VirtualBox

Ticket #7798: crlog.txt

File crlog.txt, 164.9 KB (added by Leonid Korokh, 14 years ago)

VS2010 startup CR log

Line 
1[0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://host:0", port=7000, mtu=1024, broker=0 )
2[0xc30] OpenGL Debug: Connecting to host on port 0, with protocol vboxhgcm
3[0xc30] OpenGL Debug: HGCM connect was successful: client id =0x15
4
5[0xc30] OpenGL Debug: Done connecting to vboxhgcm://host:0 (swapping=0)
6[0xc30] OpenGL Debug: SPU 1/2: (0) "feedback"
7[0xc30] OpenGL Debug: SPU 2/2: (1) "pack"
8[0xc30] OpenGL Debug: Initializing error SPU
9[0xc30] OpenGL Debug: Initializing pack SPU
10[0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 )
11[0xc30] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm
12[0xc30] OpenGL Debug: HGCM connect was successful: client id =0x16
13
14[0xc30] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0)
15[0xc30] OpenGL Debug: Buffer pool 02B709B8 was empty; allocating new 5242900 byte buffer.
16[0xc30] OpenGL Debug: Using system malloc
17
18[0xc30] OpenGL Debug: Initializing error SPU
19[0xc30] OpenGL Debug: Initializing passthrough SPU
20[0xc30] OpenGL Debug: Initializing feedback SPU
21[0xc30] OpenGL Debug: Looking for the system's OpenGL library...
22[0xc30] OpenGL Debug: Found it in default path.
23[0xc30] OpenGL Debug: glLoader: NULL function glCopyTexSubImage3D
24[0xc30] OpenGL Debug: glLoader: NULL function glDrawRangeElements
25[0xc30] OpenGL Debug: glLoader: NULL function glTexImage3D
26[0xc30] OpenGL Debug: glLoader: NULL function glTexSubImage3D
27[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
28
29[0xc30] OpenGL Debug: stubSPUSafeTearDown
30[0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://host:0", port=7000, mtu=1024, broker=0 )
31[0xc30] OpenGL Debug: Connecting to host on port 0, with protocol vboxhgcm
32[0xc30] OpenGL Debug: HGCM connect was successful: client id =0x17
33
34[0xc30] OpenGL Debug: Done connecting to vboxhgcm://host:0 (swapping=0)
35[0xc30] OpenGL Debug: SPU 1/2: (0) "feedback"
36[0xc30] OpenGL Debug: SPU 2/2: (1) "pack"
37[0xc30] OpenGL Debug: Initializing error SPU
38[0xc30] OpenGL Debug: Initializing pack SPU
39[0xc30] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 )
40[0xc30] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm
41[0xc30] OpenGL Debug: HGCM connect was successful: client id =0x18
42
43[0xc30] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0)
44[0xc30] OpenGL Debug: Buffer pool 070BE160 was empty; allocating new 5242900 byte buffer.
45[0xc30] OpenGL Debug: Using system malloc
46
47[0xc30] OpenGL Debug: OpenGL Warning: State tracker is being re-initialized..
48
49[0xc30] OpenGL Debug: Initializing error SPU
50[0xc30] OpenGL Debug: Initializing passthrough SPU
51[0xc30] OpenGL Debug: Initializing feedback SPU
52[0xc30] OpenGL Debug: OpenGL Warning: State tracker is being re-initialized..
53
54[0xc30] OpenGL Debug: Looking for the system's OpenGL library...
55[0xc30] OpenGL Debug: Found it in default path.
56[0xc30] OpenGL Debug: glLoader: NULL function glCopyTexSubImage3D
57[0xc30] OpenGL Debug: glLoader: NULL function glDrawRangeElements
58[0xc30] OpenGL Debug: glLoader: NULL function glTexImage3D
59[0xc30] OpenGL Debug: glLoader: NULL function glTexSubImage3D
60[0xc30] OpenGL Debug: DrvValidateVersion 1 -> TRUE
61
62[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
63[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
64[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
65[0xc30] OpenGL Debug: Buffer pool 070BE160 was empty; allocating new 5242900 byte buffer.
