COD 1.0 build win-x86 Oct 5 2003 ----- FS_Startup ----- Current language: english Current search path: C:\Games\CallOfDuty\main\pak6.pk3 (3 files) C:\Games\CallOfDuty\main\pak5.pk3 (2431 files) C:\Games\CallOfDuty\main\pak4.pk3 (836 files) C:\Games\CallOfDuty\main\pak3.pk3 (998 files) C:\Games\CallOfDuty\main\pak2.pk3 (349 files) C:\Games\CallOfDuty\main\pak1.pk3 (1324 files) C:\Games\CallOfDuty\main\pak0.pk3 (6430 files) C:\Games\CallOfDuty/main C:\Games\CallOfDuty\main\localized_english_pak1.pk3 (1871 files) localized assets pak file for english C:\Games\CallOfDuty\main\localized_english_pak0.pk3 (605 files) localized assets pak file for english File Handles: ---------------------- 14847 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec config.cfg couldn't exec autoexec.cfg ========= autoconfigure configure.csv: using configuration 2000 cpu MHz 512 sys MB 32 vid MB execing configure.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 2.40 GHz System memory is 512 MB (capped at 1 GB) Video card memory is 16 MB Streaming SIMD Extensions (SSE) supported ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...36 PFDs found ...hardware acceleration found ...PIXELFORMAT 1 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions GL_VENDOR: Humper GL_RENDERER: Chromium GL_VERSION: 1.5 Chromium 1.9 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture3D GL_NV_texgen_reflection GL_EXT_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_CR_state_parameter GL_CR_cursor_position GL_CR_bounding_box GL_CR_print_string GL_CR_tilesort_info GL_CR_synchronization GL_CR_head_spu_name GL_CR_performance_info GL_CR_window_size GL_CR_tile_info GL_CR_saveframe GL_CR_readback_barrier_size GL_CR_server_id_sharing GL_CR_server_matrix ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hunk_Clear: reset the hunk ok Your video card appears to be missing one or more features required to run Call of Duty. You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn't work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards.