VirtualBox VM 5.0.22 r108108 linux.amd64 (Jun 16 2016 13:40:41) release log 00:00:00.584458 Log opened 2016-06-24T12:27:29.959279000Z 00:00:00.584459 Build Type: release 00:00:00.584462 OS Product: Linux 00:00:00.584462 OS Release: 4.4.0-24-generic 00:00:00.584463 OS Version: #43-Ubuntu SMP Wed Jun 8 19:27:37 UTC 2016 00:00:00.584479 DMI Product Name: H61MH 00:00:00.584483 DMI Product Version: 6.0 00:00:00.584515 Host RAM: 16030MB total, 8275MB available 00:00:00.584518 Executable: /usr/lib/virtualbox/VirtualBox 00:00:00.584518 Process ID: 7685 00:00:00.584519 Package type: LINUX_64BITS_UBUNTU_16_04 00:00:00.606150 Installed Extension Packs: 00:00:00.606162 Oracle VM VirtualBox Extension Pack (Version: 5.0.22 r108108; VRDE Module: VBoxVRDP) 00:00:00.606654 Console: Machine state changed to 'Restoring' 00:00:00.610323 SUP: Opened VMMR0.r0 (/usr/lib/virtualbox/VMMR0.r0) at 0xffffffffc0ffe020. 00:00:00.610512 GUI: UIMediumEnumerator: Medium-enumeration finished! 00:00:00.610664 crCtlSubmit failed (rc=VERR_NOT_SUPPORTED) 00:00:00.610865 Using XKB for keycode to scan code conversion 00:00:00.621280 Guest OS type: 'Windows10_64' 00:00:00.627431 Enabling CMPXCHG16B for Windows 8.1 / 2k12 or newer guests 00:00:00.629224 fHMForced=true - Lots of RAM 00:00:00.629235 fHMForced=true - SMP 00:00:00.629238 fHMForced=true - 64-bit guest 00:00:00.632759 File system of '/usr/share/virtualbox/VBoxGuestAdditions.iso' (DVD) is ext4 00:00:00.635221 File system of '/home/mpfj/VirtualBox VMs/Windows 10/Snapshots' (snapshots) is ext4 00:00:00.635226 File system of '/home/mpfj/VirtualBox VMs/Windows 10/Windows 10 Tech Preview.vdi' is ext4 00:00:00.640619 Shared clipboard service loaded 00:00:00.640628 Shared clipboard mode: Bidirectional 00:00:00.641075 Drag and drop service loaded 00:00:00.641080 Drag and drop mode: Off 00:00:00.795018 crCtlSubmit failed (rc=VERR_NOT_SUPPORTED) 00:00:00.832726 OpenGL Info: Render SPU: Opening display :0 00:00:00.850114 crCtlSubmit failed (rc=VERR_NOT_SUPPORTED) 00:00:00.869167 OpenGL Info: Render SPU: Opening display :0 00:00:00.993924 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:00:00.993937 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:00:00.993939 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:00:00.993941 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:00:00.993997 OpenGL Info: Host does not support OpenGL extension(s): 00:00:00.994000 OpenGL Info: GL_ARB_shadow_ambient 00:00:00.994078 OpenGL Info: GL_EXT_clip_volume_hint 00:00:00.994087 OpenGL Info: GL_EXT_blend_logic_op 00:00:00.994207 OpenGL Info: GL_EXT_texture_rectangle 00:00:00.994261 OpenGL Info: GL_SGIS_texture_border_clamp 00:00:00.994270 OpenGL Info: GL_SGIS_texture_edge_clamp 00:00:00.994305 OpenGL Info: GL_GREMEDY_string_marker 00:00:00.996389 OpenGL Info: Render SPU: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB=4096 00:00:00.996400 OpenGL Info: Cfg: u32Caps(0x1f), fVisualBitsDefault(0x23) 00:00:00.996487 Shared OpenGL service loaded -- 3D enabled 00:00:00.998292 Guest Control service loaded 00:00:00.999707 ************************* CFGM dump ************************* 00:00:00.999711 [/] (level 0) 00:00:00.999721 CSAMEnabled = 0x0000000000000001 (1) 00:00:00.999728 CpuExecutionCap = 0x0000000000000064 (100) 00:00:00.999729 EnablePAE = 0x0000000000000001 (1) 00:00:00.999730 HMEnabled = 0x0000000000000001 (1) 00:00:00.999731 MemBalloonSize = 0x0000000000000000 (0) 00:00:00.999731 Name = "Windows 10" (cb=11) 00:00:00.999733 NumCPUs = 0x0000000000000004 (4) 00:00:00.999733 PATMEnabled = 0x0000000000000001 (1) 00:00:00.999734 PageFusionAllowed = 0x0000000000000000 (0) 00:00:00.999735 RamHoleSize = 0x0000000020000000 (536 870 912, 512 MB) 00:00:00.999736 RamSize = 0x0000000100000000 (4 294 967 296, 4 GB) 00:00:00.999738 RawR0Enabled = 0x0000000000000001 (1) 00:00:00.999739 RawR3Enabled = 0x0000000000000001 (1) 00:00:00.999739 TimerMillies = 0x000000000000000a (10) 00:00:00.999740 UUID = "d5 8f 49 d4 1e 40 77 4c 91 87 f7 60 1d 58 e0 cf" (cb=16) 00:00:00.999744 00:00:00.999746 [/CPUM/] (level 1) 00:00:00.999747 CMPXCHG16B = 0x0000000000000001 (1) 00:00:00.999748 PortableCpuIdLevel = 0x0000000000000000 (0) 00:00:00.999749 00:00:00.999752 [/DBGF/] (level 1) 00:00:00.999753 Path = "/home/mpfj/VirtualBox VMs/Windows 10/debug/;/home/mpfj/VirtualBox VMs/Windows 10/;/home/mpfj/" (cb=94) 00:00:00.999754 00:00:00.999754 [/Devices/] (level 1) 00:00:00.999755 00:00:00.999755 [/Devices/8237A/] (level 2) 00:00:00.999756 00:00:00.999756 [/Devices/8237A/0/] (level 3) 00:00:00.999757 Trusted = 0x0000000000000001 (1) 00:00:00.999758 00:00:00.999759 [/Devices/VMMDev/] (level 2) 00:00:00.999759 00:00:00.999760 [/Devices/VMMDev/0/] (level 3) 00:00:00.999761 PCIBusNo = 0x0000000000000000 (0) 00:00:00.999762 PCIDeviceNo = 0x0000000000000004 (4) 00:00:00.999763 PCIFunctionNo = 0x0000000000000000 (0) 00:00:00.999763 Trusted = 0x0000000000000001 (1) 00:00:00.999764 00:00:00.999764 [/Devices/VMMDev/0/Config/] (level 4) 00:00:00.999765 GuestCoreDumpDir = "/home/mpfj/VirtualBox VMs/Windows 10/Snapshots" (cb=47) 00:00:00.999766 RamSize = 0x0000000100000000 (4 294 967 296, 4 GB) 00:00:00.999767 00:00:00.999768 [/Devices/VMMDev/0/LUN#0/] (level 4) 00:00:00.999769 Driver = "HGCM" (cb=5) 00:00:00.999769 00:00:00.999770 [/Devices/VMMDev/0/LUN#0/Config/] (level 5) 00:00:00.999771 Object = 0x00007f51f40015c0 (139 989 962 724 800) 00:00:00.999772 00:00:00.999773 [/Devices/VMMDev/0/LUN#999/] (level 4) 00:00:00.999774 Driver = "MainStatus" (cb=11) 00:00:00.999774 00:00:00.999775 [/Devices/VMMDev/0/LUN#999/Config/] (level 5) 00:00:00.999776 First = 0x0000000000000000 (0) 00:00:00.999776 Last = 0x0000000000000000 (0) 00:00:00.999777 papLeds = 0x00007f51e00017e8 (139 989 627 181 032) 00:00:00.999778 00:00:00.999779 [/Devices/acpi/] (level 2) 00:00:00.999780 00:00:00.999780 [/Devices/acpi/0/] (level 3) 00:00:00.999781 PCIBusNo = 0x0000000000000000 (0) 00:00:00.999782 PCIDeviceNo = 0x0000000000000007 (7) 00:00:00.999782 PCIFunctionNo = 0x0000000000000000 (0) 00:00:00.999783 Trusted = 0x0000000000000001 (1) 00:00:00.999784 00:00:00.999784 [/Devices/acpi/0/Config/] (level 4) 00:00:00.999785 CpuHotPlug = 0x0000000000000000 (0) 00:00:00.999786 FdcEnabled = 0x0000000000000000 (0) 00:00:00.999787 HostBusPciAddress = 0x0000000000000000 (0) 00:00:00.999787 HpetEnabled = 0x0000000000000000 (0) 00:00:00.999788 IOAPIC = 0x0000000000000001 (1) 00:00:00.999789 IocPciAddress = 0x0000000000010000 (65 536) 00:00:00.999790 NumCPUs = 0x0000000000000004 (4) 00:00:00.999791 Parallel0IoPortBase = 0x0000000000000000 (0) 00:00:00.999792 Parallel0Irq = 0x0000000000000000 (0) 00:00:00.999792 Parallel1IoPortBase = 0x0000000000000000 (0) 00:00:00.999793 Parallel1Irq = 0x0000000000000000 (0) 00:00:00.999794 RamHoleSize = 0x0000000020000000 (536 870 912, 512 MB) 00:00:00.999795 RamSize = 0x0000000100000000 (4 294 967 296, 4 GB) 00:00:00.999796 Serial0IoPortBase = 0x0000000000000000 (0) 00:00:00.999797 Serial0Irq = 0x0000000000000000 (0) 00:00:00.999798 Serial1IoPortBase = 0x0000000000000000 (0) 00:00:00.999798 Serial1Irq = 0x0000000000000000 (0) 00:00:00.999799 ShowCpu = 0x0000000000000001 (1) 00:00:00.999800 ShowRtc = 0x0000000000000000 (0) 00:00:00.999801 SmcEnabled = 0x0000000000000000 (0) 00:00:00.999802 00:00:00.999802 [/Devices/acpi/0/LUN#0/] (level 4) 00:00:00.999803 Driver = "ACPIHost" (cb=9) 00:00:00.999803 00:00:00.999804 [/Devices/acpi/0/LUN#0/Config/] (level 5) 00:00:00.999805 00:00:00.999805 [/Devices/acpi/0/LUN#1/] (level 4) 00:00:00.999806 Driver = "ACPICpu" (cb=8) 00:00:00.999807 00:00:00.999807 [/Devices/acpi/0/LUN#1/Config/] (level 5) 00:00:00.999808 00:00:00.999809 [/Devices/acpi/0/LUN#2/] (level 4) 00:00:00.999810 Driver = "ACPICpu" (cb=8) 00:00:00.999813 00:00:00.999813 [/Devices/acpi/0/LUN#2/Config/] (level 5) 00:00:00.999814 00:00:00.999815 [/Devices/acpi/0/LUN#3/] (level 4) 00:00:00.999816 Driver = "ACPICpu" (cb=8) 00:00:00.999816 00:00:00.999816 [/Devices/acpi/0/LUN#3/Config/] (level 5) 00:00:00.999818 00:00:00.999818 [/Devices/ahci/] (level 2) 00:00:00.999819 00:00:00.999819 [/Devices/ahci/0/] (level 3) 00:00:00.999820 PCIBusNo = 0x0000000000000000 (0) 00:00:00.999821 PCIDeviceNo = 0x000000000000000d (13) 00:00:00.999822 PCIFunctionNo = 0x0000000000000000 (0) 00:00:00.999822 Trusted = 0x0000000000000001 (1) 00:00:00.999823 00:00:00.999824 [/Devices/ahci/0/Config/] (level 4) 00:00:00.999825 Bootable = 0x0000000000000001 (1) 00:00:00.999825 PortCount = 0x0000000000000001 (1) 00:00:00.999826 00:00:00.999826 [/Devices/ahci/0/Config/Port0/] (level 5) 00:00:00.999827 Hotpluggable = 0x0000000000000001 (1) 00:00:00.999828 NonRotationalMedium = 0x0000000000000000 (0) 00:00:00.999829 00:00:00.999829 [/Devices/ahci/0/LUN#0/] (level 4) 00:00:00.999830 Driver = "Block" (cb=6) 00:00:00.999831 00:00:00.999831 [/Devices/ahci/0/LUN#0/AttachedDriver/] (level 5) 00:00:00.999832 Driver = "VD" (cb=3) 00:00:00.999833 00:00:00.999833 [/Devices/ahci/0/LUN#0/AttachedDriver/Config/] (level 6) 00:00:00.999835 BlockCache = 0x0000000000000001 (1) 00:00:00.999835 Format = "VDI" (cb=4) 00:00:00.999836 Path = "/home/mpfj/VirtualBox VMs/Windows 10/Windows 10 Tech Preview.vdi" (cb=65) 00:00:00.999837 Type = "HardDisk" (cb=9) 00:00:00.999837 UseNewIo = 0x0000000000000001 (1) 00:00:00.999838 00:00:00.999838 [/Devices/ahci/0/LUN#0/AttachedDriver/Config/Plugins/] (level 7) 00:00:00.999840 00:00:00.999840 [/Devices/ahci/0/LUN#0/AttachedDriver/Config/Plugins/VDPluginCrypt/] (level 8) 00:00:00.999842 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VDPluginCrypt.so" (cb=100) 00:00:00.999842 00:00:00.999843 [/Devices/ahci/0/LUN#0/Config/] (level 5) 00:00:00.999844 Mountable = 0x0000000000000000 (0) 00:00:00.999844 Type = "HardDisk" (cb=9) 00:00:00.999845 00:00:00.999845 [/Devices/ahci/0/LUN#999/] (level 4) 00:00:00.999846 Driver = "MainStatus" (cb=11) 00:00:00.999847 00:00:00.999847 [/Devices/ahci/0/LUN#999/Config/] (level 5) 00:00:00.999848 DeviceInstance = "ahci/0" (cb=7) 00:00:00.999849 First = 0x0000000000000000 (0) 00:00:00.999850 Last = 0x0000000000000000 (0) 00:00:00.999851 pConsole = 0x00007f51e0001180 (139 989 627 179 392) 00:00:00.999852 papLeds = 0x00007f51e00014d8 (139 989 627 180 248) 00:00:00.999854 pmapMediumAttachments = 0x00007f51e0001808 (139 989 627 181 064) 00:00:00.999855 00:00:00.999855 [/Devices/apic/] (level 2) 00:00:00.999856 00:00:00.999856 [/Devices/apic/0/] (level 3) 00:00:00.999857 Trusted = 0x0000000000000001 (1) 00:00:00.999858 00:00:00.999858 [/Devices/apic/0/Config/] (level 4) 00:00:00.999859 IOAPIC = 0x0000000000000001 (1) 00:00:00.999860 NumCPUs = 0x0000000000000004 (4) 00:00:00.999861 00:00:00.999861 [/Devices/e1000/] (level 2) 00:00:00.999862 00:00:00.999862 [/Devices/e1000/0/] (level 3) 00:00:00.999863 PCIBusNo = 0x0000000000000000 (0) 00:00:00.999864 PCIDeviceNo = 0x0000000000000003 (3) 00:00:00.999865 PCIFunctionNo = 0x0000000000000000 (0) 00:00:00.999865 Trusted = 0x0000000000000001 (1) 00:00:00.999866 00:00:00.999866 [/Devices/e1000/0/Config/] (level 4) 00:00:00.999868 AdapterType = 0x0000000000000000 (0) 00:00:00.999868 CableConnected = 0x0000000000000001 (1) 00:00:00.999869 LineSpeed = 0x0000000000000000 (0) 00:00:00.999870 MAC = "08 00 27 66 df 73" (cb=6) 00:00:00.999871 00:00:00.999871 [/Devices/e1000/0/LUN#0/] (level 4) 00:00:00.999873 Driver = "IntNet" (cb=7) 00:00:00.999873 00:00:00.999873 [/Devices/e1000/0/LUN#0/Config/] (level 5) 00:00:00.999875 IfPolicyPromisc = "deny" (cb=5) 00:00:00.999875 IgnoreConnectFailure = 0x0000000000000001 (1) 00:00:00.999876 Network = "HostInterfaceNetworking-eth0" (cb=29) 00:00:00.999877 Trunk = "eth0" (cb=5) 00:00:00.999878 TrunkType = 0x0000000000000003 (3) 00:00:00.999878 00:00:00.999879 [/Devices/e1000/0/LUN#999/] (level 4) 00:00:00.999880 Driver = "MainStatus" (cb=11) 00:00:00.999880 00:00:00.999881 [/Devices/e1000/0/LUN#999/Config/] (level 5) 00:00:00.999882 First = 0x0000000000000000 (0) 00:00:00.999882 Last = 0x0000000000000000 (0) 00:00:00.999883 papLeds = 0x00007f51e00016c8 (139 989 627 180 744) 00:00:00.999884 00:00:00.999885 [/Devices/hda/] (level 2) 00:00:00.999885 00:00:00.999886 [/Devices/hda/0/] (level 3) 00:00:00.999887 PCIBusNo = 0x0000000000000000 (0) 00:00:00.999887 PCIDeviceNo = 0x0000000000000005 (5) 00:00:00.999888 PCIFunctionNo = 0x0000000000000000 (0) 00:00:00.999889 Trusted = 0x0000000000000001 (1) 00:00:00.999889 00:00:00.999890 [/Devices/hda/0/AudioConfig/] (level 4) 00:00:00.999891 00:00:00.999891 [/Devices/hda/0/Config/] (level 4) 00:00:00.999892 00:00:00.999892 [/Devices/hda/0/LUN#0/] (level 4) 00:00:00.999893 Driver = "AUDIO" (cb=6) 00:00:00.999894 00:00:00.999894 [/Devices/hda/0/LUN#0/AttachedDriver/] (level 5) 00:00:00.999896 Driver = "PulseAudio" (cb=11) 00:00:00.999896 00:00:00.999896 [/Devices/hda/0/LUN#0/AttachedDriver/Config/] (level 6) 00:00:00.999898 StreamName = "Windows 10" (cb=11) 00:00:00.999898 00:00:00.999899 [/Devices/hda/0/LUN#0/Config/] (level 5) 00:00:00.999900 00:00:00.999900 [/Devices/hda/0/LUN#1/] (level 4) 00:00:00.999901 Driver = "AUDIO" (cb=6) 00:00:00.999902 00:00:00.999902 [/Devices/hda/0/LUN#1/AttachedDriver/] (level 5) 00:00:00.999903 Driver = "AudioVRDE" (cb=10) 00:00:00.999904 00:00:00.999905 [/Devices/hda/0/LUN#1/AttachedDriver/Config/] (level 6) 00:00:00.999906 AudioDriver = "AudioVRDE" (cb=10) 00:00:00.999906 Object = 0x00007f51e0006e00 (139 989 627 203 072) 00:00:00.999908 ObjectVRDPServer = 0x00007f51e0007440 (139 989 627 204 672) 00:00:00.999909 StreamName = "Windows 10" (cb=11) 00:00:00.999910 00:00:00.999910 [/Devices/i8254/] (level 2) 00:00:00.999911 00:00:00.999911 [/Devices/i8254/0/] (level 3) 00:00:00.999912 00:00:00.999912 [/Devices/i8254/0/Config/] (level 4) 00:00:00.999913 00:00:00.999914 [/Devices/i8259/] (level 2) 00:00:00.999915 00:00:00.999915 [/Devices/i8259/0/] (level 3) 00:00:00.999916 Trusted = 0x0000000000000001 (1) 00:00:00.999917 00:00:00.999917 [/Devices/i8259/0/Config/] (level 4) 00:00:00.999918 00:00:00.999919 [/Devices/ioapic/] (level 2) 00:00:00.999919 00:00:00.999920 [/Devices/ioapic/0/] (level 3) 00:00:00.999921 Trusted = 0x0000000000000001 (1) 00:00:00.999921 00:00:00.999922 [/Devices/ioapic/0/Config/] (level 4) 00:00:00.999923 NumCPUs = 0x0000000000000004 (4) 00:00:00.999923 00:00:00.999924 [/Devices/mc146818/] (level 2) 00:00:00.999924 00:00:00.999925 [/Devices/mc146818/0/] (level 3) 00:00:00.999926 00:00:00.999926 [/Devices/mc146818/0/Config/] (level 4) 00:00:00.999927 UseUTC = 0x0000000000000000 (0) 00:00:00.999928 00:00:00.999928 [/Devices/parallel/] (level 2) 00:00:00.999929 00:00:00.999929 [/Devices/pcarch/] (level 2) 00:00:00.999930 00:00:00.999930 [/Devices/pcarch/0/] (level 3) 00:00:00.999931 Trusted = 0x0000000000000001 (1) 00:00:00.999932 00:00:00.999932 [/Devices/pcarch/0/Config/] (level 4) 00:00:00.999933 00:00:00.999934 [/Devices/pcbios/] (level 2) 00:00:00.999934 00:00:00.999935 [/Devices/pcbios/0/] (level 3) 00:00:00.999936 Trusted = 0x0000000000000001 (1) 00:00:00.999936 00:00:00.999937 [/Devices/pcbios/0/Config/] (level 4) 00:00:00.999938 BootDevice0 = "DVD" (cb=4) 00:00:00.999939 BootDevice1 = "IDE" (cb=4) 00:00:00.999939 BootDevice2 = "NONE" (cb=5) 00:00:00.999940 BootDevice3 = "NONE" (cb=5) 00:00:00.999941 FloppyDevice = "i82078" (cb=7) 00:00:00.999941 HardDiskDevice = "piix3ide" (cb=9) 00:00:00.999942 IOAPIC = 0x0000000000000001 (1) 00:00:00.999943 LanBootRom = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/PXE-Intel.rom" (cb=85) 00:00:00.999944 McfgBase = 0x0000000000000000 (0) 00:00:00.999944 McfgLength = 0x0000000000000000 (0) 00:00:00.999945 NumCPUs = 0x0000000000000004 (4) 00:00:00.999946 PXEDebug = 0x0000000000000000 (0) 00:00:00.999947 RamHoleSize = 0x0000000020000000 (536 870 912, 512 MB) 00:00:00.999948 RamSize = 0x0000000100000000 (4 294 967 296, 4 GB) 00:00:00.999949 SataHardDiskDevice = "ahci" (cb=5) 00:00:00.999950 SataLUN1 = 0x0000000000000000 (0) 00:00:00.999951 UUID = "d5 8f 49 d4 1e 40 77 4c 91 87 f7 60 1d 58 e0 cf" (cb=16) 00:00:00.999953 00:00:00.999953 [/Devices/pcbios/0/Config/NetBoot/] (level 5) 00:00:00.999954 00:00:00.999955 [/Devices/pcbios/0/Config/NetBoot/0/] (level 6) 00:00:00.999956 NIC = 0x0000000000000000 (0) 00:00:00.999957 PCIBusNo = 0x0000000000000000 (0) 00:00:00.999958 PCIDeviceNo = 0x0000000000000003 (3) 00:00:00.999958 PCIFunctionNo = 0x0000000000000000 (0) 00:00:00.999959 00:00:00.999959 [/Devices/pci/] (level 2) 00:00:00.999960 00:00:00.999960 [/Devices/pci/0/] (level 3) 00:00:00.999961 Trusted = 0x0000000000000001 (1) 00:00:00.999962 00:00:00.999962 [/Devices/pci/0/Config/] (level 4) 00:00:00.999963 IOAPIC = 0x0000000000000001 (1) 00:00:00.999964 00:00:00.999965 [/Devices/pckbd/] (level 2) 00:00:00.999966 00:00:00.999966 [/Devices/pckbd/0/] (level 3) 00:00:00.999967 Trusted = 0x0000000000000001 (1) 00:00:00.999967 00:00:00.999968 [/Devices/pckbd/0/Config/] (level 4) 00:00:00.999969 00:00:00.999969 [/Devices/pckbd/0/LUN#0/] (level 4) 00:00:00.999970 Driver = "KeyboardQueue" (cb=14) 00:00:00.999971 00:00:00.999971 [/Devices/pckbd/0/LUN#0/AttachedDriver/] (level 5) 00:00:00.999972 Driver = "MainKeyboard" (cb=13) 00:00:00.999973 00:00:00.999973 [/Devices/pckbd/0/LUN#0/AttachedDriver/Config/] (level 6) 00:00:00.999974 Object = 0x00007f51e0002230 (139 989 627 183 664) 00:00:00.999975 00:00:00.999976 [/Devices/pckbd/0/LUN#0/Config/] (level 5) 00:00:00.999977 QueueSize = 0x0000000000000040 (64) 00:00:00.999978 00:00:00.999978 [/Devices/pckbd/0/LUN#1/] (level 4) 00:00:00.999979 Driver = "MouseQueue" (cb=11) 00:00:00.999979 00:00:00.999980 [/Devices/pckbd/0/LUN#1/AttachedDriver/] (level 5) 00:00:00.999981 Driver = "MainMouse" (cb=10) 00:00:00.999981 00:00:00.999982 [/Devices/pckbd/0/LUN#1/AttachedDriver/Config/] (level 6) 00:00:00.999983 Object = 0x00007f51e0002a30 (139 989 627 185 712) 00:00:00.999984 00:00:00.999984 [/Devices/pckbd/0/LUN#1/Config/] (level 5) 00:00:00.999986 QueueSize = 0x0000000000000080 (128) 00:00:00.999986 00:00:00.999987 [/Devices/pcnet/] (level 2) 00:00:00.999987 00:00:00.999988 [/Devices/piix3ide/] (level 2) 00:00:00.999989 00:00:00.999989 [/Devices/piix3ide/0/] (level 3) 00:00:00.999990 PCIBusNo = 0x0000000000000000 (0) 00:00:00.999991 PCIDeviceNo = 0x0000000000000001 (1) 00:00:00.999992 PCIFunctionNo = 0x0000000000000001 (1) 00:00:00.999992 Trusted = 0x0000000000000001 (1) 00:00:00.999993 00:00:00.999993 [/Devices/piix3ide/0/Config/] (level 4) 00:00:00.999994 Type = "PIIX4" (cb=6) 00:00:00.999995 00:00:00.999995 [/Devices/piix3ide/0/Config/SecondaryMaster/] (level 5) 00:00:00.999996 NonRotationalMedium = 0x0000000000000000 (0) 00:00:00.999997 00:00:00.999997 [/Devices/piix3ide/0/LUN#2/] (level 4) 00:00:00.999998 Driver = "Block" (cb=6) 00:00:00.999999 00:00:00.999999 [/Devices/piix3ide/0/LUN#2/AttachedDriver/] (level 5) 00:00:01.000000 Driver = "VD" (cb=3) 00:00:01.000001 00:00:01.000001 [/Devices/piix3ide/0/LUN#2/AttachedDriver/Config/] (level 6) 00:00:01.000003 Format = "RAW" (cb=4) 00:00:01.000003 Path = "/usr/share/virtualbox/VBoxGuestAdditions.iso" (cb=45) 00:00:01.000004 ReadOnly = 0x0000000000000001 (1) 00:00:01.000005 Type = "DVD" (cb=4) 00:00:01.000005 00:00:01.000005 [/Devices/piix3ide/0/LUN#2/AttachedDriver/Config/Plugins/] (level 7) 00:00:01.000007 00:00:01.000007 [/Devices/piix3ide/0/LUN#2/AttachedDriver/Config/Plugins/VDPluginCrypt/] (level 8) 00:00:01.000009 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VDPluginCrypt.so" (cb=100) 00:00:01.000009 00:00:01.000009 [/Devices/piix3ide/0/LUN#2/Config/] (level 5) 00:00:01.000011 Mountable = 0x0000000000000001 (1) 00:00:01.000011 Type = "DVD" (cb=4) 00:00:01.000012 00:00:01.000012 [/Devices/piix3ide/0/LUN#999/] (level 4) 00:00:01.000013 Driver = "MainStatus" (cb=11) 00:00:01.000014 00:00:01.000014 [/Devices/piix3ide/0/LUN#999/Config/] (level 5) 00:00:01.000015 DeviceInstance = "piix3ide/0" (cb=11) 00:00:01.000016 First = 0x0000000000000000 (0) 00:00:01.000016 Last = 0x0000000000000003 (3) 00:00:01.000017 pConsole = 0x00007f51e0001180 (139 989 627 179 392) 00:00:01.000018 papLeds = 0x00007f51e00014b8 (139 989 627 180 216) 00:00:01.000020 pmapMediumAttachments = 0x00007f51e0001808 (139 989 627 181 064) 00:00:01.000021 00:00:01.000021 [/Devices/serial/] (level 2) 00:00:01.000023 00:00:01.000023 [/Devices/usb-ehci/] (level 2) 00:00:01.000024 00:00:01.000024 [/Devices/usb-ehci/0/] (level 3) 00:00:01.000025 PCIBusNo = 0x0000000000000000 (0) 00:00:01.000026 PCIDeviceNo = 0x000000000000000b (11) 00:00:01.000027 PCIFunctionNo = 0x0000000000000000 (0) 00:00:01.000027 Trusted = 0x0000000000000001 (1) 00:00:01.000028 00:00:01.000028 [/Devices/usb-ehci/0/Config/] (level 4) 00:00:01.000029 00:00:01.000029 [/Devices/usb-ehci/0/LUN#0/] (level 4) 00:00:01.000030 Driver = "VUSBRootHub" (cb=12) 00:00:01.000031 00:00:01.000031 [/Devices/usb-ehci/0/LUN#0/Config/] (level 5) 00:00:01.000032 00:00:01.000032 [/Devices/usb-ehci/0/LUN#999/] (level 4) 00:00:01.000033 Driver = "MainStatus" (cb=11) 00:00:01.000034 00:00:01.000034 [/Devices/usb-ehci/0/LUN#999/Config/] (level 5) 00:00:01.000035 First = 0x0000000000000000 (0) 00:00:01.000036 Last = 0x0000000000000000 (0) 00:00:01.000036 papLeds = 0x00007f51e00017f8 (139 989 627 181 048) 00:00:01.000037 00:00:01.000038 [/Devices/usb-ohci/] (level 2) 00:00:01.000038 00:00:01.000039 [/Devices/usb-ohci/0/] (level 3) 00:00:01.000039 PCIBusNo = 0x0000000000000000 (0) 00:00:01.000040 PCIDeviceNo = 0x0000000000000006 (6) 00:00:01.000041 PCIFunctionNo = 0x0000000000000000 (0) 00:00:01.000041 Trusted = 0x0000000000000001 (1) 00:00:01.000042 00:00:01.000042 [/Devices/usb-ohci/0/Config/] (level 4) 00:00:01.000043 00:00:01.000043 [/Devices/usb-ohci/0/LUN#0/] (level 4) 00:00:01.000044 Driver = "VUSBRootHub" (cb=12) 00:00:01.000045 00:00:01.000045 [/Devices/usb-ohci/0/LUN#0/Config/] (level 5) 00:00:01.000046 00:00:01.000046 [/Devices/usb-ohci/0/LUN#999/] (level 4) 00:00:01.000047 Driver = "MainStatus" (cb=11) 00:00:01.000048 00:00:01.000048 [/Devices/usb-ohci/0/LUN#999/Config/] (level 5) 00:00:01.000049 First = 0x0000000000000000 (0) 00:00:01.000050 Last = 0x0000000000000000 (0) 00:00:01.000050 papLeds = 0x00007f51e00017f0 (139 989 627 181 040) 00:00:01.000052 00:00:01.000052 [/Devices/vga/] (level 2) 00:00:01.000053 00:00:01.000053 [/Devices/vga/0/] (level 3) 00:00:01.000054 PCIBusNo = 0x0000000000000000 (0) 00:00:01.000054 PCIDeviceNo = 0x0000000000000002 (2) 00:00:01.000055 PCIFunctionNo = 0x0000000000000000 (0) 00:00:01.000056 Trusted = 0x0000000000000001 (1) 00:00:01.000056 00:00:01.000057 [/Devices/vga/0/Config/] (level 4) 00:00:01.000058 CustomVideoModes = 0x0000000000000000 (0) 00:00:01.000058 FadeIn = 0x0000000000000001 (1) 00:00:01.000059 FadeOut = 0x0000000000000001 (1) 00:00:01.000060 HeightReduction = 0x0000000000000000 (0) 00:00:01.000060 LogoFile = "" (cb=1) 00:00:01.000061 LogoTime = 0x0000000000000000 (0) 00:00:01.000062 MonitorCount = 0x0000000000000001 (1) 00:00:01.000062 ShowBootMenu = 0x0000000000000002 (2) 00:00:01.000063 VRamSize = 0x0000000008000000 (134 217 728, 128 MB) 00:00:01.000064 00:00:01.000064 [/Devices/vga/0/LUN#0/] (level 4) 00:00:01.000065 Driver = "MainDisplay" (cb=12) 00:00:01.000066 00:00:01.000066 [/Devices/vga/0/LUN#0/Config/] (level 5) 00:00:01.000067 Object = 0x00007f51e0003560 (139 989 627 188 576) 00:00:01.000068 00:00:01.000068 [/Devices/vga/0/LUN#999/] (level 4) 00:00:01.000069 Driver = "MainStatus" (cb=11) 00:00:01.000070 00:00:01.000070 [/Devices/vga/0/LUN#999/Config/] (level 5) 00:00:01.000071 First = 0x0000000000000000 (0) 00:00:01.000072 Last = 0x0000000000000000 (0) 00:00:01.000073 papLeds = 0x00007f51e0001800 (139 989 627 181 056) 00:00:01.000074 00:00:01.000074 [/Devices/virtio-net/] (level 2) 00:00:01.000075 00:00:01.000075 [/EM/] (level 1) 00:00:01.000076 TripleFaultReset = 0x0000000000000000 (0) 00:00:01.000077 00:00:01.000077 [/GIM/] (level 1) 00:00:01.000078 Provider = "None" (cb=5) 00:00:01.000078 00:00:01.000079 [/HM/] (level 1) 00:00:01.000080 64bitEnabled = 0x0000000000000001 (1) 00:00:01.000080 EnableLargePages = 0x0000000000000000 (0) 00:00:01.000081 EnableNestedPaging = 0x0000000000000001 (1) 00:00:01.000081 EnableUX = 0x0000000000000001 (1) 00:00:01.000082 EnableVPID = 0x0000000000000001 (1) 00:00:01.000083 Exclusive = 0x0000000000000001 (1) 00:00:01.000084 HMForced = 0x0000000000000001 (1) 00:00:01.000084 00:00:01.000085 [/MM/] (level 1) 00:00:01.000085 CanUseLargerHeap = 0x0000000000000000 (0) 00:00:01.000086 00:00:01.000086 [/PDM/] (level 1) 00:00:01.000087 00:00:01.000087 [/PDM/AsyncCompletion/] (level 2) 00:00:01.000088 00:00:01.000088 [/PDM/AsyncCompletion/File/] (level 3) 00:00:01.000089 00:00:01.000089 [/PDM/AsyncCompletion/File/BwGroups/] (level 4) 00:00:01.000090 00:00:01.000090 [/PDM/BlkCache/] (level 2) 00:00:01.000091 CacheSize = 0x0000000000500000 (5 242 880, 5 MB) 00:00:01.000092 00:00:01.000093 [/PDM/Devices/] (level 2) 00:00:01.000093 00:00:01.000094 [/PDM/Devices/VBoxEhci/] (level 3) 00:00:01.000095 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxEhciR3.so" (cb=97) 00:00:01.000095 R0SearchPath = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64" (cb=83) 00:00:01.000096 RCSearchPath = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64" (cb=83) 00:00:01.000096 00:00:01.000097 [/PDM/Devices/VBoxPciRaw/] (level 3) 00:00:01.000098 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxPciRawR3.so" (cb=99) 00:00:01.000098 R0SearchPath = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64" (cb=83) 00:00:01.000099 00:00:01.000099 [/PDM/Drivers/] (level 2) 00:00:01.000100 00:00:01.000100 [/PDM/Drivers/DrvHostWebcam/] (level 3) 00:00:01.000101 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxHostWebcam.so" (cb=101) 00:00:01.000102 00:00:01.000102 [/PDM/Drivers/VBoxC/] (level 3) 00:00:01.000103 Path = "/usr/lib/virtualbox/components/VBoxC" (cb=37) 00:00:01.000103 00:00:01.000104 [/PDM/Drivers/VBoxPciRawDrv/] (level 3) 00:00:01.000105 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxPciRawDrv.so" (cb=100) 00:00:01.000105 00:00:01.000106 [/PDM/NetworkShaper/] (level 2) 00:00:01.000106 00:00:01.000107 [/PDM/NetworkShaper/BwGroups/] (level 3) 00:00:01.000107 00:00:01.000108 [/PDM/USB/] (level 2) 00:00:01.000109 00:00:01.000109 [/PDM/USB/VBoxUsbCardReader/] (level 3) 00:00:01.000110 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxUsbCardReaderR3.so" (cb=106) 00:00:01.000110 00:00:01.000111 [/PDM/USB/VBoxUsbWebcam/] (level 3) 00:00:01.000112 Path = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxUsbWebcamR3.so" (cb=102) 00:00:01.000112 00:00:01.000112 [/TM/] (level 1) 00:00:01.000113 UTCOffset = 0x0000000000000000 (0) 00:00:01.000114 00:00:01.000114 [/USB/] (level 1) 00:00:01.000115 00:00:01.000115 [/USB/HidMouse/] (level 2) 00:00:01.000116 00:00:01.000116 [/USB/HidMouse/0/] (level 3) 00:00:01.000117 00:00:01.000117 [/USB/HidMouse/0/Config/] (level 4) 00:00:01.000118 Mode = "absolute" (cb=9) 00:00:01.000119 00:00:01.000119 [/USB/HidMouse/0/LUN#0/] (level 4) 00:00:01.000120 Driver = "MouseQueue" (cb=11) 00:00:01.000120 00:00:01.000121 [/USB/HidMouse/0/LUN#0/AttachedDriver/] (level 5) 00:00:01.000122 Driver = "MainMouse" (cb=10) 00:00:01.000123 00:00:01.000123 [/USB/HidMouse/0/LUN#0/AttachedDriver/Config/] (level 6) 00:00:01.000124 Object = 0x00007f51e0002a30 (139 989 627 185 712) 00:00:01.000125 00:00:01.000126 [/USB/HidMouse/0/LUN#0/Config/] (level 5) 00:00:01.000127 QueueSize = 0x0000000000000080 (128) 00:00:01.000127 00:00:01.000128 [/USB/USBProxy/] (level 2) 00:00:01.000128 00:00:01.000129 [/USB/USBProxy/GlobalConfig/] (level 3) 00:00:01.000130 00:00:01.000130 ********************* End of CFGM dump ********************** 00:00:01.000138 VM: fHMEnabled=true (configured) fRecompileUser=false fRecompileSupervisor=false 00:00:01.000140 VM: fRawRing1Enabled=false CSAM=true PATM=true 00:00:01.000269 HM: HMR3Init: VT-x w/ nested paging and unrestricted guest execution hw support 00:00:01.000298 MM: cbHyperHeap=0x140000 (1310720) 00:00:01.000771 CPUM: fXStateHostMask=0x7; initial: 0x7; host XCR0=0x7 00:00:01.002311 Warning: /CPUM/CMPXCHG16B is deprecated, use /CPUM/IsaExts/CMPXCHG16B instead. 00:00:01.002571 CPUM: Matched host CPU INTEL 0x6/0x2a/0x7 Intel_Core7_SandyBridge with CPU DB entry 'Intel Core i7-2635QM' (INTEL 0x6/0x2a/0x7 Intel_Core7_SandyBridge) 00:00:01.002624 CPUM: SetGuestCpuIdFeature: Enabled PAE 00:00:01.002797 PGM: HCPhysInterPD=0000000024a19000 HCPhysInterPaePDPT=0000000024a1c000 HCPhysInterPaePML4=0000000024a1e000 00:00:01.002804 PGM: apInterPTs={0000000024a1a000,0000000024a1b000} apInterPaePTs={0000000203a13000,0000000203a14000} apInterPaePDs={0000000203a15000,0000000203a16000,0000000203a17000,0000000203a18000} pInterPaePDPT64=0000000024a1d000 00:00:01.002810 PGM: Host paging mode: AMD64+PGE+NX 00:00:01.002818 PGM: PGMPool: cMaxPages=2096 (u64MaxPages=2084) 00:00:01.002821 PGM: pgmR3PoolInit: cMaxPages=0x830 cMaxUsers=0x1060 cMaxPhysExts=0x1060 fCacheEnable=true 00:00:01.023949 TM: GIP - u32Mode=3 (Invariant) u32UpdateHz=83 u32UpdateIntervalNS=12000000 enmUseTscDelta=2 (Pratically Zero) fGetGipCpu=0x3 cCpus=4 00:00:01.023966 TM: GIP - u64CpuHz=3 292 519 803 (0xc43fdd7b) SUPGetCpuHzFromGip => 3 292 519 803 00:00:01.023971 TM: GIP - CPU: iCpuSet=0x0 idCpu=0x0 idApic=0x0 iGipCpu=0x2 i64TSCDelta=0 enmState=3 u64CpuHz=3292519862(*) cErrors=0 00:00:01.023974 TM: GIP - CPU: iCpuSet=0x1 idCpu=0x1 idApic=0x2 iGipCpu=0x0 i64TSCDelta=0 enmState=3 u64CpuHz=3292519803(*) cErrors=0 00:00:01.023977 TM: GIP - CPU: iCpuSet=0x2 idCpu=0x2 idApic=0x4 iGipCpu=0x3 i64TSCDelta=0 enmState=3 u64CpuHz=3292519279(*) cErrors=0 00:00:01.023979 TM: GIP - CPU: iCpuSet=0x3 idCpu=0x3 idApic=0x6 iGipCpu=0x1 i64TSCDelta=0 enmState=3 u64CpuHz=3292509936(*) cErrors=0 00:00:01.024023 TM: cTSCTicksPerSecond=3 292 519 803 (0xc43fdd7b) enmTSCMode=1 (VirtTscEmulated) 00:00:01.024025 TM: TSCTiedToExecution=false TSCNotTiedToHalt=false 00:00:01.024216 VMM: CoreCode: R3=00007f51fc009000 R0=ffffc90001eb5000 RC=a0ff0000 Phys=00000000230e2000 cb=0x1000 00:00:01.024422 GIM: Using provider 'None' (Implementation version: 0) 00:00:01.047690 AIOMgr: Default manager type is 'Async' 00:00:01.047710 AIOMgr: Default file backend is 'NonBuffered' 00:00:01.047927 BlkCache: Cache successfully initialized. Cache size is 5242880 bytes 00:00:01.047938 BlkCache: Cache commit interval is 10000 ms 00:00:01.047943 BlkCache: Cache commit threshold is 2621440 bytes 00:00:01.051427 PcBios: [SMP] BIOS with 4 CPUs 00:00:01.051558 PcBios: MPS table at 000e1300 00:00:01.051907 PcBios: Using LAN ROM '/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/PXE-Intel.rom' with a size of 0xc000 bytes 00:00:01.052083 SUP: Opened VBoxDDR0.r0 (/usr/lib/virtualbox/VBoxDDR0.r0) at 0xffffffffc10f9020. 00:00:01.052267 SUP: Opened VBoxDD2R0.r0 (/usr/lib/virtualbox/VBoxDD2R0.r0) at 0xffffffffc0008020. 00:00:01.052285 APIC: Activating Local APIC 00:00:01.052288 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:00:01.052610 IOAPIC: Using implementation 2.0! 00:00:01.052653 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:00:01.054699 Shared Folders service loaded 00:00:01.084305 DrvBlock: Flushes will be ignored 00:00:01.084323 DrvBlock: Async flushes will be passed to the disk 00:00:01.084420 VD: VDInit finished 00:00:01.087269 AIOMgr: Endpoint for file '/home/mpfj/VirtualBox VMs/Windows 10/Windows 10 Tech Preview.vdi' (flags 000c0723) created successfully 00:00:01.111533 VD: Opening the disk took 24390461 ns 00:00:01.111598 AHCI: LUN#0: disk, PCHS=16383/16/63, total number of sectors 209715200 00:00:01.111608 AHCI: LUN#0: using async I/O 00:00:01.111827 AHCI#0: Reset the HBA 00:00:01.111975 PIIX3 ATA: LUN#0: no unit 00:00:01.111980 PIIX3 ATA: LUN#1: no unit 00:00:01.112005 DrvBlock: Flushes will be ignored 00:00:01.112009 DrvBlock: Async flushes will be passed to the disk 00:00:01.112046 VD: Opening the disk took 26335 ns 00:00:01.112109 PIIX3 ATA: LUN#2: CD/DVD, total number of sectors 28435, passthrough disabled 00:00:01.112116 PIIX3 ATA: LUN#3: no unit 00:00:01.112176 PIIX3 ATA: Ctl#0: finished processing RESET 00:00:01.112187 PIIX3 ATA: Ctl#1: finished processing RESET 00:00:01.112359 IntNet#0: szNetwork={HostInterfaceNetworking-eth0} enmTrunkType=3 szTrunk={eth0} fFlags=0x8000 cbRecv=325632 cbSend=196608 fIgnoreConnectFailure=true 00:00:01.112679 Audio: Initializing PulseAudio driver 00:00:01.116316 Audio: Host audio backend supports 64 output streams and 64 input streams at once 00:00:01.116355 Audio: Initializing VRDE driver 00:00:01.116364 Audio: Host audio backend supports 1 output streams and 2 input streams at once 00:00:01.118036 HDA: Reset 00:00:01.118782 VUSB: Attached 'HidMouse' to port 1 00:00:01.121872 SUP: Opened VBoxEhciR0.r0 (/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxEhciR0.r0) at 0xffffffffc0157020. 00:00:01.121922 PcBios: SATA LUN#0 LCHS=13054/255/63 00:00:01.122049 PGM: The CPU physical address width is 36 bits 00:00:01.122055 PGM: PGMR3InitFinalize: 4 MB PSE mask 0000000fffffffff 00:00:01.122086 TM: TMR3InitFinalize: fTSCModeSwitchAllowed=false 00:00:01.125381 VMM: Thread-context hooks enabled! 00:00:01.125389 HM: Using VT-x implementation 2.0! 00:00:01.125390 HM: Host CR4 = 0x406e0 00:00:01.125391 HM: Host EFER = 0xd01 00:00:01.125392 HM: MSR_IA32_SMM_MONITOR_CTL = 0x0 00:00:01.125393 HM: MSR_IA32_FEATURE_CONTROL = 0x5 00:00:01.125393 HM: MSR_IA32_VMX_BASIC_INFO = 0xda040000000010 00:00:01.125394 HM: VMCS id = 0x10 00:00:01.125395 HM: VMCS size = 1024 bytes 00:00:01.125396 HM: VMCS physical address limit = None 00:00:01.125396 HM: VMCS memory type = 0x6 00:00:01.125397 HM: Dual-monitor treatment support = true 00:00:01.125398 HM: OUTS & INS instruction-info = true 00:00:01.125399 HM: Max resume loops = 8192 00:00:01.125399 HM: MSR_IA32_VMX_PINBASED_CTLS = 0x7f00000016 00:00:01.125400 HM: VMX_VMCS_CTRL_PIN_EXEC_EXT_INT_EXIT 00:00:01.125401 HM: VMX_VMCS_CTRL_PIN_EXEC_NMI_EXIT 00:00:01.125401 HM: VMX_VMCS_CTRL_PIN_EXEC_VIRTUAL_NMI 00:00:01.125402 HM: VMX_VMCS_CTRL_PIN_EXEC_PREEMPT_TIMER 00:00:01.125402 HM: MSR_IA32_VMX_PROCBASED_CTLS = 0xfff9fffe0401e172 00:00:01.125403 HM: VMX_VMCS_CTRL_PROC_EXEC_INT_WINDOW_EXIT 00:00:01.125404 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_TSC_OFFSETTING 00:00:01.125405 HM: VMX_VMCS_CTRL_PROC_EXEC_HLT_EXIT 00:00:01.125405 HM: VMX_VMCS_CTRL_PROC_EXEC_INVLPG_EXIT 00:00:01.125405 HM: VMX_VMCS_CTRL_PROC_EXEC_MWAIT_EXIT 00:00:01.125406 HM: VMX_VMCS_CTRL_PROC_EXEC_RDPMC_EXIT 00:00:01.125406 HM: VMX_VMCS_CTRL_PROC_EXEC_RDTSC_EXIT 00:00:01.125407 HM: VMX_VMCS_CTRL_PROC_EXEC_CR3_LOAD_EXIT (must be set) 00:00:01.125407 HM: VMX_VMCS_CTRL_PROC_EXEC_CR3_STORE_EXIT (must be set) 00:00:01.125408 HM: VMX_VMCS_CTRL_PROC_EXEC_CR8_LOAD_EXIT 00:00:01.125408 HM: VMX_VMCS_CTRL_PROC_EXEC_CR8_STORE_EXIT 00:00:01.125408 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_TPR_SHADOW 00:00:01.125416 HM: VMX_VMCS_CTRL_PROC_EXEC_NMI_WINDOW_EXIT 00:00:01.125417 HM: VMX_VMCS_CTRL_PROC_EXEC_MOV_DR_EXIT 00:00:01.125417 HM: VMX_VMCS_CTRL_PROC_EXEC_UNCOND_IO_EXIT 00:00:01.125418 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_IO_BITMAPS 00:00:01.125418 HM: VMX_VMCS_CTRL_PROC_EXEC_MONITOR_TRAP_FLAG 00:00:01.125419 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_MSR_BITMAPS 00:00:01.125419 HM: VMX_VMCS_CTRL_PROC_EXEC_MONITOR_EXIT 00:00:01.125420 HM: VMX_VMCS_CTRL_PROC_EXEC_PAUSE_EXIT 00:00:01.125420 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_SECONDARY_EXEC_CTRL 00:00:01.125420 HM: MSR_IA32_VMX_PROCBASED_CTLS2 = 0xff00000000 00:00:01.125421 HM: VMX_VMCS_CTRL_PROC_EXEC2_VIRT_APIC 00:00:01.125422 HM: VMX_VMCS_CTRL_PROC_EXEC2_EPT 00:00:01.125422 HM: VMX_VMCS_CTRL_PROC_EXEC2_DESCRIPTOR_TABLE_EXIT 00:00:01.125423 HM: VMX_VMCS_CTRL_PROC_EXEC2_RDTSCP 00:00:01.125423 HM: VMX_VMCS_CTRL_PROC_EXEC2_VIRT_X2APIC 00:00:01.125424 HM: VMX_VMCS_CTRL_PROC_EXEC2_VPID 00:00:01.125424 HM: VMX_VMCS_CTRL_PROC_EXEC2_WBINVD_EXIT 00:00:01.125424 HM: VMX_VMCS_CTRL_PROC_EXEC2_UNRESTRICTED_GUEST 00:00:01.125425 HM: VMX_VMCS_CTRL_PROC_EXEC2_PAUSE_LOOP_EXIT (must be cleared) 00:00:01.125425 HM: VMX_VMCS_CTRL_PROC_EXEC2_RDRAND_EXIT (must be cleared) 00:00:01.125426 HM: VMX_VMCS_CTRL_PROC_EXEC2_INVPCID (must be cleared) 00:00:01.125426 HM: VMX_VMCS_CTRL_PROC_EXEC2_VMFUNC (must be cleared) 00:00:01.125427 HM: VMX_VMCS_CTRL_PROC_EXEC2_VMCS_SHADOWING (must be cleared) 00:00:01.125427 HM: VMX_VMCS_CTRL_PROC_EXEC2_RDSEED_EXIT (must be cleared) 00:00:01.125428 HM: VMX_VMCS_CTRL_PROC_EXEC2_EPT_VE (must be cleared) 00:00:01.125428 HM: VMX_VMCS_CTRL_PROC_EXEC2_XSAVES (must be cleared) 00:00:01.125428 HM: MSR_IA32_VMX_ENTRY_CTLS = 0xffff000011ff 00:00:01.125429 HM: VMX_VMCS_CTRL_ENTRY_LOAD_DEBUG (must be set) 00:00:01.125430 HM: VMX_VMCS_CTRL_ENTRY_IA32E_MODE_GUEST 00:00:01.125430 HM: VMX_VMCS_CTRL_ENTRY_ENTRY_SMM 00:00:01.125430 HM: VMX_VMCS_CTRL_ENTRY_DEACTIVATE_DUALMON 00:00:01.125431 HM: VMX_VMCS_CTRL_ENTRY_LOAD_GUEST_PERF_MSR 00:00:01.125431 HM: VMX_VMCS_CTRL_ENTRY_LOAD_GUEST_PAT_MSR 00:00:01.125432 HM: VMX_VMCS_CTRL_ENTRY_LOAD_GUEST_EFER_MSR 00:00:01.125432 HM: MSR_IA32_VMX_EXIT_CTLS = 0x7fffff00036dff 00:00:01.125433 HM: VMX_VMCS_CTRL_EXIT_SAVE_DEBUG (must be set) 00:00:01.125434 HM: VMX_VMCS_CTRL_EXIT_HOST_ADDR_SPACE_SIZE 00:00:01.125434 HM: VMX_VMCS_CTRL_EXIT_LOAD_PERF_MSR 00:00:01.125434 HM: VMX_VMCS_CTRL_EXIT_ACK_EXT_INT 00:00:01.125435 HM: VMX_VMCS_CTRL_EXIT_SAVE_GUEST_PAT_MSR 00:00:01.125435 HM: VMX_VMCS_CTRL_EXIT_LOAD_HOST_PAT_MSR 00:00:01.125436 HM: VMX_VMCS_CTRL_EXIT_SAVE_GUEST_EFER_MSR 00:00:01.125436 HM: VMX_VMCS_CTRL_EXIT_LOAD_HOST_EFER_MSR 00:00:01.125437 HM: VMX_VMCS_CTRL_EXIT_SAVE_VMX_PREEMPT_TIMER 00:00:01.125437 HM: MSR_IA32_VMX_EPT_VPID_CAP = 0xf0106114141 00:00:01.125438 HM: MSR_IA32_VMX_EPT_VPID_CAP_RWX_X_ONLY 00:00:01.125438 HM: MSR_IA32_VMX_EPT_VPID_CAP_GAW_48_BITS 00:00:01.125439 HM: MSR_IA32_VMX_EPT_VPID_CAP_EMT_UC 00:00:01.125439 HM: MSR_IA32_VMX_EPT_VPID_CAP_EMT_WB 00:00:01.125440 HM: MSR_IA32_VMX_EPT_VPID_CAP_SP_21_BITS 00:00:01.125440 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVEPT 00:00:01.125441 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVEPT_SINGLE_CONTEXT 00:00:01.125441 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVEPT_ALL_CONTEXTS 00:00:01.125441 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID 00:00:01.125442 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_INDIV_ADDR 00:00:01.125442 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_SINGLE_CONTEXT 00:00:01.125443 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_ALL_CONTEXTS 00:00:01.125443 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_SINGLE_CONTEXT_RETAIN_GLOBALS 00:00:01.125444 HM: MSR_IA32_VMX_MISC = 0x100401e5 00:00:01.125444 HM: MSR_IA32_VMX_MISC_PREEMPT_TSC_BIT = 0x5 00:00:01.125445 HM: MSR_IA32_VMX_MISC_STORE_EFERLMA_VMEXIT = true 00:00:01.125446 HM: MSR_IA32_VMX_MISC_ACTIVITY_STATES = 0x7 00:00:01.125446 HM: MSR_IA32_VMX_MISC_CR3_TARGET = 0x4 00:00:01.125447 HM: MSR_IA32_VMX_MISC_MAX_MSR = 512 00:00:01.125447 HM: MSR_IA32_VMX_MISC_RDMSR_SMBASE_MSR_SMM = false 00:00:01.125448 HM: MSR_IA32_VMX_MISC_SMM_MONITOR_CTL_B2 = true 00:00:01.125448 HM: MSR_IA32_VMX_MISC_VMWRITE_VMEXIT_INFO = false 00:00:01.125449 HM: MSR_IA32_VMX_MISC_MSEG_ID = 0x0 00:00:01.125457 HM: MSR_IA32_VMX_CR0_FIXED0 = 0x80000021 00:00:01.125458 HM: MSR_IA32_VMX_CR0_FIXED1 = 0xffffffff 00:00:01.125458 HM: MSR_IA32_VMX_CR4_FIXED0 = 0x2000 00:00:01.125459 HM: MSR_IA32_VMX_CR4_FIXED1 = 0x627ff 00:00:01.125460 HM: MSR_IA32_VMX_VMCS_ENUM = 0x2a 00:00:01.125460 HM: MSR_IA32_VMX_VMCS_ENUM_HIGHEST_INDEX = 0x15 00:00:01.125461 HM: APIC-access page physaddr = 0x000000002926c000 00:00:01.125462 HM: VCPU 0: MSR bitmap physaddr = 0x000000002926f000 00:00:01.125463 HM: VCPU 0: VMCS physaddr = 0x000000002926d000 00:00:01.125464 HM: VCPU 1: MSR bitmap physaddr = 0x0000000029274000 00:00:01.125465 HM: VCPU 1: VMCS physaddr = 0x0000000029272000 00:00:01.125465 HM: VCPU 2: MSR bitmap physaddr = 0x000000002a51d000 00:00:01.125466 HM: VCPU 2: VMCS physaddr = 0x000000002a5ef000 00:00:01.125467 HM: VCPU 3: MSR bitmap physaddr = 0x000000002a4ec000 00:00:01.125468 HM: VCPU 3: VMCS physaddr = 0x0000000029276000 00:00:01.125468 HM: Guest support: 32-bit and 64-bit 00:00:01.125472 HM: Supports VMCS EFER fields = true 00:00:01.125473 HM: VMX enabled! 00:00:01.125475 CPUM: SetGuestCpuIdFeature: Enabled SYSENTER/EXIT 00:00:01.125476 CPUM: SetGuestCpuIdFeature: Enabled PAE 00:00:01.125476 CPUM: SetGuestCpuIdFeature: Enabled LONG MODE 00:00:01.125477 CPUM: SetGuestCpuIdFeature: Enabled SYSCALL/RET 00:00:01.125477 CPUM: SetGuestCpuIdFeature: Enabled LAHF/SAHF 00:00:01.125478 CPUM: SetGuestCpuIdFeature: Enabled NX 00:00:01.125478 HM: Nested paging enabled! 00:00:01.125479 HM: EPT flush type = VMXFLUSHEPT_SINGLE_CONTEXT 00:00:01.125479 HM: Unrestricted guest execution enabled! 00:00:01.125480 HM: VPID enabled! 00:00:01.125480 HM: VPID flush type = VMXFLUSHVPID_SINGLE_CONTEXT 00:00:01.125481 HM: VMX-preemption timer enabled (cPreemptTimerShift=5) 00:00:01.125481 HM: VT-x/AMD-V init method: GLOBAL 00:00:01.125482 VMM: fUsePeriodicPreemptionTimers=false 00:00:01.125915 CPUM: Logical host processors: 4 present, 4 max, 4 online, online mask: 000000000000000f 00:00:01.125956 CPUM: Physical host cores: 4 00:00:01.125957 ************************* CPUID dump ************************ 00:00:01.125965 Raw Standard CPUID Leaves 00:00:01.125965 Leaf/sub-leaf eax ebx ecx edx 00:00:01.125966 Gst: 00000000/0000 0000000d 756e6547 6c65746e 49656e69 00:00:01.125968 Hst: 0000000d 756e6547 6c65746e 49656e69 00:00:01.125969 Gst: 00000001/0000 000206a7 00040800 16982203 178bfbff 00:00:01.125971 Hst: 000206a7 00100800 1f9ae3bf bfebfbff 00:00:01.125972 Gst: 00000002/0000 76035a01 00f0b0ff 00000000 00ca0000 00:00:01.125973 Hst: 76035a01 00f0b0ff 00000000 00ca0000 00:00:01.125974 Gst: 00000003/0000 00000000 00000000 00000000 00000000 00:00:01.125975 Hst: 00000000 00000000 00000000 00000000 00:00:01.125976 Gst: 00000004/0000 0c000121 01c0003f 0000003f 00000000 00:00:01.125978 Hst: 1c004121 01c0003f 0000003f 00000000 00:00:01.125979 Gst: 00000004/0001 0c000122 01c0003f 0000003f 00000000 00:00:01.125980 Hst: 1c004122 01c0003f 0000003f 00000000 00:00:01.125981 Gst: 00000004/0002 0c000143 01c0003f 000001ff 00000000 00:00:01.125982 Hst: 1c004143 01c0003f 000001ff 00000000 00:00:01.125983 Gst: 00000004/0003 0c000163 02c0003f 00001fff 00000006 00:00:01.125984 Hst: 1c03c163 02c0003f 00001fff 00000006 00:00:01.125985 Gst: 00000004/0004 0c000000 00000000 00000000 00000000 00:00:01.125986 Hst: 00000000 00000000 00000000 00000000 00:00:01.125987 Gst: 00000005/0000 00000000 00000000 00000000 00000000 00:00:01.125988 Hst: 00000040 00000040 00000003 00001120 00:00:01.125989 Gst: 00000006/0000 00000000 00000000 00000000 00000000 00:00:01.125990 Hst: 00000077 00000002 00000009 00000000 00:00:01.125991 Gst: 00000007/0000 00000000 00000000 00000000 00000000 00:00:01.125992 Hst: 00000000 00000000 00000000 00000000 00:00:01.125992 Gst: 00000008/0000 00000000 00000000 00000000 00000000 00:00:01.125993 Hst: 00000000 00000000 00000000 00000000 00:00:01.125994 Gst: 00000009/0000 00000000 00000000 00000000 00000000 00:00:01.125995 Hst: 00000000 00000000 00000000 00000000 00:00:01.125996 Gst: 0000000a/0000 00000000 00000000 00000000 00000000 00:00:01.125996 Hst: 07300803 00000000 00000000 00000603 00:00:01.125997 Gst: 0000000b/0000 00000000 00000001 00000100 00000000 00:00:01.125998 Hst: 00000001 00000001 00000100 00000000 00:00:01.125999 Gst: 0000000b/0001 00000002 00000004 00000201 00000000 00:00:01.126000 Hst: 00000004 00000004 00000201 00000000 00:00:01.126001 Gst: 0000000b/0002 00000000 00000000 00000002 00000000 00:00:01.126002 Hst: 00000000 00000000 00000002 00000000 00:00:01.126002 Gst: 0000000c/0000 00000000 00000000 00000000 00000000 00:00:01.126003 Hst: 00000000 00000000 00000000 00000000 00:00:01.126004 Gst: 0000000d/0000 00000007 00000340 00000340 00000000 00:00:01.126005 Hst: 00000007 00000340 00000340 00000000 00:00:01.126006 Gst: 0000000d/0001 00000000 00000000 00000000 00000000 00:00:01.126006 Hst: 00000001 00000000 00000000 00000000 00:00:01.126007 Gst: 0000000d/0002 00000100 00000240 00000000 00000000 00:00:01.126008 Hst: 00000100 00000240 00000000 00000000 00:00:01.126009 Gst: 0000000d/0003 00000000 00000000 00000000 00000000 00:00:01.126010 Hst: 00000000 00000000 00000000 00000000 00:00:01.126024 Name: GenuineIntel 00:00:01.126025 Supports: 0x00000000-0x0000000d 00:00:01.126027 Family: 6 Extended: 0 Effective: 6 00:00:01.126028 Model: 10 Extended: 2 Effective: 42 00:00:01.126030 Stepping: 7 00:00:01.126030 Type: 0 (primary) 00:00:01.126032 APIC ID: 0x00 00:00:01.126033 Logical CPUs: 4 00:00:01.126033 CLFLUSH Size: 8 00:00:01.126034 Brand ID: 0x00 00:00:01.126035 Features 00:00:01.126036 Mnemonic - Description = guest (host) 00:00:01.126037 FPU - x87 FPU on Chip = 1 (1) 00:00:01.126038 VME - Virtual 8086 Mode Enhancements = 1 (1) 00:00:01.126039 DE - Debugging extensions = 1 (1) 00:00:01.126041 PSE - Page Size Extension = 1 (1) 00:00:01.126042 TSC - Time Stamp Counter = 1 (1) 00:00:01.126043 MSR - Model Specific Registers = 1 (1) 00:00:01.126044 PAE - Physical Address Extension = 1 (1) 00:00:01.126045 MCE - Machine Check Exception = 1 (1) 00:00:01.126047 CX8 - CMPXCHG8B instruction = 1 (1) 00:00:01.126048 APIC - APIC On-Chip = 1 (1) 00:00:01.126049 SEP - SYSENTER and SYSEXIT Present = 1 (1) 00:00:01.126050 MTRR - Memory Type Range Registers = 1 (1) 00:00:01.126051 PGE - PTE Global Bit = 1 (1) 00:00:01.126052 MCA - Machine Check Architecture = 1 (1) 00:00:01.126054 CMOV - Conditional Move instructions = 1 (1) 00:00:01.126055 PAT - Page Attribute Table = 1 (1) 00:00:01.126056 PSE-36 - 36-bit Page Size Extension = 1 (1) 00:00:01.126057 PSN - Processor Serial Number = 0 (0) 00:00:01.126058 CLFSH - CLFLUSH instruction = 1 (1) 00:00:01.126059 DS - Debug Store = 0 (1) 00:00:01.126060 ACPI - Thermal Mon. & Soft. Clock Ctrl. = 0 (1) 00:00:01.126061 MMX - Intel MMX Technology = 1 (1) 00:00:01.126063 FXSR - FXSAVE and FXRSTOR instructions = 1 (1) 00:00:01.126064 SSE - SSE support = 1 (1) 00:00:01.126065 SSE2 - SSE2 support = 1 (1) 00:00:01.126066 SS - Self Snoop = 0 (1) 00:00:01.126067 HTT - Hyper-Threading Technology = 1 (1) 00:00:01.126069 TM - Therm. Monitor = 0 (1) 00:00:01.126070 PBE - Pending Break Enabled = 0 (1) 00:00:01.126071 SSE3 - SSE3 support = 1 (1) 00:00:01.126073 PCLMUL - PCLMULQDQ support (for AES-GCM) = 1 (1) 00:00:01.126074 DTES64 - DS Area 64-bit Layout = 0 (1) 00:00:01.126075 MONITOR - MONITOR/MWAIT instructions = 0 (1) 00:00:01.126076 CPL-DS - CPL Qualified Debug Store = 0 (1) 00:00:01.126077 VMX - Virtual Machine Extensions = 0 (1) 00:00:01.126078 SMX - Safer Mode Extensions = 0 (0) 00:00:01.126079 EST - Enhanced SpeedStep Technology = 0 (1) 00:00:01.126080 TM2 - Terminal Monitor 2 = 0 (1) 00:00:01.126081 SSSE3 - Supplemental Streaming SIMD Extensions 3 = 1 (1) 00:00:01.126082 CNTX-ID - L1 Context ID = 0 (0) 00:00:01.126083 SDBG - Silicon Debug interface = 0 (0) 00:00:01.126084 FMA - Fused Multiply Add extensions = 0 (0) 00:00:01.126086 CX16 - CMPXCHG16B instruction = 1 (1) 00:00:01.126087 TPRUPDATE - xTPR Update Control = 0 (1) 00:00:01.126088 PDCM - Perf/Debug Capability MSR = 0 (1) 00:00:01.126089 PCID - Process Context Identifiers = 0 (1) 00:00:01.126090 DCA - Direct Cache Access = 0 (0) 00:00:01.126091 SSE4_1 - SSE4_1 support = 1 (1) 00:00:01.126092 SSE4_2 - SSE4_2 support = 1 (1) 00:00:01.126094 X2APIC - x2APIC support = 0 (0) 00:00:01.126095 MOVBE - MOVBE instruction = 0 (0) 00:00:01.126096 POPCNT - POPCNT instruction = 1 (1) 00:00:01.126097 TSCDEADL - Time Stamp Counter Deadline = 0 (1) 00:00:01.126098 AES - AES instructions = 1 (1) 00:00:01.126099 XSAVE - XSAVE instruction = 1 (1) 00:00:01.126100 OSXSAVE - OSXSAVE instruction = 0 (1) 00:00:01.126102 AVX - AVX support = 1 (1) 00:00:01.126103 F16C - 16-bit floating point conversion instructions = 0 (0) 00:00:01.126104 RDRAND - RDRAND instruction = 0 (0) 00:00:01.126105 HVP - Hypervisor Present (we're a guest) = 0 (0) 00:00:01.126106 Structured Extended Feature Flags Enumeration (leaf 7): 00:00:01.126107 Mnemonic - Description = guest (host) 00:00:01.126107 FSGSBASE - RDFSBASE/RDGSBASE/WRFSBASE/WRGSBASE instr. = 0 (0) 00:00:01.126108 TSCADJUST - Supports MSR_IA32_TSC_ADJUST = 0 (0) 00:00:01.126109 BMI1 - Advanced Bit Manipulation extension 1 = 0 (0) 00:00:01.126110 HLE - Hardware Lock Elision = 0 (0) 00:00:01.126111 AVX2 - Advanced Vector Extensions 2 = 0 (0) 00:00:01.126112 SMEP - Supervisor Mode Execution Prevention = 0 (0) 00:00:01.126113 BMI2 - Advanced Bit Manipulation extension 2 = 0 (0) 00:00:01.126114 ERMS - Enhanced REP MOVSB/STOSB instructions = 0 (0) 00:00:01.126115 INVPCID - INVPCID instruction = 0 (0) 00:00:01.126116 RTM - Restricted Transactional Memory = 0 (0) 00:00:01.126117 PQM - Platform Quality of Service Monitoring = 0 (0) 00:00:01.126118 DEPFPU_CS_DS - Deprecates FPU CS, FPU DS values if set = 0 (0) 00:00:01.126119 MPE - Intel Memory Protection Extensions = 0 (0) 00:00:01.126120 PQE - Platform Quality of Service Enforcement = 0 (0) 00:00:01.126121 AVX512F - AVX512 Foundation instructions = 0 (0) 00:00:01.126122 RDSEED - RDSEED instruction = 0 (0) 00:00:01.126123 ADX - ADCX/ADOX instructions = 0 (0) 00:00:01.126124 SMAP - Supervisor Mode Access Prevention = 0 (0) 00:00:01.126125 CLFLUSHOPT - CLFLUSHOPT (Cache Line Flush) instruction = 0 (0) 00:00:01.126126 INTEL_PT - Intel Processor Trace = 0 (0) 00:00:01.126127 AVX512PF - AVX512 Prefetch instructions = 0 (0) 00:00:01.126128 AVX512ER - AVX512 Exponential & Reciprocal instructions = 0 (0) 00:00:01.126128 AVX512CD - AVX512 Conflict Detection instructions = 0 (0) 00:00:01.126129 SHA - Secure Hash Algorithm extensions = 0 (0) 00:00:01.126130 PREFETCHWT1 - PREFETCHWT1 instruction = 0 (0) 00:00:01.126131 PKU - Protection Key for Usermode pages = 0 (0) 00:00:01.126132 OSPKU - CR4.PKU mirror = 0 (0) 00:00:01.126134 Processor Extended State Enumeration (leaf 0xd): 00:00:01.126134 XSAVE area cur/max size by XCR0, guest: 0x340/0x340 00:00:01.126135 XSAVE area cur/max size by XCR0, host: 0x340/0x340 00:00:01.126136 Valid XCR0 bits, guest: 0x00000000`00000007 ( x87 SSE YMM_Hi128 ) 00:00:01.126138 Valid XCR0 bits, host: 0x00000000`00000007 ( x87 SSE YMM_Hi128 ) 00:00:01.126140 XSAVE features, guest: 00:00:01.126141 XSAVE features, host: XSAVEOPT 00:00:01.126142 XSAVE area cur size XCR0|XSS, guest: 0x0 00:00:01.126143 XSAVE area cur size XCR0|XSS, host: 0x0 00:00:01.126143 Valid IA32_XSS bits, guest: 0x00000000`00000000 00:00:01.126144 Valid IA32_XSS bits, host: 0x00000000`00000000 00:00:01.126145 State #2, guest: off=0x0240, cb=0x0100 IA32_XSS-bit -- YMM_Hi128 00:00:01.126147 State #2, host: off=0x0240, cb=0x0100 IA32_XSS-bit -- YMM_Hi128 00:00:01.126155 Raw Hypervisor CPUID Leaves 00:00:01.126156 Leaf/sub-leaf eax ebx ecx edx 00:00:01.126156 Gst: 40000000/0000 40000001 786f4256 786f4256 786f4256 00:00:01.126158 Hst: 00000007 00000340 00000340 00000000 00:00:01.126159 Gst: 40000001/0000 656e6f6e 00000000 00000000 00000000 00:00:01.126160 Hst: 00000007 00000340 00000340 00000000 00:00:01.126161 Raw Extended CPUID Leaves 00:00:01.126161 Leaf/sub-leaf eax ebx ecx edx 00:00:01.126162 Gst: 80000000/0000 80000008 00000000 00000000 00000000 00:00:01.126163 Hst: 80000008 00000000 00000000 00000000 00:00:01.126164 Gst: 80000001/0000 00000000 00000000 00000001 28100800 00:00:01.126165 Hst: 00000000 00000000 00000001 28100800 00:00:01.126166 Gst: 80000002/0000 20202020 49202020 6c65746e 20295228 00:00:01.126168 Hst: 20202020 49202020 6c65746e 20295228 00:00:01.126170 Gst: 80000003/0000 65726f43 294d5428 2d356920 30303532 00:00:01.126171 Hst: 65726f43 294d5428 2d356920 30303532 00:00:01.126173 Gst: 80000004/0000 5043204b 20402055 30332e33 007a4847 00:00:01.126174 Hst: 5043204b 20402055 30332e33 007a4847 00:00:01.126175 Gst: 80000005/0000 00000000 00000000 00000000 00000000 00:00:01.126176 Hst: 00000000 00000000 00000000 00000000 00:00:01.126177 Gst: 80000006/0000 00000000 00000000 01006040 00000000 00:00:01.126178 Hst: 00000000 00000000 01006040 00000000 00:00:01.126179 Gst: 80000007/0000 00000000 00000000 00000000 00000100 00:00:01.126180 Hst: 00000000 00000000 00000000 00000100 00:00:01.126181 Gst: 80000008/0000 00003024 00000000 00000000 00000000 00:00:01.126182 Hst: 00003024 00000000 00000000 00000000 00:00:01.126183 Ext Name: 00:00:01.126184 Ext Supports: 0x80000000-0x80000008 00:00:01.126184 Family: 0 Extended: 0 Effective: 0 00:00:01.126185 Model: 0 Extended: 0 Effective: 0 00:00:01.126186 Stepping: 0 00:00:01.126186 Brand ID: 0x000 00:00:01.126187 Ext Features 00:00:01.126187 Mnemonic - Description = guest (host) 00:00:01.126188 FPU - x87 FPU on Chip = 0 (0) 00:00:01.126189 VME - Virtual 8086 Mode Enhancements = 0 (0) 00:00:01.126190 DE - Debugging extensions = 0 (0) 00:00:01.126192 PSE - Page Size Extension = 0 (0) 00:00:01.126193 TSC - Time Stamp Counter = 0 (0) 00:00:01.126194 MSR - K86 Model Specific Registers = 0 (0) 00:00:01.126195 PAE - Physical Address Extension = 0 (0) 00:00:01.126196 MCE - Machine Check Exception = 0 (0) 00:00:01.126197 CX8 - CMPXCHG8B instruction = 0 (0) 00:00:01.126198 APIC - APIC On-Chip = 0 (0) 00:00:01.126200 SEP - SYSCALL/SYSRET = 1 (1) 00:00:01.126201 MTRR - Memory Type Range Registers = 0 (0) 00:00:01.126202 PGE - PTE Global Bit = 0 (0) 00:00:01.126203 MCA - Machine Check Architecture = 0 (0) 00:00:01.126204 CMOV - Conditional Move instructions = 0 (0) 00:00:01.126205 PAT - Page Attribute Table = 0 (0) 00:00:01.126206 PSE-36 - 36-bit Page Size Extension = 0 (0) 00:00:01.126207 NX - No-Execute/Execute-Disable = 1 (1) 00:00:01.126209 AXMMX - AMD Extensions to MMX instructions = 0 (0) 00:00:01.126209 MMX - Intel MMX Technology = 0 (0) 00:00:01.126211 FXSR - FXSAVE and FXRSTOR Instructions = 0 (0) 00:00:01.126212 FFXSR - AMD fast FXSAVE and FXRSTOR instructions = 0 (0) 00:00:01.126212 Page1GB - 1 GB large page = 0 (0) 00:00:01.126214 RDTSCP - RDTSCP instruction = 1 (1) 00:00:01.126215 LM - AMD64 Long Mode = 1 (1) 00:00:01.126216 3DNOWEXT - AMD