66[0xc30] OpenGL Debug: Using system malloc
67
68[0xc30] OpenGL Debug: Dispatched: WindowShow(1524, 1)
69[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
70[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
71
72[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
73[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
74[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
75[0xc30] OpenGL Debug: Dispatched: WindowShow(1525, 1)
76[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
77[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
78
79[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
80[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
81[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
82[0xc30] OpenGL Debug: Dispatched: WindowShow(1526, 1)
83[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
84[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
85
86[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
87[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
88[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
89[0xc30] OpenGL Debug: Dispatched: WindowShow(1527, 1)
90[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
91[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
92
93[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
94[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
95[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
96[0xc30] OpenGL Debug: Dispatched: WindowShow(1528, 1)
97[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
98[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
99
100[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
101[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
102[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
103[0xc30] OpenGL Debug: Dispatched: WindowShow(1529, 1)
104[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
105[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
106
107[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
108[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
109[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
110[0xc30] OpenGL Debug: Dispatched: WindowShow(1530, 1)
111[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
112[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
113
114[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
115[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
116[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
117[0xc30] OpenGL Debug: Dispatched: WindowShow(1531, 1)
118[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
119[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
120
121[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
122[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
123[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
124[0xc30] OpenGL Debug: Dispatched: WindowShow(1532, 1)
125[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
126[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
127
128[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
129[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
130[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
131[0xc30] OpenGL Debug: Dispatched: WindowShow(1533, 1)
132[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
133[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
134
135[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
136[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
137[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
138[0xc30] OpenGL Debug: Dispatched: WindowShow(1534, 1)
139[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
140[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
141
142[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
143[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
144[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
145[0xc30] OpenGL Debug: Dispatched: WindowShow(1535, 1)
146[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
147[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
148
149[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
150[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
151[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
152[0xc30] OpenGL Debug: Dispatched: WindowShow(1536, 1)
153[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
154[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
155
156[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
157[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
158[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
159[0xc30] OpenGL Debug: Dispatched: WindowShow(1537, 1)
160[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
161[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
162
163[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
164[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
165[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
166[0xc30] OpenGL Debug: Dispatched: WindowShow(1538, 1)
167[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
168[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
169
170[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
171[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
172[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
173[0xc30] OpenGL Debug: Dispatched: WindowShow(1539, 1)
174[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
175[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
176
177[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
178[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
179[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
180[0xc30] OpenGL Debug: Dispatched: WindowShow(1540, 1)
181[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
182[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
183
184[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
185[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
186[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
187[0xc30] OpenGL Debug: Dispatched: WindowShow(1541, 1)
188[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
189[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
190
191[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
192[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
193[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
194[0xc30] OpenGL Debug: Dispatched: WindowShow(1542, 1)
195[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
196[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
197
198[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
199[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
200[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
201[0xc30] OpenGL Debug: Dispatched: WindowShow(1543, 1)
202[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
203[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
204
205[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
206[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
207[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
208[0xc30] OpenGL Debug: Dispatched: WindowShow(1544, 1)
209[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
210[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
211
212[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
213[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
214[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
215[0xc30] OpenGL Debug: Dispatched: WindowShow(1545, 1)
216[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
217[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
218
219[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
220[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
221[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
222[0xc30] OpenGL Debug: Dispatched: WindowShow(1546, 1)
223[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
224[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
225
226[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
227[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
228[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
229[0xc30] OpenGL Debug: Dispatched: WindowShow(1547, 1)
230[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
231[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
232
233[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
234[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
235[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
236[0xc30] OpenGL Debug: Dispatched: WindowShow(1548, 1)
237[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
238[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
239
240[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
241[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
242[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
243[0xc30] OpenGL Debug: Dispatched: WindowShow(1549, 1)
244[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
