2418] OpenGL Debug: Initializing render SPU [0x2418] OpenGL Debug: Render SPU: thread-safe [0x2418] OpenGL Debug: RenderSPU: Starting windows serving thread [0x42dc] OpenGL Debug: RenderSPU: Window thread started (42dc) [0x2418] OpenGL Debug: Looking for the system's OpenGL library... [0x2418] OpenGL Debug: Found it in default path. [0x2418] OpenGL Debug: glLoader: NULL function glCopyTexSubImage3D [0x2418] OpenGL Debug: glLoader: NULL function glDrawRangeElements [0x2418] OpenGL Debug: glLoader: NULL function glTexImage3D [0x2418] OpenGL Debug: glLoader: NULL function glTexSubImage3D [0x2418] OpenGL Debug: Render SPU: Creating default window (visBits=0x25, id=0) [0x2418] OpenGL Debug: Render SPU: Got the module handle: 0x400000 [0x2418] OpenGL Debug: Render SPU: Registered the class [0x2418] OpenGL Debug: Render SPU: Got the class information [0x2418] OpenGL Debug: Render SPU: Fullscreen: no [0x2418] OpenGL Debug: Render SPU: Got the X fixed frame [0x2418] OpenGL Debug: Render SPU: Got the Y fixed frame [0x2418] OpenGL Debug: Render SPU: Got the Caption [0x2418] OpenGL Debug: Render SPU: Creating the window: (0,0), (6,25) [0x2418] OpenGL Debug: Render SPU: window thread waited 1 secs [0x2418] OpenGL Debug: Render SPU: SetWindowPos (830306, 0, 0, 0, 0) [0x2418] OpenGL Debug: Render SPU: Got the DC: 0xe30114a7 [0x2418] OpenGL Debug: Render SPU: WGL wants these visual capabilities: RGB, Doublebuffer, Z [0x2418] OpenGL Debug: Render SPU: WGL chose these visual capabilities: RGBA, Doublebuffer, Z, Stencil [0x2418] OpenGL Debug: Render SPU: WindowCreate returned 0 (0=normal) [0x2418] OpenGL Debug: Render SPU: Creating default context, visBits=0x25 [0x2418] OpenGL Debug: Render SPU: Delaying DC creation [0x2418] OpenGL Debug: Render SPU: MakeCurrent made the DC: 0x2a010905 [0x2418] OpenGL Debug: Render SPU: WGL wants these visual capabilities: RGB, Doublebuffer, Z [0x2418] OpenGL Debug: Render SPU: WGL chose these visual capabilities: RGBA, Doublebuffer, Z, Stencil [0x2418] OpenGL Debug: Render SPU: Found glCopyTexSubImage3D function [0x2418] OpenGL Debug: Render SPU: Found glDrawRangeElements function [0x2418] OpenGL Debug: Render SPU: Found glTexSubImage3D function [0x2418] OpenGL Debug: Render SPU: Found glTexImage3D function [0x2418] OpenGL Debug: WGL - found wglGetExtensionsStringEXT [0x2418] OpenGL Debug: WGL - found wglChoosePixelFormatEXT [0x2418] OpenGL Debug: Render SPU: ---------- End of Init ------------- [0x2418] OpenGL Debug: crVBoxServerMapScreen(0) [0,0:640,480] [0x2418] OpenGL Debug: Render SPU: SetWindowPos (830306, 0, 0, 0, 0) [0x2418] OpenGL Debug: crVBoxServerMapScreen(0) [0,0:720,400] [0x2418] OpenGL Debug: Render SPU: SetWindowPos (830306, 0, 0, 0, 0) [0x2418] OpenGL Debug: Cleaning up SPU render [0x42dc] OpenGL Debug: Render SPU: caught WM_DESTROY for our window [0x42dc] OpenGL Debug: RenderSPU: Window thread stopped (42dc) [0x2418] OpenGL Debug: Cleaning up SPU hosterror !!!!!! now thread 42dc crashes, while 2418 is not listed in the thread list