Extensions to 3DNow = 0 (0) 00:00:01.126217 3DNOW - AMD 3DNow = 0 (0) 00:00:01.126218 LahfSahf - LAHF/SAHF support in 64-bit mode = 1 (1) 00:00:01.126219 CmpLegacy - Core multi-processing legacy mode = 0 (0) 00:00:01.126220 SVM - AMD VM extensions = 0 (0) 00:00:01.126222 EXTAPIC - AMD Extended APIC registers = 0 (0) 00:00:01.126223 CR8L - AMD LOCK MOV CR0 means MOV CR8 = 0 (0) 00:00:01.126224 ABM - AMD Advanced Bit Manipulation = 0 (0) 00:00:01.126225 SSE4A - SSE4A instructions = 0 (0) 00:00:01.126226 MISALIGNSSE - AMD Misaligned SSE mode = 0 (0) 00:00:01.126227 3DNOWPRF - AMD PREFETCH and PREFETCHW instructions = 0 (0) 00:00:01.126228 OSVW - AMD OS Visible Workaround = 0 (0) 00:00:01.126229 IBS - Instruct Based Sampling = 0 (0) 00:00:01.126230 XOP - Extended Operation support = 0 (0) 00:00:01.126231 SKINIT - SKINIT, STGI, and DEV support = 0 (0) 00:00:01.126232 WDT - AMD Watchdog Timer support = 0 (0) 00:00:01.126233 LWP - Lightweight Profiling support = 0 (0) 00:00:01.126234 FMA4 - Four operand FMA instruction support = 0 (0) 00:00:01.126235 NodeId - NodeId in MSR C001_100C = 0 (0) 00:00:01.126236 TBM - Trailing Bit Manipulation instructions = 0 (0) 00:00:01.126237 TOPOEXT - Topology Extensions = 0 (0) 00:00:01.126238 Full Name: " Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz" 00:00:01.126239 TLB 2/4M Instr/Uni: res0 0 entries 00:00:01.126240 TLB 2/4M Data: res0 0 entries 00:00:01.126240 TLB 4K Instr/Uni: res0 0 entries 00:00:01.126241 TLB 4K Data: res0 0 entries 00:00:01.126242 L1 Instr Cache Line Size: 0 bytes 00:00:01.126242 L1 Instr Cache Lines Per Tag: 0 00:00:01.126242 L1 Instr Cache Associativity: res0 00:00:01.126243 L1 Instr Cache Size: 0 KB 00:00:01.126243 L1 Data Cache Line Size: 0 bytes 00:00:01.126244 L1 Data Cache Lines Per Tag: 0 00:00:01.126244 L1 Data Cache Associativity: res0 00:00:01.126245 L1 Data Cache Size: 0 KB 00:00:01.126245 L2 TLB 2/4M Instr/Uni: off 0 entries 00:00:01.126246 L2 TLB 2/4M Data: off 0 entries 00:00:01.126247 L2 TLB 4K Instr/Uni: off 0 entries 00:00:01.126247 L2 TLB 4K Data: off 0 entries 00:00:01.126248 L2 Cache Line Size: 0 bytes 00:00:01.126248 L2 Cache Lines Per Tag: 0 00:00:01.126249 L2 Cache Associativity: off 00:00:01.126249 L2 Cache Size: 0 KB 00:00:01.126250 APM Features: TscInvariant 00:00:01.126251 Host Invariant-TSC support: true 00:00:01.126252 Physical Address Width: 36 bits 00:00:01.126252 Virtual Address Width: 48 bits 00:00:01.126252 Guest Physical Address Width: 0 bits 00:00:01.126253 Physical Core Count: 1 00:00:01.126255 00:00:01.126255 ******************** End of CPUID dump ********************** 00:00:01.129050 VMEmt: Halt method global1 (5) 00:00:01.129119 VMEmt: HaltedGlobal1 config: cNsSpinBlockThresholdCfg=2000 00:00:01.129196 Changing the VM state from 'CREATING' to 'CREATED' 00:00:01.130973 Changing the VM state from 'CREATED' to 'LOADING' 00:00:01.131189 SSM: File header: Format 2.0, VirtualBox Version 5.0.22 r108108, 64-bit host, cbGCPhys=8, cbGCPtr=8 00:00:01.133198 VUSB: Detached 'HidMouse' from port 1 00:00:01.133254 SSM: Saved state info: 00:00:01.133257 SSM: Build Type: release 00:00:01.133260 SSM: Host OS: linux.amd64 00:00:01.134030 PCI: PIIX3/0: register 60: 0b -> 8b 00:00:01.134036 PCI: PIIX3/0: register 61: 09 -> 8b 00:00:01.134039 PCI: PIIX3/0: register 62: 0b -> 8a 00:00:01.134041 PCI: PIIX3/0: register 63: 09 -> 8b 00:00:01.134044 PCI: PIIX3/0: register ad: 00 -> ef 00:00:01.134046 PCI: PIIX3/0: register de: 00 -> be 00:00:01.134049 PCI: piix3ide/0: 16-bit field COMMAND: 7 -> 5 00:00:01.134071 PCI: piix3ide/0: register 42: 00 -> 03 00:00:01.134073 PCI: piix3ide/0: register 43: 80 -> e3 00:00:01.134075 PCI: piix3ide/0: register 48: 00 -> 04 00:00:01.134077 PCI: piix3ide/0: register 4b: 00 -> 02 00:00:01.134080 PCI: vga/0: 8-bit field INTERRUPT_LINE: 9 -> 12 00:00:01.134083 PCI: vga/0: 16-bit field COMMAND: 3 -> 7 00:00:01.135686 PCI: e1000/0: 8-bit field INTERRUPT_LINE: b -> 13 00:00:01.135686 PCI: e1000/0: 16-bit field COMMAND: 3 -> 7 00:00:01.135686 PCI: VMMDev/0: 8-bit field INTERRUPT_LINE: 9 -> 14 00:00:01.135686 PCI: VMMDev/0: 16-bit field COMMAND: 3 -> 7 00:00:01.135686 PCI: hda/0: 8-bit field INTERRUPT_LINE: b -> 15 00:00:01.135686 PCI: hda/0: 16-bit field COMMAND: 2 -> 6 00:00:01.135686 PCI: hda/0: register 79: 00 -> 08 00:00:01.135686 PCI: usb-ohci/0: 8-bit field INTERRUPT_LINE: 9 -> 16 00:00:01.135686 PCI: usb-ohci/0: 16-bit field COMMAND: 2 -> 6 00:00:01.135686 PCI: acpi/0: 16-bit field COMMAND: 1 -> 7 00:00:01.135686 PCI: usb-ehci/0: 8-bit field INTERRUPT_LINE: b -> 13 00:00:01.135686 PCI: usb-ehci/0: 16-bit field COMMAND: 2 -> 6 00:00:01.135686 PCI: ahci/0: 8-bit field INTERRUPT_LINE: b -> 15 00:00:01.135686 PCI: ahci/0: 16-bit field COMMAND: 3 -> 7 00:00:15.650814 TM: cTSCTicksPerSecond=0xc43fdd85 (3 292 519 813) enmTSCMode=1 (VirtTscEmulated) (state load) 00:00:15.650950 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) (restore) 00:00:15.650959 RTC: period=0x200 (512) 64 Hz (restore) 00:00:15.651007 HGCM: restoring [VBoxSharedFolders] 00:00:15.651046 HGCM: restoring [VBoxGuestControlSvc] 00:00:15.651074 HGCM: restoring [VBoxGuestPropSvc] 00:00:15.651114 HGCM: restoring [VBoxSharedCrOpenGL] 00:00:15.651116 HGCM: restoring [VBoxDragAndDropSvc] 00:00:15.651211 HGCM: restoring [VBoxSharedClipboard] 00:00:15.651246 Starting host clipboard service 00:00:15.651257 Shared clipboard: Initializing X11 clipboard backend 00:00:15.652444 vmmdevLoadState: Guest has flatlined. Last heartbeat 1 559 256 024 268 ns before state was saved. 00:00:15.652508 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:00:15.652634 Shared clipboard: Starting shared clipboard thread 00:00:15.652720 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:00:15.652729 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:00:15.652733 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:00:15.652736 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=13 00:00:15.652743 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:00:15.652746 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=13 00:00:15.652751 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:00:15.652753 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=13 00:00:15.652759 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:00:15.652761 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=13 00:00:15.652767 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:00:15.652769 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=13 00:00:15.697396 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:00:15.697414 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:00:15.697417 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:00:15.697419 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:00:15.697860 OpenGL Info: crCmd ENABLED 00:00:15.698008 OpenGL Info: Render SPU: Opening display :0 00:00:15.727494 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:00:15.727511 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:00:15.727513 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:00:15.727515 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:00:16.149760 OpenGL Warning: cleaning gl error (0x500), ignoring.. (1 out of 5) .. 00:00:16.156846 VBVA: InfoScreen: [0] @0,0 1871x1034, line 0x1d3c, BPP 32, flags 0x1 00:00:16.156870 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1871 h=1034 bpp=32 cbLine=0x1D3C flags=0x1 00:00:16.156894 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:00:16.156911 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:00:16.156921 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:00:16.156925 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:00:16.160306 Changing the VM state from 'LOADING' to 'SUSPENDED' 00:00:16.160418 Changing the VM state from 'SUSPENDED' to 'RESUMING' 00:00:16.160661 Changing the VM state from 'RESUMING' to 'RUNNING' 00:00:16.160670 Console: Machine state changed to 'Running' 00:00:16.174874 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:00:16.174893 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:00:16.174896 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:00:16.174898 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:00:16.272770 gl version string: 04.5.0 NVIDIA 361.42 00:00:16.272787 gl version: 0x40500 00:00:16.272790 gl extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:00:16.272808 GL_ARB_multitexture: 1 00:00:16.272812 GL_ARB_shader_objects: 1 00:00:16.272814 GL_ARB_fragment_shader: 1 00:00:16.272816 GL_ARB_pixel_buffer_object: 1 00:00:16.272819 GL_ARB_texture_rectangle: 1 00:00:16.272825 GL_EXT_texture_rectangle: 0 00:00:16.272829 GL_NV_texture_rectangle: 1 00:00:16.272832 GL_ARB_texture_non_power_of_two: 1 00:00:16.272834 GL_EXT_framebuffer_object: 1 00:00:16.272899 Max Tex Coords (8), Img Units (32) 00:00:16.416882 GUI: UIMachineView::storeGuestSizeHint: Storing guest-screen size-hint for screen 0 as 1871x1034 00:00:16.416959 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1871 h=1034 bpp=32 cbLine=0x1D3C flags=0x1 00:00:16.417015 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:00:16.433504 OpenGL: Set 3D content scale factor to (10000, 10000), multiplier 10000 (rc=VINF_SUCCESS) 00:00:16.433554 OpenGL: Set OpenGL scale policy on HiDPI displays (fUnscaledHiDPI=0) 00:00:16.434126 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:00:16.434136 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:00:16.434149 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:00:16.434291 GUI: UIMachineView::storeGuestSizeHint: Storing guest-screen size-hint for screen 0 as 1871x1034 00:00:16.483173 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:00:16.492663 GUI: 2D video acceleration is enabled 00:00:16.492682 GUI: HID LEDs sync is not supported on this platform 00:00:16.494593 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:00:16.666922 VUSB: Attached 'HidMouse' to port 1 00:02:06.812230 Changing the VM state from 'RUNNING' to 'RESETTING' 00:02:06.813730 APIC: Re-activating Local APIC 00:02:06.813738 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:02:06.813745 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:02:06.813831 Stopping the host clipboard service 00:02:06.813836 ClipStopX11: stopping the shared clipboard X11 backend 00:02:06.813858 Shared clipboard: Shared clipboard thread terminated successfully 00:02:06.960019 OpenGL Info: crCmd DISABLED 00:02:06.965702 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:02:06.965712 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:02:06.965714 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:02:06.965716 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:02:06.982536 AHCI#0: Reset the HBA 00:02:06.982608 HDA: Reset 00:02:06.982644 PIIX3 ATA: Ctl#0: finished processing RESET 00:02:06.982688 PIIX3 ATA: Ctl#1: finished processing RESET 00:02:06.982717 PDMR3Reset: after 169 ms, 1 loops: 1 async tasks - piix3ide/0 00:02:07.024246 Changing the VM state from 'RESETTING' to 'RUNNING' 00:02:07.024317 OHCI: root hub reset completed with VINF_SUCCESS 00:02:07.026743 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:02:07.026783 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:02:07.026788 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:02:07.026791 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:02:07.026799 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:02:07.026801 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:02:07.027261 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 00:02:07.028575 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:02:07.040510 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 00:02:07.040565 PIIX3 ATA: Ctl#1: finished processing RESET 00:02:07.044184 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:02:07.044272 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:02:07.046055 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:02:07.046078 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:02:07.046088 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:02:07.046557 AHCI#0: Reset the HBA 00:02:07.046598 AHCI#0: Port 0 reset 00:02:07.047003 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 00:02:07.047097 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 00:02:07.064843 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 00:02:07.064902 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:02:07.086831 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:02:07.086852 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:02:07.086866 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:02:09.533537 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:02:09.533815 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 00:02:09.534161 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:02:09.534217 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:02:09.534303 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:02:09.534319 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:02:09.534334 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:02:09.535801 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 00:02:09.535989 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 00:02:09.536222 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 00:02:09.549697 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 00:02:09.894170 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 00:02:09.894244 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 00:02:09.894312 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 00:02:09.894322 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 00:02:09.894333 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 00:02:12.822969 AHCI#0: Reset the HBA 00:02:12.856354 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 00:02:12.863853 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 00:02:12.863910 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:02:12.864057 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:02:12.864067 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:02:12.864497 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:02:12.864701 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 00:02:12.864820 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:02:12.864828 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:02:12.865132 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 00:02:12.865152 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 00:02:12.865232 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:02:12.865243 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:02:12.865248 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:02:12.865251 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:02:15.381296 AIOMgr: Flush failed with VERR_INVALID_PARAMETER, disabling async flushes 00:02:18.795325 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 00:02:18.795429 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 00:02:18.796075 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:02:18.796163 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:02:18.796171 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:02:19.290153 HDA: Reset 00:02:19.318317 HDA: Reset 00:02:19.355586 OHCI: Software reset 00:02:19.355704 OHCI: USB Reset 00:02:19.395977 RTC: period=0x10 (16) 2048 Hz 00:02:19.406580 OHCI: USB Operational 00:02:19.411261 RTC: period=0x200 (512) 64 Hz 00:02:22.181132 EHCI: Hardware reset 00:02:22.181268 EHCI: USB Operational 00:02:23.161350 RTC: period=0x10 (16) 2048 Hz 00:02:23.177035 RTC: period=0x200 (512) 64 Hz 00:02:23.193181 RTC: period=0x10 (16) 2048 Hz 00:02:23.207683 RTC: period=0x200 (512) 64 Hz 00:02:23.208661 RTC: period=0x10 (16) 2048 Hz 00:02:23.223670 RTC: period=0x200 (512) 64 Hz 00:02:23.239710 RTC: period=0x10 (16) 2048 Hz 00:02:23.254956 RTC: period=0x200 (512) 64 Hz 00:02:23.255488 RTC: period=0x10 (16) 2048 Hz 00:02:23.270584 RTC: period=0x200 (512) 64 Hz 00:02:23.271079 RTC: period=0x10 (16) 2048 Hz 00:02:23.285996 RTC: period=0x200 (512) 64 Hz 00:02:23.304857 RTC: period=0x10 (16) 2048 Hz 00:02:23.317626 RTC: period=0x200 (512) 64 Hz 00:02:23.349352 RTC: period=0x10 (16) 2048 Hz 00:02:23.364365 RTC: period=0x200 (512) 64 Hz 00:02:23.366810 RTC: period=0x10 (16) 2048 Hz 00:02:23.380257 RTC: period=0x200 (512) 64 Hz 00:02:25.225388 RTC: period=0x10 (16) 2048 Hz 00:02:25.236198 EHCI: USB Suspended 00:02:25.239699 RTC: period=0x200 (512) 64 Hz 00:02:26.351506 RTC: period=0x10 (16) 2048 Hz 00:02:26.361829 OHCI: USB Suspended 00:02:26.364397 RTC: period=0x200 (512) 64 Hz 00:02:28.334234 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 00:02:28.384503 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:02:28.384525 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:02:28.384529 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:02:28.384531 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:02:28.385127 OpenGL Info: crCmd ENABLED 00:05:18.784943 Changing the VM state from 'RUNNING' to 'RESETTING' 00:05:18.785493 APIC: Re-activating Local APIC 00:05:18.785509 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:05:18.785520 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:05:18.793108 OpenGL Info: crCmd DISABLED 00:05:18.802406 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:05:18.802433 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:05:18.802438 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:05:18.802442 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:05:18.825125 AHCI#0: Reset the HBA 00:05:18.825425 HDA: Reset 00:05:18.825457 PIIX3 ATA: Ctl#0: finished processing RESET 00:05:18.825522 PIIX3 ATA: Ctl#1: finished processing RESET 00:05:18.825640 PDMR3Reset: after 40 ms, 1 loops: 1 async tasks - piix3ide/0 00:05:18.958257 Changing the VM state from 'RESETTING' to 'RUNNING' 00:05:18.958334 OHCI: root hub reset completed with VINF_SUCCESS 