245[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
246
247[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
248[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
249[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
250[0xc30] OpenGL Debug: Dispatched: WindowShow(1550, 1)
251[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
252[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
253
254[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
255[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
256[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
257[0xc30] OpenGL Debug: Dispatched: WindowShow(1551, 1)
258[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
259[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
260
261[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
262[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
263[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
264[0xc30] OpenGL Debug: Dispatched: WindowShow(1552, 1)
265[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
266[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
267
268[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
269[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
270[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
271[0xc30] OpenGL Debug: Dispatched: WindowShow(1553, 1)
272[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
273[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
274
275[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
276[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
277[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
278[0xc30] OpenGL Debug: Dispatched: WindowShow(1554, 1)
279[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
280[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
281
282[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
283[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
284[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
285[0xc30] OpenGL Debug: Dispatched: WindowShow(1555, 1)
286[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
287[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
288
289[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
290[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
291[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
292[0xc30] OpenGL Debug: Dispatched: WindowShow(1556, 1)
293[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
294[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
295
296[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
297[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
298[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
299[0xc30] OpenGL Debug: Dispatched: WindowShow(1557, 1)
300[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
301[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
302
303[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
304[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
305[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
306[0xc30] OpenGL Debug: Dispatched: WindowShow(1558, 1)
307[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
308[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
309
310[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
311[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
312[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
313[0xc30] OpenGL Debug: Dispatched: WindowShow(1559, 1)
314[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
315[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
316
317[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
318[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
319[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
320[0xc30] OpenGL Debug: Dispatched: WindowShow(1560, 1)
321[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
322[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
323
324[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
325[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
326[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
327[0xc30] OpenGL Debug: Dispatched: WindowShow(1561, 1)
328[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
329[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
330
331[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
332[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
333[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
334[0xc30] OpenGL Debug: Dispatched: WindowShow(1562, 1)
335[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
336[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
337
338[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
339[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
340[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
341[0xc30] OpenGL Debug: Dispatched: WindowShow(1563, 1)
342[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
343[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
344
345[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
346[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
347[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
348[0xc30] OpenGL Debug: Dispatched: WindowShow(1564, 1)
349[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
350[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
351
352[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
353[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
354[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
355[0xc30] OpenGL Debug: Dispatched: WindowShow(1565, 1)
356[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
357[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
358
359[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
360[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
361[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
362[0xc30] OpenGL Debug: Dispatched: WindowShow(1566, 1)
363[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
364[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
365
366[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
367[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
368[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
369[0xc30] OpenGL Debug: Dispatched: WindowShow(1567, 1)
370[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
371[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
372
373[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
374[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
375[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
376[0xc30] OpenGL Debug: Dispatched: WindowShow(1568, 1)
377[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
378[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
379
380[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
381[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
382[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
383[0xc30] OpenGL Debug: Dispatched: WindowShow(1569, 1)
384[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
385[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
386
387[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
388[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
389[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
390[0xc30] OpenGL Debug: Dispatched: WindowShow(1570, 1)
391[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
392[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
393
394[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
395[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
396[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
397[0xc30] OpenGL Debug: Dispatched: WindowShow(1571, 1)
398[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
399[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
400
401[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
402[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
403[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
404[0xc30] OpenGL Debug: Dispatched: WindowShow(1572, 1)
405[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
406[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
407
408[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
409[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
410[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
411[0xc30] OpenGL Debug: Dispatched: WindowShow(1573, 1)
412[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
413[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
414
415[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
416[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
417[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
418[0xc30] OpenGL Debug: Dispatched: WindowShow(1574, 1)
419[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
420[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
421
422[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
