<?xml version="1.0" encoding="UTF-8" ?>
<!-- http://www.realtech-vr.com/glview -->
<GLView version="4.1.3"><System>Windows XP Professional </System>
<CPU>N/A</CPU>
<Vendor>Intel Open Source Technology Center</Vendor>
<Version>2.1 Chromium 1.9</Version>
<GLSLVersion>1.20</GLSLVersion>
<DirectXVersion>9.0c - August 2004</DirectXVersion>
<DXShaderModel>vs_2_0, ps_2_0</DXShaderModel>
<Renderer>Mesa DRI Intel(R) Ironlake Mobile </Renderer>
<Extensions>GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_compiled_vertex_array GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_IBM_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture3D GL_IBM_rasterpos_clip GL_NV_texgen_reflection GL_NV_texture_rectangle GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_texture_sRGB GL_EXT_framebuffer_blit GL_EXT_blend_equation_separate GL_EXT_stencil_two_side GL_CR_state_parameter GL_CR_cursor_position GL_CR_bounding_box GL_CR_print_string GL_CR_tilesort_info GL_CR_synchronization GL_CR_head_spu_name GL_CR_performance_info GL_CR_window_size GL_CR_tile_info GL_CR_saveframe GL_CR_readback_barrier_size GL_CR_server_id_sharing GL_CR_server_matrix </Extensions>
<VRAM>128</VRAM><Capabilities>
<FrameBuffer>
<ViewportMaxWidth>16384</ViewportMaxWidth>
<ViewportMaxHeight>16384</ViewportMaxHeight>
<SubPixelBits>4</SubPixelBits>
</FrameBuffer>
<Stack>
<AttribStackDepth>16</AttribStackDepth>
<NameStackDepth>64</NameStackDepth>
<MaxModelViewStackDepth>32</MaxModelViewStackDepth>
<MaxProjectionStackDepth>32</MaxProjectionStackDepth>
<MaxClientAttribStackDepth>16</MaxClientAttribStackDepth>
<MaxTextureStackDepth>10</MaxTextureStackDepth>
</Stack>
<Various>
<LineSizeMin>1</LineSizeMin>
<LineSizeMax>5</LineSizeMax>
<LineSizeGran>0.5</LineSizeGran>
<PointSizeMin>1</PointSizeMin>
<PointSizeMax>255</PointSizeMax>
<PointSizeGran>1</PointSizeGran>
<AliasedLineWidthMin>1</AliasedLineWidthMin>
<AliasedLineWidthMax>5</AliasedLineWidthMax>
<AliasedPointSizeMin>1</AliasedPointSizeMin>
<AliasedPointSizeMax>255</AliasedPointSizeMax>
<NumClipPlanes>6</NumClipPlanes>
<NumLights>8</NumLights>
<PixelMapTable>256</PixelMapTable>
<TextureSize>8192</TextureSize>
<EvalOrder>30</EvalOrder>
</Various>
<Extensions_Specs>
<MaxTextureAnisotropy>16</MaxTextureAnisotropy>
<MaxTextureUnits>8</MaxTextureUnits>
<MaxTextureCubeSize>2048</MaxTextureCubeSize>
<NumCompressedTextureFormats>7</NumCompressedTextureFormats>
<formats>
<value>86b0</value>
<value>86b1</value>
<value>83a0</value>
<value>83a1</value>
<value>83a2</value>
<value>83a3</value>
<value>8d64</value>
</formats>
<MaxVertexBlend>0</MaxVertexBlend>
<MaxTexture3DSize>256</MaxTexture3DSize>
<MaxOcclusionQueryBits>64</MaxOcclusionQueryBits>
<VertexProgram><MaxProgramInstructions>16384</MaxProgramInstructions>
<MaxNativeInstructions>16384</MaxNativeInstructions>
<MaxProgramTemporaries>256</MaxProgramTemporaries>
<MaxProgramNativeTemporaries>256</MaxProgramNativeTemporaries>
<MaxProgramParameters>4096</MaxProgramParameters>
<MaxProgramNativeParameters>1024</MaxProgramNativeParameters>
<MaxProgramAttribs>16</MaxProgramAttribs>
<MaxProgramNativeAttribs>16</MaxProgramNativeAttribs>
<MaxProgramAdressRegisters>1</MaxProgramAdressRegisters>