00:05:18.958769 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:05:18.958925 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:05:18.958934 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:05:18.958937 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:05:18.961628 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 00:05:18.962912 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:05:18.978373 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:05:18.978495 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:05:18.978518 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 00:05:18.978545 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:05:18.978554 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:05:18.978565 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:05:18.978572 PIIX3 ATA: Ctl#1: finished processing RESET 00:05:18.984379 AHCI#0: Reset the HBA 00:05:18.984430 AHCI#0: Port 0 reset 00:05:18.984805 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 00:05:18.984844 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 00:05:18.999067 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 00:05:18.999117 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:05:18.999180 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:05:18.999189 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:05:18.999200 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:05:20.440704 VMMDev: Guest Log: Key pressed: 0042 00:05:20.703609 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:05:20.703851 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 00:05:20.704165 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 00:05:20.704325 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 00:05:20.704523 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 00:05:20.705741 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:05:20.705801 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:05:20.705853 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:05:20.705866 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:05:20.705879 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:05:20.710618 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 00:05:21.047276 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 00:05:21.047335 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 00:05:21.047411 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 00:05:21.047422 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 00:05:21.047432 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 00:05:23.978066 AHCI#0: Reset the HBA 00:05:23.998505 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 00:05:24.004334 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 00:05:24.004394 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:05:24.004517 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:05:24.004526 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:05:24.004658 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:05:24.004718 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:05:24.004722 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:05:24.005118 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 00:05:24.005134 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 00:05:24.005145 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 00:05:24.005218 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:05:24.005230 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:05:24.005236 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:05:24.005238 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:05:25.600507 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 00:05:25.600616 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 00:05:25.601451 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:05:25.601543 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:05:25.601554 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:05:26.166986 HDA: Reset 00:05:26.193321 HDA: Reset 00:05:26.255420 OHCI: Software reset 00:05:26.255518 OHCI: USB Reset 00:05:26.302563 RTC: period=0x10 (16) 2048 Hz 00:05:26.305790 OHCI: USB Operational 00:05:26.318470 RTC: period=0x200 (512) 64 Hz 00:05:27.849124 EHCI: Hardware reset 00:05:27.849216 EHCI: USB Operational 00:05:28.208703 RTC: period=0x10 (16) 2048 Hz 00:05:28.239562 RTC: period=0x200 (512) 64 Hz 00:05:28.255507 RTC: period=0x10 (16) 2048 Hz 00:05:28.270452 RTC: period=0x200 (512) 64 Hz 00:05:28.271030 RTC: period=0x10 (16) 2048 Hz 00:05:28.286239 RTC: period=0x200 (512) 64 Hz 00:05:28.287008 RTC: period=0x10 (16) 2048 Hz 00:05:28.301802 RTC: period=0x200 (512) 64 Hz 00:05:28.302300 RTC: period=0x10 (16) 2048 Hz 00:05:28.332684 RTC: period=0x200 (512) 64 Hz 00:05:28.333899 RTC: period=0x10 (16) 2048 Hz 00:05:28.364682 RTC: period=0x200 (512) 64 Hz 00:05:28.380026 RTC: period=0x10 (16) 2048 Hz 00:05:28.411746 RTC: period=0x200 (512) 64 Hz 00:05:30.225092 RTC: period=0x10 (16) 2048 Hz 00:05:30.234893 EHCI: USB Suspended 00:05:30.238926 RTC: period=0x200 (512) 64 Hz 00:05:31.708606 RTC: period=0x10 (16) 2048 Hz 00:05:31.717404 OHCI: USB Suspended 00:05:31.723994 RTC: period=0x200 (512) 64 Hz 00:05:32.469871 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 00:05:32.527680 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:05:32.527680 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:05:32.527680 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:05:32.527680 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:05:32.527680 OpenGL Info: crCmd ENABLED 00:05:32.531863 VMMDev: Guest Log: VBoxMP::DxgkDdiStartDevice: using HGSMI 00:05:32.539994 2D is supported! 00:05:32.561635 VMMDev: Guest Log: VBoxMP::DxgkDdiQueryAdapterInfo: DXGKQAITYPE_QUERYSEGMENT3 treating as unsupported! 00:05:32.915280 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1871 h=1034 bpp=32 cbLine=0x1D3C flags=0x1 00:05:32.915337 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:05:32.915388 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:05:32.915402 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:05:32.915415 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:05:33.402825 OHCI: USB Operational 00:05:33.411530 RTC: period=0x10 (16) 2048 Hz 00:05:33.426721 RTC: period=0x200 (512) 64 Hz 00:05:39.924322 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:05:39.924360 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:05:39.994189 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:05:39.994213 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:05:39.994218 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:05:39.994231 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:05:48.925903 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:05:48.925925 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:05:48.925928 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:05:48.925930 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:05:50.038015 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****Start Dumping D3DCAPS9:******* 00:05:50.038098 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: WoW64 flag(0) 00:05:50.038156 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000001, 0x00000000, 0x00020000, 0xe00a0000, 00:05:50.038212 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000320, 0x80000001, 0x00000003, 0x0019aff1, 00:05:50.038271 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000e6ff2, 0x077363b1, 0x000000ff, 0x00003fff, 00:05:50.038344 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000023ff, 0x000000ff, 0x00084208, 0x0001eccd, 00:05:50.038400 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x07030700, 0x07030700, 0x03030300, 0x0000003f, 00:05:50.038460 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000003f, 0x0000001f, 0x00004000, 0x00004000, 00:05:50.038516 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000800, 0x00008000, 0x00004000, 0x00000010, 00:05:50.038570 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x501502f9, 0xc6000000, 0xc6000000, 0x46000000, 00:05:50.038629 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x46000000, 0x00000000, 0x000001ff, 0x00100008, 00:05:50.038687 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x03feffff, 0x00000008, 0x00000008, 0x0000013b, 00:05:50.038747 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000008, 0x00000008, 0x00000001, 0x00000000, 00:05:50.038811 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x44ffe000, 0x000fffff, 0x000fffff, 0x00000010, 00:05:50.038873 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000400, 0xfffe0300, 0x00000100, 0xffff0300, 00:05:50.038935 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x41000000, 0x00000051, 0x00000000, 0x00000000, 00:05:50.038988 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000000, 0x00000000, 0x00000001, 0x0000030f, 00:05:50.039049 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000004, 0x03000300, 0x00000001, 0x00000018, 00:05:50.039109 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x0000001f, 0x00000018, 00:05:50.039163 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x00000200, 0x01000100, 00:05:50.039222 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000ffff, 0x0000ffff, 0x00008000, 0x00008000, 00:05:50.039277 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****End Dumping D3DCAPS9********** 00:05:54.229228 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:05:54.229244 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:05:54.229247 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:05:54.229250 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:07:06.231132 RTC: period=0x80 (128) 256 Hz 00:07:06.238978 RTC: period=0x200 (512) 64 Hz 00:07:11.076453 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:07:11.076471 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:07:11.086279 Starting host clipboard service 00:07:11.086302 Shared clipboard: Initializing X11 clipboard backend 00:07:11.087477 Shared clipboard: Starting shared clipboard thread 00:07:11.089200 VMMDev: Guest Additions capability report: (0x0 -> 0x1) seamless: yes, hostWindowMapping: no, graphics: no 00:07:11.089286 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:07:11.089296 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:07:11.089308 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:07:11.089311 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:07:11.114088 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:07:11.114110 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:07:11.114113 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:07:11.114116 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:07:11.114213 VMMDev: Guest Additions capability report: (0x1 -> 0x5) seamless: yes, hostWindowMapping: no, graphics: yes 00:07:11.114280 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:07:11.114306 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:07:11.114310 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:07:11.114313 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:07:24.145707 RTC: period=0x10 (16) 2048 Hz 00:07:24.161057 RTC: period=0x200 (512) 64 Hz 00:17:49.874470 VBVA: InfoScreen: [0] @0,0 0x0, line 0x0, BPP 0, flags 0x3 00:17:49.874498 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=1871 h=1034 bpp=0 cbLine=0x0 flags=0x3 00:17:49.877851 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:17:49.878415 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:17:49.878428 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:17:49.878438 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:17:49.878516 GUI: UIMachineView::storeGuestSizeHint: Storing guest-screen size-hint for screen 0 as 1871x1034 00:18:25.951793 EHCI: USB Operational 00:18:26.068409 RTC: period=0x10 (16) 2048 Hz 00:18:26.079314 EHCI: USB Suspended 00:18:26.083259 RTC: period=0x200 (512) 64 Hz 00:19:08.452116 OHCI#0: Lagging too far behind, not trying to catch up anymore. Expect glitches with USB devices 00:24:47.545419 VBVA: InfoScreen: [0] @0,0 1871x1034, line 0x1d3c, BPP 32, flags 0x1 00:24:47.545505 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1871 h=1034 bpp=32 cbLine=0x1D3C flags=0x1 00:24:47.545520 GUI: UIMachineLogic: Guest-screen count changed 00:24:47.545538 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:24:47.545560 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:24:47.545568 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:24:47.545580 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:24:47.545689 GUI: UIMachineView::storeGuestSizeHint: Storing guest-screen size-hint for screen 0 as 1871x1034 00:24:50.752587 RTC: period=0x20 (32) 1024 Hz 00:24:51.085553 OpenGL Warning: cleaning gl error (0x502), ignoring.. (2 out of 5) .. 00:24:57.990711 RTC: period=0x10 (16) 2048 Hz 00:24:57.998020 RTC: period=0x20 (32) 1024 Hz 00:24:57.998523 RTC: period=0x10 (16) 2048 Hz 00:24:58.002966 RTC: period=0x20 (32) 1024 Hz 00:24:58.003594 RTC: period=0x10 (16) 2048 Hz 00:24:58.007945 RTC: period=0x20 (32) 1024 Hz 00:24:58.008446 RTC: period=0x10 (16) 2048 Hz 00:24:58.012910 RTC: period=0x20 (32) 1024 Hz 00:24:58.013406 RTC: period=0x10 (16) 2048 Hz 00:24:58.017842 RTC: period=0x20 (32) 1024 Hz 00:24:58.018337 RTC: period=0x10 (16) 2048 Hz 00:25:01.583563 OpenGL Warning: cleaning gl error (0x502), ignoring.. (3 out of 5) .. 00:25:50.627515 OpenGL Warning: cleaning gl error (0x502), ignoring.. (4 out of 5) .. 00:25:50.660364 OpenGL Warning: cleaning gl error (0x502), ignoring.. (5 out of 5) .. 00:27:22.004690 VMMDev: vmmDevHeartbeatFlatlinedTimer: Guest seems to be unresponsive. Last heartbeat received 4 seconds ago 00:39:32.120004 Changing the VM state from 'RUNNING' to 'RESETTING' 00:39:32.122091 APIC: Re-activating Local APIC 00:39:32.122107 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:39:32.122115 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:39:32.122204 Stopping the host clipboard service 00:39:32.122214 ClipStopX11: stopping the shared clipboard X11 backend 00:39:32.122239 Shared clipboard: Shared clipboard thread terminated successfully 00:39:32.277647 OpenGL Info: crCmd DISABLED 00:39:32.289313 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:39:32.289327 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:39:32.289329 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:39:32.289331 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:39:32.308019 AHCI#0: Reset the HBA 00:39:32.558554 HDA: Reset 00:39:32.558584 PIIX3 ATA: Ctl#0: finished processing RESET 00:39:32.558660 PIIX3 ATA: Ctl#1: finished processing RESET 00:39:32.558791 PDMR3Reset: after 436 ms, 1 loops: 1 async tasks - piix3ide/0 00:39:32.731183 Changing the VM state from 'RESETTING' to 'RUNNING' 00:39:32.731253 OHCI: root hub reset completed with VINF_SUCCESS 00:39:32.732049 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:39:32.732111 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:39:32.732117 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:39:32.732120 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:39:32.732129 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:39:32.732131 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:39:32.734990 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 00:39:32.736272 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:39:32.748225 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 00:39:32.748286 PIIX3 ATA: Ctl#1: finished processing RESET 00:39:32.751341 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:39:32.751617 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:39:32.753592 AHCI#0: Reset the HBA 00:39:32.753633 AHCI#0: Port 0 reset 00:39:32.754361 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 00:39:32.754403 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 00:39:32.765203 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:39:32.765224 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:39:32.765236 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:39:32.774214 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 00:39:32.774277 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:39:32.801456 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:39:32.801478 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:39:32.801494 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:39:35.224169 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=0 cbLine=0x280 flags=0x1 00:39:35.224242 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:39:35.224336 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:39:35.224352 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:39:35.224367 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:39:35.240940 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:39:35.241218 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 00:39:35.241583 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 00:39:35.241762 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 00:39:35.241981 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 00:39:35.244182 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:39:35.244237 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:39:35.247742 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:39:35.247761 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:39:35.247774 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:39:35.251101 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 00:39:35.604210 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 00:39:35.604288 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 00:39:35.604369 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 00:39:35.604380 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 00:39:35.604391 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 00:39:38.775038 AHCI#0: Reset the HBA 00:39:38.807209 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 