423[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
424[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
425[0xc30] OpenGL Debug: Dispatched: WindowShow(1575, 1)
426[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
427[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
428
429[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
430[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
431[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
432[0xc30] OpenGL Debug: Dispatched: WindowShow(1576, 1)
433[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
434[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
435
436[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
437[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
438[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
439[0xc30] OpenGL Debug: Dispatched: WindowShow(1577, 1)
440[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
441[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
442
443[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
444[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
445[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
446[0xc30] OpenGL Debug: Dispatched: WindowShow(1578, 1)
447[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
448[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
449
450[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
451[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
452[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
453[0xc30] OpenGL Debug: Dispatched: WindowShow(1579, 1)
454[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
455[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
456
457[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
458[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
459[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
460[0xc30] OpenGL Debug: Dispatched: WindowShow(1580, 1)
461[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
462[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
463
464[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
465[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
466[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
467[0xc30] OpenGL Debug: Dispatched: WindowShow(1581, 1)
468[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
469[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
470
471[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
472[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
473[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
474[0xc30] OpenGL Debug: Dispatched: WindowShow(1582, 1)
475[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
476[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
477
478[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
479[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
480[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
481[0xc30] OpenGL Debug: Dispatched: WindowShow(1583, 1)
482[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
483[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
484
485[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
486[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
487[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
488[0xc30] OpenGL Debug: Dispatched: WindowShow(1584, 1)
489[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
490[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
491
492[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
493[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
494[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
495[0xc30] OpenGL Debug: Dispatched: WindowShow(1585, 1)
496[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
497[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
498
499[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
500[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
501[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
502[0xc30] OpenGL Debug: Dispatched: WindowShow(1586, 1)
503[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
504[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
505
506[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
507[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
508[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
509[0xc30] OpenGL Debug: Dispatched: WindowShow(1587, 1)
510[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
511[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
512
513[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
514[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
515[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
516[0xc30] OpenGL Debug: Dispatched: WindowShow(1588, 1)
517[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
518[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
519
520[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
521[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
522[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
523[0xc30] OpenGL Debug: Dispatched: WindowShow(1589, 1)
524[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
525[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
526
527[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
528[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
529[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
530[0xc30] OpenGL Debug: Dispatched: WindowShow(1590, 1)
531[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
532[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
533
534[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
535[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
536[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
537[0xc30] OpenGL Debug: Dispatched: WindowShow(1591, 1)
538[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
539[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
540
541[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
542[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
543[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
544[0xc30] OpenGL Debug: Dispatched: WindowShow(1592, 1)
545[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
546[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
547
548[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
549[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
550[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
551[0xc30] OpenGL Debug: Dispatched: WindowShow(1593, 1)
552[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
553[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
554
555[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
556[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
557[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
558[0xc30] OpenGL Debug: Dispatched: WindowShow(1594, 1)
559[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
560[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
561
562[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
563[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
564[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
565[0xc30] OpenGL Debug: Dispatched: WindowShow(1595, 1)
566[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
567[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
568
569[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
570[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
571[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
572[0xc30] OpenGL Debug: Dispatched: WindowShow(1596, 1)
573[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
574[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
575
576[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
577[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
578[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
579[0xc30] OpenGL Debug: Dispatched: WindowShow(1597, 1)
580[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
581[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
582
583[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
584[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
585[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
586[0xc30] OpenGL Debug: Dispatched: WindowShow(1598, 1)
587[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
588[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
589
590[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
591[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
592[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
593[0xc30] OpenGL Debug: Dispatched: WindowShow(1599, 1)
594[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
595[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
596
597[0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called.
598[0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called.
599[0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called.
