Custom Query (16363 matches)
Results (1162 - 1164 of 16363)
| Ticket | Resolution | Summary | Owner | Reporter |
|---|---|---|---|---|
| #10025 | duplicate | [VIDEO GAME] Elasto Mania is quite unresponsive and has low frame rate | ||
| Description |
Host OS: Ubuntu 32 bits (Oneiric; 11.10); Guest OS: Windows XP 32 bits (latest service pack); Experimental 3D-acceleration drivers have been installed, and then set to "enabled" in the VirtualBox machine video settings. The game is started in a 4:3 resolution, although twice as large in each axis than the original 640x480 resolution. Upon playing the game at resolutions higher than 640x480 -- even though the latter resolution also suffers from the issue, however to a lesser degree -- the frame rate significantly diminishes, and the game becomes less and less responsive. The default options are used (see attached "settings" picture). Disabling vertical synchronization seems not to have much effect towards a solving of this issue. The computer hardware I am on is quite "reasonable" in its power value (the GPU being a little less powerful than the CPU, though), and Elasto Mania is the only game I have tested over here that suffers from such a low-frame-rate problem under VirtualBox virtualization. I know the drivers are experimental, but I thought it might be appropriate for a bug ticket to be filed against this issue. |
|||
| #10041 | obsolete | [3D acceleration] PlayStation-emulator graphics plugin will not initialize | ||
| Description |
Using a plugins-based PlayStation emulator such as PCSX and ePSXe, "Pete's OpenGL2 PSX GPU" (http://www.pbernert.com/html/gpu.htm#OGL2) will not initialize. An ISO or a disc is needed in order for this to be testes. Three error messages are returned upon graphics-plugin initialization:
EDIT: switching the rendering mode from "render to pbuffer" to "use framebuffer object" seems to fix the issue. Just a quick question: is it thinkable that, someday in the future, the VirtualBox (Linux) drivers will handle the above-needed OpenGL extensions? Or, will they theoretically never will be handled? Just out of curiosity. At least, the problem can be easily corrected following the rendering-mode switch outlined above. |
|||
| #10080 | wontfix | [3D Acceleration] Nestopia VSYNC game-emulation issues | ||
| Description |
The problem at least happens using the latest Nestopia (v1.40). When the "synchronize to refresh rate" (vertical synchronization; V-SYNC) option is ticked, the emulation runs at a rhythm hard to follow, both in terms of video and of audio. N.B.: the latest 3D-acceleration guest-additions drivers were both installed and enabled. |
|||