00:39:38.813416 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 00:39:38.813764 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:39:38.813912 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:39:38.813918 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:39:38.814218 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:39:38.814327 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:39:38.814336 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:39:38.814645 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 00:39:38.814666 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 00:39:38.814678 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 00:39:38.814755 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:39:38.814765 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:39:38.814770 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:39:38.814772 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:39:48.007832 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 00:39:48.007951 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 00:39:48.009811 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:39:48.009885 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:39:48.009903 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:39:48.462201 HDA: Reset 00:39:48.491330 HDA: Reset 00:39:48.528251 OHCI: Software reset 00:39:48.528336 OHCI: USB Reset 00:39:48.579415 OHCI: USB Operational 00:39:48.631333 EHCI: Hardware reset 00:39:48.631453 EHCI: USB Operational 00:39:53.104021 OHCI#0: Lagging too far behind, not trying to catch up anymore. Expect glitches with USB devices 00:39:54.236056 EHCI: USB Suspended 00:39:55.906546 OHCI: USB Suspended 00:40:06.358712 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 00:40:06.395283 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:40:06.395310 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:40:06.395313 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:40:06.395316 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:40:06.395689 OpenGL Info: crCmd ENABLED 00:40:18.691915 Changing the VM state from 'RUNNING' to 'RESETTING' 00:40:18.692513 APIC: Re-activating Local APIC 00:40:18.692530 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:40:18.692542 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:40:18.697464 OpenGL Info: crCmd DISABLED 00:40:18.708320 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:40:18.708337 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:40:18.708341 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:40:18.708344 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:40:18.730494 AHCI#0: Reset the HBA 00:40:18.731265 PIIX3 ATA: Ctl#0: finished processing RESET 00:40:18.731310 PIIX3 ATA: Ctl#1: finished processing RESET 00:40:18.731388 HDA: Reset 00:40:18.731513 PDMR3Reset: after 39 ms, 1 loops: 1 async tasks - piix3ide/0 00:40:18.891058 Changing the VM state from 'RESETTING' to 'RUNNING' 00:40:18.891136 OHCI: root hub reset completed with VINF_SUCCESS 00:40:18.891789 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:40:18.891821 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:40:18.891828 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:40:18.891832 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:40:18.894595 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 00:40:18.895802 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:40:18.911032 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:40:18.911105 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:40:18.911190 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:40:18.911200 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:40:18.911212 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:40:18.912544 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 00:40:18.912610 PIIX3 ATA: Ctl#1: finished processing RESET 00:40:18.918507 AHCI#0: Reset the HBA 00:40:18.918557 AHCI#0: Port 0 reset 00:40:18.918943 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 00:40:18.918989 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 00:40:18.931414 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 00:40:18.931480 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:40:18.931548 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:40:18.931558 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:40:18.931569 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:40:21.401073 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:40:21.401363 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 00:40:21.401670 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 00:40:21.401818 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 00:40:21.401999 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 00:40:21.404218 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:40:21.404269 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:40:21.404345 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:40:21.404371 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:40:21.404384 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:40:21.410128 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 00:40:21.764209 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 00:40:21.764269 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 00:40:21.764338 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 00:40:21.764349 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 00:40:21.764360 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 00:40:25.025159 AHCI#0: Reset the HBA 00:40:25.040801 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 00:40:25.046884 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 00:40:25.046941 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:40:25.047020 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:40:25.047071 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:40:25.047080 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:40:25.047090 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:40:25.047093 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:40:25.047289 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 00:40:25.047308 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 00:40:25.047323 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 00:40:25.047422 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:40:25.047436 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:40:25.047442 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:40:25.047444 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:40:27.282565 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 00:40:27.282814 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 00:40:27.292406 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:40:27.292503 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:40:27.292512 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:40:27.821528 HDA: Reset 00:40:27.849693 HDA: Reset 00:40:27.901859 OHCI: Software reset 00:40:27.901943 OHCI: USB Reset 00:40:27.952619 OHCI: USB Operational 00:40:30.148992 EHCI: Hardware reset 00:40:30.149071 EHCI: USB Operational 00:40:32.924433 EHCI: USB Suspended 00:40:35.637207 OHCI: USB Suspended 00:40:38.191626 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 00:40:38.249783 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:40:38.249798 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:40:38.249801 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:40:38.249803 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:40:38.250138 OpenGL Info: crCmd ENABLED 00:40:38.251775 VMMDev: Guest Log: VBoxMP::DxgkDdiStartDevice: using HGSMI 00:40:38.251890 2D is supported! 00:40:38.277924 VMMDev: Guest Log: VBoxMP::DxgkDdiQueryAdapterInfo: DXGKQAITYPE_QUERYSEGMENT3 treating as unsupported! 00:40:38.604220 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1871 h=1034 bpp=32 cbLine=0x1D3C flags=0x1 00:40:38.604279 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:40:38.604320 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:40:38.604329 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:40:38.604338 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:40:39.056900 OHCI: USB Operational 00:40:45.987364 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:40:45.987399 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:40:46.069922 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:40:46.069944 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:40:46.069957 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:40:46.069961 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:40:53.510069 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:40:53.510084 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:40:53.510087 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:40:53.510090 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:40:54.773644 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****Start Dumping D3DCAPS9:******* 00:40:54.773721 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: WoW64 flag(0) 00:40:54.773841 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000001, 0x00000000, 0x00020000, 0xe00a0000, 00:40:54.773906 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000320, 0x80000001, 0x00000003, 0x0019aff1, 00:40:54.773946 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000e6ff2, 0x077363b1, 0x000000ff, 0x00003fff, 00:40:54.774031 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000023ff, 0x000000ff, 0x00084208, 0x0001eccd, 00:40:54.774073 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x07030700, 0x07030700, 0x03030300, 0x0000003f, 00:40:54.774125 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000003f, 0x0000001f, 0x00004000, 0x00004000, 00:40:54.774186 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000800, 0x00008000, 0x00004000, 0x00000010, 00:40:54.774234 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x501502f9, 0xc6000000, 0xc6000000, 0x46000000, 00:40:54.774274 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x46000000, 0x00000000, 0x000001ff, 0x00100008, 00:40:54.774305 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x03feffff, 0x00000008, 0x00000008, 0x0000013b, 00:40:54.774349 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000008, 0x00000008, 0x00000001, 0x00000000, 00:40:54.774417 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x44ffe000, 0x000fffff, 0x000fffff, 0x00000010, 00:40:54.774487 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000400, 0xfffe0300, 0x00000100, 0xffff0300, 00:40:54.774523 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x41000000, 0x00000051, 0x00000000, 0x00000000, 00:40:54.774556 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000000, 0x00000000, 0x00000001, 0x0000030f, 00:40:54.774612 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000004, 0x03000300, 0x00000001, 0x00000018, 00:40:54.774744 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x0000001f, 0x00000018, 00:40:54.774814 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x00000200, 0x01000100, 00:40:54.774874 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000ffff, 0x0000ffff, 0x00008000, 0x00008000, 00:40:54.774944 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****End Dumping D3DCAPS9********** 00:40:59.503930 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:40:59.503955 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:40:59.503958 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:40:59.503969 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:44:23.000995 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:23.001021 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:23.012904 Starting host clipboard service 00:44:23.012925 Shared clipboard: Initializing X11 clipboard backend 00:44:23.016835 Shared clipboard: Starting shared clipboard thread 00:44:23.017774 VMMDev: Guest Additions capability report: (0x0 -> 0x1) seamless: yes, hostWindowMapping: no, graphics: no 00:44:23.017846 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:44:23.017857 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:44:23.017862 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:23.017865 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:23.043887 VMMDev: Guest Additions capability report: (0x1 -> 0x5) seamless: yes, hostWindowMapping: no, graphics: yes 00:44:23.043918 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:44:23.043933 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:44:23.043938 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:23.043942 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:23.043967 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:44:23.043989 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:44:23.043992 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:23.043994 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:32.638984 GUI: UIMediumEnumerator: Machine (or snapshot) event received, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:44:32.639057 GUI: UIMediumEnumerator: Old usage: 26276530-0efa-49e9-ab58-b106e419f1be, 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60 00:44:32.639878 GUI: UIMediumEnumerator: New usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:44:32.639893 GUI: UIMediumEnumerator: Items currently in usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:44:32.639953 GUI: UIMediumEnumerator: Machine (or snapshot) event processed, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:44:32.649347 GUI: UIMediumEnumerator: Medium-enumeration finished! 00:44:35.089630 GUI: UIMediumEnumerator: Machine (or snapshot) event received, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:44:35.089724 GUI: UIMediumEnumerator: Old usage: 26276530-0efa-49e9-ab58-b106e419f1be, 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60 00:44:35.091290 GUI: UIMediumEnumerator: New usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:44:35.091311 GUI: UIMediumEnumerator: Items currently in usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:44:35.091351 GUI: UIMediumEnumerator: Machine (or snapshot) event processed, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:44:35.105363 GUI: UIMediumEnumerator: Medium-enumeration finished! 00:44:39.049118 GUI: UIMediumEnumerator: Machine (or snapshot) event received, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:44:39.049214 GUI: UIMediumEnumerator: Old usage: 26276530-0efa-49e9-ab58-b106e419f1be, 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60 00:44:39.050311 GUI: UIMediumEnumerator: New usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:44:39.050332 GUI: UIMediumEnumerator: Items currently in usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:44:39.050374 GUI: UIMediumEnumerator: Machine (or snapshot) event processed, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:44:39.065282 GUI: UIMediumEnumerator: Medium-enumeration finished! 00:44:55.496787 Stopping the host clipboard service 00:44:55.496812 ClipStopX11: stopping the shared clipboard X11 backend 00:44:55.496840 Shared clipboard: Shared clipboard thread terminated successfully 00:44:55.501962 VMMDev: Guest Additions capability report: (0x5 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:44:55.502074 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:44:55.502106 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:44:55.502111 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:55.502114 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:59.825725 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:59.825743 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:59.874647 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:59.874666 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:59.874728 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:59.874732 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:44:59.875402 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:44:59.875411 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:07.373377 EHCI: USB Operational 00:45:07.391613 EHCI: USB Suspended 00:45:07.412299 HDA: Reset 00:45:07.431608 OHCI: USB Suspended 00:45:07.491475 ACPI: Reset initiated by ACPI 00:45:07.491588 Changing the VM state from 'RUNNING' to 'RESETTING' 00:45:07.492429 APIC: Re-activating Local APIC 00:45:07.492437 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:45:07.492443 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:45:07.492897 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:45:07.492918 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:45:07.492923 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:45:07.492925 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:07.628239 OpenGL Info: crCmd DISABLED 00:45:07.643819 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:45:07.643832 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:45:07.643834 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:45:07.643837 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:45:07.664688 AHCI#0: Reset the HBA 00:45:07.664989 PIIX3 ATA: Ctl#1: finished processing RESET 00:45:07.665000 PIIX3 ATA: Ctl#0: finished processing RESET 00:45:07.665024 HDA: Reset 00:45:07.731371 Changing the VM state from 'RESETTING' to 'RUNNING' 00:45:07.731449 OHCI: root hub reset completed with VINF_SUCCESS 00:45:07.733999 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 00:45:07.735074 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:45:07.747248 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 00:45:07.747294 PIIX3 ATA: Ctl#1: finished processing RESET 00:45:07.751584 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:45:07.751641 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:45:07.751723 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:45:07.751735 