600[0xc30] OpenGL Debug: Dispatched: WindowShow(1600, 1)
601[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
602[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
603
604[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
605[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
606[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
607[0xc30] OpenGL Debug: Dispatched: WindowShow(1601, 1)
608[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
609[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
610
611[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
612[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
613[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
614[0xc30] OpenGL Debug: Dispatched: WindowShow(1602, 1)
615[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
616[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
617
618[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
619[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
620[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
621[0xc30] OpenGL Debug: Dispatched: WindowShow(1603, 1)
622[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
623[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
624
625[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
626[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
627[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
628[0xc30] OpenGL Debug: Dispatched: WindowShow(1604, 1)
629[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
630[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
631
632[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
633[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
634[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
635[0xc30] OpenGL Debug: Dispatched: WindowShow(1605, 1)
636[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
637[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
638
639[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
640[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
641[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
642[0xc30] OpenGL Debug: Dispatched: WindowShow(1606, 1)
643[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
644[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
645
646[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
647[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
648[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
649[0xc30] OpenGL Debug: Dispatched: WindowShow(1607, 1)
650[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
651[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
652
653[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
654[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
655[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
656[0xc30] OpenGL Debug: Dispatched: WindowShow(1608, 1)
657[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
658[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
659
660[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
661[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
662[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
663[0xc30] OpenGL Debug: Dispatched: WindowShow(1609, 1)
664[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
665[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
666
667[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
668[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
669[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
670[0xc30] OpenGL Debug: Dispatched: WindowShow(1610, 1)
671[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
672[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
673
674[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
675[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
676[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
677[0xc30] OpenGL Debug: Dispatched: WindowShow(1611, 1)
678[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
679[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
680
681[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
682[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
683[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
684[0xc30] OpenGL Debug: Dispatched: WindowShow(1612, 1)
685[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
686[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
687
688[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
689[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
690[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
691[0xc30] OpenGL Debug: Dispatched: WindowShow(1613, 1)
692[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
693[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
694
695[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
696[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
697[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
698[0xc30] OpenGL Debug: Dispatched: WindowShow(1614, 1)
699[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
700[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
701
702[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
703[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
704[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
705[0xc30] OpenGL Debug: Dispatched: WindowShow(1615, 1)
706[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
707[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
708
709[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
710[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
711[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
712[0xc30] OpenGL Debug: Dispatched: WindowShow(1616, 1)
713[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
714[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
715
716[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
717[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
718[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
719[0xc30] OpenGL Debug: Dispatched: WindowShow(1617, 1)
720[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
721[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
722
723[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
724[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
725[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
726[0xc30] OpenGL Debug: Dispatched: WindowShow(1618, 1)
727[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
728[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
729
730[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
731[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
732[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
733[0xc30] OpenGL Debug: Dispatched: WindowShow(1619, 1)
734[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
735[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
736
737[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
738[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
739[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
740[0xc30] OpenGL Debug: Dispatched: WindowShow(1620, 1)
741[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
742[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
743
744[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
745[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
746[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
747[0xc30] OpenGL Debug: Dispatched: WindowShow(1621, 1)
748[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
749[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
750
751[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
752[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
753[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
754[0xc30] OpenGL Debug: Dispatched: WindowShow(1622, 1)
755[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
756[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
757
758[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
759[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
760[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
761[0xc30] OpenGL Debug: Dispatched: WindowShow(1623, 1)
762[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
763[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
764
765[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
766[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
767[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
768[0xc30] OpenGL Debug: Dispatched: WindowShow(1624, 1)
769[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
770[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
771
772[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
773[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
774[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
775[0xc30] OpenGL Debug: Dispatched: WindowShow(1625, 1)
776[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
777[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
778
779[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
780[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
781[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
782[0xc30] OpenGL Debug: Dispatched: WindowShow(1626, 1)
783[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
784[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
785
786[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
787[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
788[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
789[0xc30] OpenGL Debug: Dispatched: WindowShow(1627, 1)
790[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
791[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
792
793[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
794[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
795[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
796[0xc30] OpenGL Debug: Dispatched: WindowShow(1628, 1)
797[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
798[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
799
800[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
801[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
802[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
803[0xc30] OpenGL Debug: Dispatched: WindowShow(1629, 1)
804[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
805[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
806
807[0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called.
808[0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called.
809[0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called.
810[0xc30] OpenGL Debug: Dispatched: WindowShow(1630, 1)
811[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
812[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
813
814[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
815[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
816[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
817[0xc30] OpenGL Debug: Dispatched: WindowShow(1631, 1)
818[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
819[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
820
821[0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called.
822[0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called.
823[0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called.
824[0xc30] OpenGL Debug: Dispatched: WindowShow(1632, 1)
825[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
826[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
827
828[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
829[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
830[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
831[0xc30] OpenGL Debug: Dispatched: WindowShow(1633, 1)
832[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
833[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
834
835[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
836[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
837[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
838[0xc30] OpenGL Debug: Dispatched: WindowShow(1634, 1)
839[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
840[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
841
842[0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called.
843[0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called.
844[0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called.