<MaxProgramNativeAddressRegisters>1</MaxProgramNativeAddressRegisters>
<MaxProgramLocalParameters>4096</MaxProgramLocalParameters>
<MaxProgramEnvParameters>256</MaxProgramEnvParameters>
<MaxVertexAttributes>16</MaxVertexAttributes>
<MaxProgramMatrices>8</MaxProgramMatrices>
<MaxProgramMatrixStackDepth>4</MaxProgramMatrixStackDepth>
</VertexProgram><FBO><FBOMaxColorAttachments>8</FBOMaxColorAttachments>
<FBOMaxRenderBufferSize>8192</FBOMaxRenderBufferSize>
</FBO><FragmentProgram><MaxFragmentAttribs>12</MaxFragmentAttribs>
<MaxFragmentEnvParameters>256</MaxFragmentEnvParameters>
<MaxFragmentInstructions>16384</MaxFragmentInstructions>
<MaxFragmentLocalParameters>4096</MaxFragmentLocalParameters>
<MaxProgramMatrixStackDepth>4</MaxProgramMatrixStackDepth>
<MaxProgramNativeALUInstructions>1024</MaxProgramNativeALUInstructions>
<MaxFragmentNativeAttribs>12</MaxFragmentNativeAttribs>
<MaxFragmentNativeParameters>1024</MaxFragmentNativeParameters>
<MaxFragmentNativeTemporaries>256</MaxFragmentNativeTemporaries>
<MaxProgramNativeTexIndirections>1024</MaxProgramNativeTexIndirections>
<MaxProgramNativeTexInstructions>1024</MaxProgramNativeTexInstructions>
<MaxFragmentNativeInstructions>1024</MaxFragmentNativeInstructions>
<MaxFragmentParameters>64</MaxFragmentParameters>
<MaxFragmentTemporaries>256</MaxFragmentTemporaries>
<MaxFragmentAdressRegisters>0</MaxFragmentAdressRegisters>
<MaxFragmentNativeAddressRegisters>0</MaxFragmentNativeAddressRegisters>
<MaxProgramTexIndirections>16384</MaxProgramTexIndirections>
<MaxProgramTexInstructions>16384</MaxProgramTexInstructions>
<MaxTextureCoords>8</MaxTextureCoords>
<MaxTextureImageUnits>16</MaxTextureImageUnits>
</FragmentProgram><VertexShader><MaxVertexUniformComp>16384</MaxVertexUniformComp>
<MaxVaryingFloats>64</MaxVaryingFloats>
<MaxCombinedImageUnits>8</MaxCombinedImageUnits>
<MaxVertexTextureImageUnits>16</MaxVertexTextureImageUnits>
</VertexShader><FragmentShader><MaxFragmentUniformComp>16384</MaxFragmentUniformComp>
</FragmentShader><ATI></ATI><nVidia><NVMaxTextureRectangleSize>4096</NVMaxTextureRectangleSize></nVidia></Extensions_Specs></Capabilities><PixelFormats><p id="1" color_bits="32" depth_bits="32" stencil_bits="8" accum_bits="0" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="True" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0"  /></PixelFormats>
<Resolutions>
<Mode index="0" width="800" height="600" depth="8" rate="60"/>
<Mode index="1" width="800" height="600" depth="16" rate="60"/>
<Mode index="2" width="800" height="600" depth="24" rate="60"/>
<Mode index="3" width="800" height="600" depth="32" rate="60"/>
<Mode index="4" width="640" height="480" depth="8" rate="60"/>
<Mode index="5" width="640" height="480" depth="16" rate="60"/>
<Mode index="6" width="640" height="480" depth="24" rate="60"/>
<Mode index="7" width="640" height="480" depth="32" rate="60"/>
<Mode index="8" width="1366" height="700" depth="32" rate="60"/>
<Mode index="9" width="800" height="600" depth="32" rate="60"/>
<Mode index="10" width="640" height="480" depth="4" rate="1"/>
<Mode index="11" width="800" height="600" depth="4" rate="1"/>
</Resolutions>
</GLView>