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:45:07.751746 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:45:07.752884 AHCI#0: Reset the HBA 00:45:07.752920 AHCI#0: Port 0 reset 00:45:07.753311 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 00:45:07.753349 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 00:45:07.771741 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 00:45:07.771805 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:45:07.780326 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:45:07.780341 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:45:07.780351 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:45:10.231425 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:45:10.231496 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:45:10.231588 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:45:10.231603 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:45:10.231616 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:45:10.235463 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:45:10.235679 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 00:45:10.235993 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 00:45:10.236131 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 00:45:10.236298 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 00:45:10.248026 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 00:45:10.594183 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 00:45:10.594243 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 00:45:10.594316 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 00:45:10.594327 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 00:45:10.594338 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 00:45:13.757981 AHCI#0: Reset the HBA 00:45:13.776551 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 00:45:13.781224 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 00:45:13.781277 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:45:13.781368 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:45:13.781389 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:45:13.781408 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:13.781434 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:45:13.781437 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:13.781591 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 00:45:13.781612 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 00:45:13.781628 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 00:45:13.781749 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:45:13.781767 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:45:13.781780 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:45:13.781783 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:15.559344 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 00:45:15.559444 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 00:45:15.560328 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:45:15.560429 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:45:15.560438 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:16.102918 HDA: Reset 00:45:16.130606 HDA: Reset 00:45:16.179343 OHCI: Software reset 00:45:16.179430 OHCI: USB Reset 00:45:16.230112 OHCI: USB Operational 00:45:16.512819 EHCI: Hardware reset 00:45:16.512912 EHCI: USB Operational 00:45:20.235750 EHCI: USB Suspended 00:45:20.865122 OHCI: USB Suspended 00:45:22.887796 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 00:45:22.923349 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:45:22.923366 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:45:22.923369 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:45:22.923372 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:45:22.923797 OpenGL Info: crCmd ENABLED 00:45:22.925647 VMMDev: Guest Log: VBoxMP::DxgkDdiStartDevice: using HGSMI 00:45:22.925789 2D is supported! 00:45:22.950921 VMMDev: Guest Log: VBoxMP::DxgkDdiQueryAdapterInfo: DXGKQAITYPE_QUERYSEGMENT3 treating as unsupported! 00:45:23.472605 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1871 h=1034 bpp=32 cbLine=0x1D3C flags=0x1 00:45:23.472662 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:45:23.472709 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:45:23.472719 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:45:23.472730 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:45:23.903482 OHCI: USB Operational 00:45:30.626608 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:45:30.626635 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:30.680938 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:45:30.680959 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:45:30.680964 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:45:30.680966 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:45:40.943913 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:45:40.943935 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:45:40.943939 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:45:40.943941 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:45:41.849065 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****Start Dumping D3DCAPS9:******* 00:45:41.849127 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: WoW64 flag(0) 00:45:41.849161 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000001, 0x00000000, 0x00020000, 0xe00a0000, 00:45:41.849197 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000320, 0x80000001, 0x00000003, 0x0019aff1, 00:45:41.849232 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000e6ff2, 0x077363b1, 0x000000ff, 0x00003fff, 00:45:41.849267 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000023ff, 0x000000ff, 0x00084208, 0x0001eccd, 00:45:41.849302 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x07030700, 0x07030700, 0x03030300, 0x0000003f, 00:45:41.849337 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000003f, 0x0000001f, 0x00004000, 0x00004000, 00:45:41.849372 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000800, 0x00008000, 0x00004000, 0x00000010, 00:45:41.849407 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x501502f9, 0xc6000000, 0xc6000000, 0x46000000, 00:45:41.849442 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x46000000, 0x00000000, 0x000001ff, 0x00100008, 00:45:41.849487 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x03feffff, 0x00000008, 0x00000008, 0x0000013b, 00:45:41.849522 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000008, 0x00000008, 0x00000001, 0x00000000, 00:45:41.849557 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x44ffe000, 0x000fffff, 0x000fffff, 0x00000010, 00:45:41.849592 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000400, 0xfffe0300, 0x00000100, 0xffff0300, 00:45:41.849627 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x41000000, 0x00000051, 0x00000000, 0x00000000, 00:45:41.849662 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000000, 0x00000000, 0x00000001, 0x0000030f, 00:45:41.849701 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000004, 0x03000300, 0x00000001, 0x00000018, 00:45:41.849733 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x0000001f, 0x00000018, 00:45:41.849774 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x00000200, 0x01000100, 00:45:41.849809 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000ffff, 0x0000ffff, 0x00008000, 0x00008000, 00:45:41.849926 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****End Dumping D3DCAPS9********** 00:45:44.793147 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:45:44.793167 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:45:44.793170 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:45:44.793171 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:46:10.271970 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:46:10.271993 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:46:10.271996 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:46:10.271998 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:46:25.568532 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:46:25.572860 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:46:25.648736 Starting host clipboard service 00:46:25.648759 Shared clipboard: Initializing X11 clipboard backend 00:46:25.650124 VMMDev: Guest Additions capability report: (0x0 -> 0x1) seamless: yes, hostWindowMapping: no, graphics: no 00:46:25.650399 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:46:25.650410 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:46:25.650415 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:46:25.650417 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:46:25.656734 Shared clipboard: Starting shared clipboard thread 00:46:25.911255 VMMDev: Guest Additions capability report: (0x1 -> 0x5) seamless: yes, hostWindowMapping: no, graphics: yes 00:46:25.917061 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:46:25.917099 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:46:25.917104 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:46:25.917106 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:46:25.917115 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:46:25.917117 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:50:31.770459 VMMDev: vmmDevHeartbeatFlatlinedTimer: Guest seems to be unresponsive. Last heartbeat received 4 seconds ago 00:52:29.264123 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=0 cbLine=0x140 flags=0x1 00:52:29.264187 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:52:29.264302 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:52:29.264311 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:52:29.264319 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:52:29.277826 GUI: UIMachineView::storeGuestSizeHint: Storing guest-screen size-hint for screen 0 as 640x480 00:52:29.373256 GUI: UIMediumEnumerator: Machine (or snapshot) event received, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:52:29.373321 GUI: UIMediumEnumerator: Old usage: 26276530-0efa-49e9-ab58-b106e419f1be, 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60 00:52:29.382879 GUI: UIMediumEnumerator: New usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:52:29.382892 GUI: UIMediumEnumerator: Items currently in usage: 4cd9b0c1-e62d-4abd-9c99-42a6855a6c60, 26276530-0efa-49e9-ab58-b106e419f1be 00:52:29.382949 GUI: UIMediumEnumerator: Machine (or snapshot) event processed, ID = d4498fd5-401e-4c77-9187-f7601d58e0cf 00:52:29.394987 GUI: UIMediumEnumerator: Medium-enumeration finished! 00:52:30.695283 AHCI#0: Reset the HBA 00:52:30.695927 AHCI#0: Port 0 reset 00:52:42.568262 ACPI: Reset initiated by ACPI 00:52:42.568989 Changing the VM state from 'RUNNING' to 'RESETTING' 00:52:42.570266 APIC: Re-activating Local APIC 00:52:42.570275 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:52:42.570282 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:52:42.570372 Stopping the host clipboard service 00:52:42.570376 ClipStopX11: stopping the shared clipboard X11 backend 00:52:42.570397 Shared clipboard: Shared clipboard thread terminated successfully 00:52:42.571219 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:52:42.571258 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:52:42.571264 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:52:42.571267 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:52:42.571276 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:52:42.571278 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:52:42.718217 OpenGL Info: crCmd DISABLED 00:52:42.724114 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:52:42.724130 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:52:42.724133 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:52:42.724135 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:52:42.742637 AHCI#0: Reset the HBA 00:52:42.742749 HDA: Reset 00:52:42.742776 PIIX3 ATA: Ctl#0: finished processing RESET 00:52:42.742796 PIIX3 ATA: Ctl#1: finished processing RESET 00:52:42.742931 PDMR3Reset: after 172 ms, 1 loops: 1 async tasks - piix3ide/0 00:52:42.823198 Changing the VM state from 'RESETTING' to 'RUNNING' 00:52:42.823289 OHCI: root hub reset completed with VINF_SUCCESS 00:52:42.825946 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 00:52:42.827009 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:52:42.838610 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 00:52:42.838668 PIIX3 ATA: Ctl#1: finished processing RESET 00:52:42.843348 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:52:42.843405 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:52:42.843475 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:52:42.843485 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:52:42.843497 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:52:42.844302 AHCI#0: Reset the HBA 00:52:42.844342 AHCI#0: Port 0 reset 00:52:42.844742 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 00:52:42.844796 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 00:52:42.864198 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 00:52:42.864249 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:52:42.866940 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:52:42.866949 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:52:42.866958 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:52:45.324196 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:52:45.324256 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:52:45.324337 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:52:45.324347 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:52:45.324358 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:52:45.324583 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:52:45.325068 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 00:52:45.325297 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 00:52:45.325412 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 00:52:45.325547 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 00:52:45.338543 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 00:52:45.684169 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 00:52:45.684364 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 00:52:45.684408 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 00:52:45.684413 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 00:52:45.684421 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 00:52:48.744052 AHCI#0: Reset the HBA 00:52:48.764841 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 00:52:48.773292 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 00:52:48.773359 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:52:48.773478 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:52:48.773483 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:52:48.773687 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:52:48.773782 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:52:48.773793 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:52:48.774111 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 00:52:48.774135 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 00:52:48.774151 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 00:52:48.774538 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:52:48.774547 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:52:48.774551 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:52:48.774553 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:52:52.635973 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 00:52:52.636106 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 00:52:52.636655 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:52:52.636742 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:52:52.636759 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:52:53.149876 HDA: Reset 00:52:53.177814 HDA: Reset 00:52:53.226462 OHCI: Software reset 00:52:53.226550 OHCI: USB Reset 00:52:53.277529 OHCI: USB Operational 00:52:56.960112 EHCI: Hardware reset 00:52:56.960237 EHCI: USB Operational 00:52:59.469838 EHCI: USB Suspended 00:53:00.882063 OHCI: USB Suspended 00:53:03.629027 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 00:53:03.688638 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:53:03.688658 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:53:03.688661 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:53:03.688664 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent 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GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:53:03.688994 OpenGL Info: crCmd ENABLED 00:54:38.842931 Changing the VM state from 'RUNNING' to 'RESETTING' 00:54:38.843492 APIC: Re-activating Local APIC 00:54:38.843509 CPUM: SetGuestCpuIdFeature: Enabled APIC 00:54:38.843521 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:54:38.860204 OpenGL Info: crCmd DISABLED 00:54:38.888558 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:54:38.888574 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:54:38.888578 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:54:38.888581 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:54:38.909540 AHCI#0: Reset the HBA 00:54:39.159985 HDA: Reset 00:54:39.160016 PIIX3 ATA: Ctl#1: finished processing RESET 00:54:39.160052 PIIX3 ATA: Ctl#0: finished processing RESET 00:54:39.160083 PDMR3Reset: after 316 ms, 1 loops: 1 async tasks - piix3ide/0 00:54:39.302440 Changing the VM state from 'RESETTING' to 'RUNNING' 00:54:39.302525 OHCI: root hub reset completed with VINF_SUCCESS 00:54:39.303496 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:54:39.303519 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:54:39.303523 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:54:39.303526 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:54:39.306020 