845[0xc30] OpenGL Debug: Dispatched: WindowShow(1635, 1)
846[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
847[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
848
849[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
850[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
851[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
852[0xc30] OpenGL Debug: Dispatched: WindowShow(1636, 1)
853[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
854[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
855
856[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
857[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
858[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
859[0xc30] OpenGL Debug: Dispatched: WindowShow(1637, 1)
860[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
861[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
862
863[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
864[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
865[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
866[0xc30] OpenGL Debug: Dispatched: WindowShow(1638, 1)
867[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
868[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
869
870[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
871[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
872[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
873[0xc30] OpenGL Debug: Dispatched: WindowShow(1639, 1)
874[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
875[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
876
877[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
878[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
879[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
880[0xc30] OpenGL Debug: Dispatched: WindowShow(1640, 1)
881[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
882[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
883
884[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
885[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
886[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
887[0xc30] OpenGL Debug: Dispatched: WindowShow(1641, 1)
888[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
889[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
890
891[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
892[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
893[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
894[0xc30] OpenGL Debug: Dispatched: WindowShow(1642, 1)
895[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
896[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
897
898[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
899[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
900[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
901[0xc30] OpenGL Debug: Dispatched: WindowShow(1643, 1)
902[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
903[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
904
905[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
906[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
907[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
908[0xc30] OpenGL Debug: Dispatched: WindowShow(1644, 1)
909[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
910[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
911
912[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
913[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
914[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
915[0xc30] OpenGL Debug: Dispatched: WindowShow(1645, 1)
916[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
917[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
918
919[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
920[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
921[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
922[0xc30] OpenGL Debug: Dispatched: WindowShow(1646, 1)
923[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
924[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
925
926[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
927[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
928[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
929[0xc30] OpenGL Debug: Dispatched: WindowShow(1647, 1)
930[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
931[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
932
933[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
934[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
935[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
936[0xc30] OpenGL Debug: Dispatched: WindowShow(1648, 1)
937[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
938[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
939
940[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
941[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
942[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
943[0xc30] OpenGL Debug: Dispatched: WindowShow(1649, 1)
944[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
945[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
946
947[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
948[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
949[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
950[0xc30] OpenGL Debug: Dispatched: WindowShow(1650, 1)
951[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
952[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
953
954[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
955[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
956[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
957[0xc30] OpenGL Debug: Dispatched: WindowShow(1651, 1)
958[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
959[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
960
961[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
962[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
963[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
964[0xc30] OpenGL Debug: Dispatched: WindowShow(1652, 1)
965[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
966[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
967
968[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
969[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
970[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
971[0xc30] OpenGL Debug: Dispatched: WindowShow(1653, 1)
972[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
973[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
974
975[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
976[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
977[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
978[0xc30] OpenGL Debug: Dispatched: WindowShow(1654, 1)
979[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
980[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
981
982[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
983[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
984[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
985[0xc30] OpenGL Debug: Dispatched: WindowShow(1655, 1)
986[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
987[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
988
989[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
990[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
991[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
992[0xc30] OpenGL Debug: Dispatched: WindowShow(1656, 1)
993[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
994[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
995
996[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
997[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
998[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
999[0xc30] OpenGL Debug: Dispatched: WindowShow(1657, 1)
1000[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1001[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1002
1003[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1004[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1005[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1006[0xc30] OpenGL Debug: Dispatched: WindowShow(1658, 1)
1007[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1008[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1009
1010[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1011[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1012[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1013[0xc30] OpenGL Debug: Dispatched: WindowShow(1659, 1)
1014[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1015[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1016
1017[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1018[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1019[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1020[0xc30] OpenGL Debug: Dispatched: WindowShow(1660, 1)
1021[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1022[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1023
1024[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1025[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1026[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1027[0xc30] OpenGL Debug: Dispatched: WindowShow(1661, 1)
1028[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1029[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1030
1031[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1032[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1033[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1034[0xc30] OpenGL Debug: Dispatched: WindowShow(1662, 1)
1035[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1036[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1037
1038[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1039[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1040[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1041[0xc30] OpenGL Debug: Dispatched: WindowShow(1663, 1)
