Custom Query (16363 matches)
Results (2329 - 2331 of 16363)
| Ticket | Resolution | Summary | Owner | Reporter |
|---|---|---|---|---|
| #4940 | fixed | Crash installing Win2008 (cRefs == PGMPOOL_TD_CREFS_PHYSEXT guru) -> fixed in SVN/3.1.6 | ||
| Description |
VM crashed during installation of Windows 2008 |
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| #12897 | fixed | Crash machine | ||
| Description |
Hello, When i runned opengl's application into guest machine, then crash machine (avorted session). I join my log. My guest machine contain two screens. Host machine : Ubuntu 12.04 |
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| #10238 | obsolete | Crash of Direct3D game with vboxoglcrutil.dll in XP guest | ||
| Description |
Hello: I'm experiencing issues running Everquest II in VirtualBox 4.1.8, on a Linux 32-bit host (Fedora 16) that has the proprietary NVidia driver installed and running. The guest OS is Win XP 32-bit. I have followed the steps to enable 3D support for the virtual graphics adapter in the machine settings, and installed the VirtualBox Guest Additions in the XP guest, in safe mode. I've also installed DirectX 9.0c in the XP guest, and have verified that the tests for Direct3D for DirectX8 and DirectX9 work using the dxdiag.exe utility (even though VirtualBox pops up before each DirectX test and says that the guest is using 16-bit color, I have verified that XP is set to 32-bit color). Everquest II installs and runs, and during the splash screen runs through a few steps but crashes at the step "Adding character to game world" before the game opens completely. The error in the XP event log is: Faulting application everquest2.exe, version 1.0.0.1, faulting module vboxoglcrutil.dll, version 4.1.8.0, fault address 0x00005e98. I'm able to close the crash error and everything else is fine in VirtualBox. I have attached the VirtualBox log file. I originally posted this in the forums and was told to submit this as a possible bug. |
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