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 00:54:39.307316 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:54:39.322720 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:54:39.322801 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:54:39.322867 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 00:54:39.322918 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:54:39.322930 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:54:39.322942 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:54:39.323676 PIIX3 ATA: Ctl#1: finished processing RESET 00:54:39.329134 AHCI#0: Reset the HBA 00:54:39.329179 AHCI#0: Port 0 reset 00:54:39.329589 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 00:54:39.329632 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 00:54:39.344225 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 00:54:39.344283 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 00:54:39.353378 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 00:54:39.353401 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 00:54:39.353416 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 00:54:41.814085 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 00:54:41.814176 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 00:54:41.814282 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 00:54:41.814303 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 00:54:41.814320 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 00:54:41.819262 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 00:54:41.819516 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 00:54:41.819856 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 00:54:41.820032 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 00:54:41.820249 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 00:54:41.832082 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 00:54:42.177353 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 00:54:42.177420 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 00:54:42.177487 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 00:54:42.177497 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 00:54:42.177508 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 00:54:45.523883 AHCI#0: Reset the HBA 00:54:45.548641 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 00:54:45.555777 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 00:54:45.555821 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 00:54:45.555895 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:54:45.555919 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:54:45.555929 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:54:45.555955 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:54:45.555958 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:54:45.556067 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 00:54:45.556083 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 00:54:45.556095 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 00:54:45.556181 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:54:45.556190 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:54:45.556196 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:54:45.556199 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:54:47.067131 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 00:54:47.067313 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 00:54:47.068477 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 00:54:47.068604 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:54:47.068615 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:54:47.602662 HDA: Reset 00:54:47.630788 HDA: Reset 00:54:47.685516 OHCI: Software reset 00:54:47.685627 OHCI: USB Reset 00:54:47.736714 OHCI: USB Operational 00:54:49.418790 EHCI: Hardware reset 00:54:49.418873 EHCI: USB Operational 00:54:52.047673 EHCI: USB Suspended 00:54:53.310449 OHCI: USB Suspended 00:54:55.331988 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 00:54:55.363520 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:54:55.363541 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:54:55.363555 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:54:55.363558 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:54:55.363964 OpenGL Info: crCmd ENABLED 00:54:55.365631 VMMDev: Guest Log: VBoxMP::DxgkDdiStartDevice: using HGSMI 00:54:55.365744 2D is supported! 00:54:55.391083 VMMDev: Guest Log: VBoxMP::DxgkDdiQueryAdapterInfo: DXGKQAITYPE_QUERYSEGMENT3 treating as unsupported! 00:54:55.749380 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1871 h=1034 bpp=32 cbLine=0x1D3C flags=0x1 00:54:55.749430 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1871x1034, Sending to async-handler 00:54:55.749511 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1871x1034 00:54:55.749523 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1871x1034 00:54:55.749535 GUI: UIFrameBufferPrivate::performResize: Size=1871x1034, Directly using source bitmap content 00:54:56.521751 OHCI: USB Operational 00:55:03.415427 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:55:03.415447 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:55:03.475440 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:55:03.475460 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:55:03.475464 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:55:03.475467 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:55:11.555277 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:55:11.555301 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:55:11.555304 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:55:11.555307 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:55:12.546210 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****Start Dumping D3DCAPS9:******* 00:55:12.546293 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: WoW64 flag(0) 00:55:12.546328 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000001, 0x00000000, 0x00020000, 0xe00a0000, 00:55:12.546370 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000320, 0x80000001, 0x00000003, 0x0019aff1, 00:55:12.546410 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000e6ff2, 0x077363b1, 0x000000ff, 0x00003fff, 00:55:12.546447 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x000023ff, 0x000000ff, 0x00084208, 0x0001eccd, 00:55:12.546489 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x07030700, 0x07030700, 0x03030300, 0x0000003f, 00:55:12.546558 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000003f, 0x0000001f, 0x00004000, 0x00004000, 00:55:12.546594 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000800, 0x00008000, 0x00004000, 0x00000010, 00:55:12.546628 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x501502f9, 0xc6000000, 0xc6000000, 0x46000000, 00:55:12.546662 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x46000000, 0x00000000, 0x000001ff, 0x00100008, 00:55:12.546696 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x03feffff, 0x00000008, 0x00000008, 0x0000013b, 00:55:12.546730 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000008, 0x00000008, 0x00000001, 0x00000000, 00:55:12.546763 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x44ffe000, 0x000fffff, 0x000fffff, 0x00000010, 00:55:12.546797 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000400, 0xfffe0300, 0x00000100, 0xffff0300, 00:55:12.546831 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x41000000, 0x00000051, 0x00000000, 0x00000000, 00:55:12.546865 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000000, 0x00000000, 0x00000001, 0x0000030f, 00:55:12.546899 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000004, 0x03000300, 0x00000001, 0x00000018, 00:55:12.546932 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x0000001f, 0x00000018, 00:55:12.546979 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x00000020, 0x00000004, 0x00000200, 0x01000100, 00:55:12.547020 VMMDev: Guest Log: VBoxMP::vboxUmdDumpDword: 0x0000ffff, 0x0000ffff, 0x00008000, 0x00008000, 00:55:12.547057 VMMDev: Guest Log: VBoxMP::vboxUmdDumpD3DCAPS9: *****End Dumping D3DCAPS9********** 00:55:17.764272 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:55:17.764291 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:55:17.764293 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:55:17.764295 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:55:17.819844 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 00:55:17.819867 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 00:55:17.819870 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 00:55:17.819872 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 00:57:00.259451 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:57:00.259475 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:57:00.281633 Starting host clipboard service 00:57:00.281655 Shared clipboard: Initializing X11 clipboard backend 00:57:00.282905 Shared clipboard: Starting shared clipboard thread 00:57:00.296928 VMMDev: Guest Additions capability report: (0x0 -> 0x1) seamless: yes, hostWindowMapping: no, graphics: no 00:57:00.296992 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:57:00.297003 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:57:00.297007 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:57:00.297009 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:57:00.332720 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:57:00.332743 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:57:00.332748 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:57:00.332751 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 00:57:00.332765 VMMDev: Guest Additions capability report: (0x1 -> 0x5) seamless: yes, hostWindowMapping: no, graphics: yes 00:57:00.332801 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 00:57:00.332821 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 00:57:00.332824 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 00:57:00.332826 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 01:00:11.567238 VMMDev: vmmDevHeartbeatFlatlinedTimer: Guest seems to be unresponsive. Last heartbeat received 4 seconds ago 01:01:17.564234 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=0 cbLine=0x140 flags=0x1 01:01:17.564298 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 01:01:17.564397 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 01:01:17.564408 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 01:01:17.564416 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 01:01:17.567469 GUI: UIMachineView::storeGuestSizeHint: Storing guest-screen size-hint for screen 0 as 640x480 01:01:19.090368 AHCI#0: Reset the HBA 01:01:19.091014 AHCI#0: Port 0 reset 01:01:30.480219 ACPI: Reset initiated by ACPI 01:01:30.480255 Changing the VM state from 'RUNNING' to 'RESETTING' 01:01:30.481655 APIC: Re-activating Local APIC 01:01:30.481662 CPUM: SetGuestCpuIdFeature: Enabled APIC 01:01:30.481676 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0) 01:01:30.481760 Stopping the host clipboard service 01:01:30.481767 ClipStopX11: stopping the shared clipboard X11 backend 01:01:30.481790 Shared clipboard: Shared clipboard thread terminated successfully 01:01:30.482436 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 01:01:30.482471 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 01:01:30.482476 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 01:01:30.482479 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 01:01:30.482488 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 01:01:30.482490 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 01:01:30.623890 OpenGL Info: crCmd DISABLED 01:01:30.635928 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 01:01:30.635941 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 01:01:30.635944 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 01:01:30.635946 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 01:01:30.656615 AHCI#0: Reset the HBA 01:01:30.656717 PIIX3 ATA: Ctl#1: finished processing RESET 01:01:30.656739 HDA: Reset 01:01:30.656747 PIIX3 ATA: Ctl#0: finished processing RESET 01:01:30.657827 PDMR3Reset: after 176 ms, 1 loops: 1 async tasks - piix3ide/0 01:01:30.766942 Changing the VM state from 'RESETTING' to 'RUNNING' 01:01:30.767003 OHCI: root hub reset completed with VINF_SUCCESS 01:01:30.769726 VMMDev: Guest Log: BIOS: VirtualBox 5.0.22 01:01:30.770821 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 01:01:30.782453 PIIX3 ATA: Ctl#1: RESET, DevSel=0 AIOIf=0 CmdIf0=0xa0 (-1 usec ago) CmdIf1=0x00 (-1 usec ago) 01:01:30.782506 PIIX3 ATA: Ctl#1: finished processing RESET 01:01:30.787051 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 01:01:30.787108 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 01:01:30.787184 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 01:01:30.787205 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 01:01:30.787219 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 01:01:30.788057 AHCI#0: Reset the HBA 01:01:30.788097 AHCI#0: Port 0 reset 01:01:30.788489 VMMDev: Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 0x000000000c800000 sectors 01:01:30.788529 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0) 01:01:30.807480 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=640 h=480 bpp=32 cbLine=0xA00 flags=0x1 01:01:30.807534 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=640x480, Sending to async-handler 01:01:30.810438 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=640x480 01:01:30.810449 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=640x480 01:01:30.810460 GUI: UIFrameBufferPrivate::performResize: Size=640x480, Directly using source bitmap content 01:01:33.272942 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0) 01:01:33.273223 VMMDev: Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023 01:01:33.273553 VMMDev: Guest Log: BIOS: CDROM boot failure code : 0004 01:01:33.273720 VMMDev: Guest Log: BIOS: Boot from CD-ROM failed 01:01:33.273926 VMMDev: Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002 01:01:33.274177 Display::handleDisplayResize: uScreenId=0 pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0 flags=0x1 01:01:33.274243 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=720x400, Sending to async-handler 01:01:33.274340 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=720x400 01:01:33.274353 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=720x400 01:01:33.274378 GUI: UIFrameBufferPrivate::performResize: Size=720x400, Directly using source bitmap content 01:01:33.280223 VMMDev: Guest Log: BIOS: Booting from Hard Disk... 01:01:33.634281 Display::handleDisplayResize: uScreenId=0 pvVRAM=00007f5190000000 w=1024 h=768 bpp=24 cbLine=0xC00 flags=0x1 01:01:33.634347 GUI: UIFrameBufferPrivate::NotifyChange: Screen=0, Origin=0x0, Size=1024x768, Sending to async-handler 01:01:33.634405 GUI: UIMachineView::sltHandleNotifyChange: Screen=0, Size=1024x768 01:01:33.634415 GUI: UIFrameBufferPrivate::handleNotifyChange: Size=1024x768 01:01:33.634427 GUI: UIFrameBufferPrivate::performResize: Size=1024x768, Directly using source bitmap content 01:01:37.071067 AHCI#0: Reset the HBA 01:01:37.081551 VMMDev: Guest Log: VBoxGuest: Windows version 10.0, build 10586 01:01:37.086645 VMMDev: Guest Additions information report: Version 5.0.22 r108108 '5.0.22' 01:01:37.086699 VMMDev: Guest Additions information report: Interface = 0x00010004 osType = 0x0003B100 (Windows 10, 64-bit) 01:01:37.086787 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 01:01:37.086831 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 01:01:37.086845 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 01:01:37.086881 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 01:01:37.086885 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 01:01:37.087009 VMMDev: Guest reported fixed hypervisor window at 00040c00000 LB 0x2400000 (rc=VINF_SUCCESS) 01:01:37.087030 VMMDev: Heartbeat checking timer has been stopped (rc=VINF_SUCCESS) 01:01:37.087046 VMMDev: Heartbeat flatline timer set to trigger after 4 000 000 000 ns 01:01:37.087140 GUI: UISession::sltAdditionsChange: GA state really changed, notifying listeners. 01:01:37.087151 GUI: UIMachineViewNormal::adjustGuestScreenSize: Adjust guest-screen size if necessary. 01:01:37.087158 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 01:01:37.087161 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 01:01:40.020255 VMMDev: Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8+ version 5.0.22r108108, 64 bit; Built Jun 16 2016 12:48:03 01:01:40.020383 VMMDev: Guest Log: VBoxMP::DriverEntry: OsVersion(10, 0, 10586) 01:01:40.021588 VMMDev: Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no 01:01:40.021670 GUI: UISession::sltAdditionsChange: GA state change event came, notifying listeners. 01:01:40.021680 GUI: UIMachineLogicNormal::sltCheckForRequestedVisualStateType: Requested-state=0, Machine-state=5 01:01:40.509195 HDA: Reset 01:01:40.537346 HDA: Reset 01:01:40.601987 OHCI: Software reset 01:01:40.602076 OHCI: USB Reset 01:01:40.653298 OHCI: USB Operational 01:01:40.704970 EHCI: Hardware reset 01:01:40.705060 EHCI: USB Operational 01:01:46.316509 EHCI: USB Suspended 01:01:47.137127 OHCI: USB Suspended 01:01:53.784377 VMMDev: Guest Log: VBoxMP::vboxWddmPickResources: found the VBE card 01:01:53.844254 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation 01:01:53.844269 OpenGL Info: Render SPU: GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2 01:01:53.844272 OpenGL Info: Render SPU: GL_VERSION: 4.5.0 NVIDIA 361.42 01:01:53.844275 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance 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GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 01:01:53.844577 OpenGL Info: crCmd ENABLED