=================================================== GPU Caps Viewer v1.18.1 http://www.ozone3d.net/gpu_caps_viewer/ =================================================== ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz - CPU Core Speed: 2691 MHz - CPU logical cores: 8 - Family: 6 - Model: 10 - Stepping: 9 - Physical Memory Size: 16384 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 2 - GPU 1 - Name: Intel HD Graphics 4000 (M) - GPU codename: IvyBridge(GT2) - Device ID: 8086- 166 - Subdevice ID: 1028- 53E - Shader cores: 16 - Driver: 8.15.10.2712 (3-26-2012) - GL:ig7icd64.dll - GPU 2 - Name: Quadro K1000M - GPU codename: unknown - Device ID: 10DE- FFC - Subdevice ID: 1028-153E - Driver: 8.15.10.2712 (R311.10) - Branch: r310_00-268 - Bus Id: 1 - Shader cores: 192 - BIOS version: 80.07.52.00.19 - Memory size: 2048MB - Memory type: DDR3 - Memory bus width: 128-bit - PState 0 - GPU clock: 405 MHz, memory: 900 MHz, VDDC: 0.918V - PState 8 - GPU clock: 405 MHz, memory: 405 MHz, VDDC: 0.837V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: Quadro K1000M/PCIe/SSE2 - OpenGL Version: 4.3.0 - GLSL (OpenGL Shading Language) Version: 4.30 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 63.4 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - MSAA: 64X - OpenGL Extensions: 333 extensions (GL=303 and WGL=30)