1042[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1043[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1044
1045[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1046[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1047[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1048[0xc30] OpenGL Debug: Dispatched: WindowShow(1664, 1)
1049[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1050[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1051
1052[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1053[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1054[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1055[0xc30] OpenGL Debug: Dispatched: WindowShow(1665, 1)
1056[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1057[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1058
1059[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1060[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1061[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1062[0xc30] OpenGL Debug: Dispatched: WindowShow(1666, 1)
1063[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1064[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1065
1066[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1067[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1068[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1069[0xc30] OpenGL Debug: Dispatched: WindowShow(1667, 1)
1070[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1071[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1072
1073[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1074[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1075[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1076[0xc30] OpenGL Debug: Dispatched: WindowShow(1668, 1)
1077[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1078[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1079
1080[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1081[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1082[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1083[0xc30] OpenGL Debug: Dispatched: WindowShow(1669, 1)
1084[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1085[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1086
1087[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1088[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1089[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1090[0xc30] OpenGL Debug: Dispatched: WindowShow(1670, 1)
1091[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1092[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1093
1094[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1095[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1096[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1097[0xc30] OpenGL Debug: Dispatched: WindowShow(1671, 1)
1098[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1099[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1100
1101[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1102[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1103[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1104[0xc30] OpenGL Debug: Dispatched: WindowShow(1672, 1)
1105[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1106[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1107
1108[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1109[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1110[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1111[0xc30] OpenGL Debug: Dispatched: WindowShow(1673, 1)
1112[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1113[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1114
1115[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1116[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1117[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1118[0xc30] OpenGL Debug: Dispatched: WindowShow(1674, 1)
1119[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1120[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1121
1122[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1123[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1124[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1125[0xc30] OpenGL Debug: Dispatched: WindowShow(1675, 1)
1126[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1127[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1128
1129[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1130[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1131[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1132[0xc30] OpenGL Debug: Dispatched: WindowShow(1676, 1)
1133[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1134[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1135
1136[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1137[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1138[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1139[0xc30] OpenGL Debug: Dispatched: WindowShow(1677, 1)
1140[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1141[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1142
1143[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1144[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1145[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1146[0xc30] OpenGL Debug: Dispatched: WindowShow(1678, 1)
1147[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1148[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1149
1150[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1151[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1152[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1153[0xc30] OpenGL Debug: Dispatched: WindowShow(1679, 1)
1154[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1155[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1156
1157[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1158[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1159[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1160[0xc30] OpenGL Debug: Dispatched: WindowShow(1680, 1)
1161[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1162[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1163
1164[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1165[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1166[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1167[0xc30] OpenGL Debug: Dispatched: WindowShow(1681, 1)
1168[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1169[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1170
1171[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1172[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1173[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1174[0xc30] OpenGL Debug: Dispatched: WindowShow(1682, 1)
1175[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1176[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1177
1178[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1179[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1180[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1181[0xc30] OpenGL Debug: Dispatched: WindowShow(1683, 1)
1182[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1183[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1184
1185[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1186[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1187[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1188[0xc30] OpenGL Debug: Dispatched: WindowShow(1684, 1)
1189[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1190[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1191
1192[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1193[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1194[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1195[0xc30] OpenGL Debug: Dispatched: WindowShow(1685, 1)
1196[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1197[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1198
1199[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1200[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1201[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1202[0xc30] OpenGL Debug: Dispatched: WindowShow(1686, 1)
1203[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1204[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1205
1206[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1207[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1208[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1209[0xc30] OpenGL Debug: Dispatched: WindowShow(1687, 1)
1210[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1211[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1212
1213[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1214[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1215[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1216[0xc30] OpenGL Debug: Dispatched: WindowShow(1688, 1)
1217[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1218[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1219
1220[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1221[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1222[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1223[0xc30] OpenGL Debug: Dispatched: WindowShow(1689, 1)
1224[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1225[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1226
1227[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1228[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1229[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1230[0xc30] OpenGL Debug: Dispatched: WindowShow(1690, 1)
1231[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1232[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1233
1234[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1235[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1236[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1237[0xc30] OpenGL Debug: Dispatched: WindowShow(1691, 1)
1238[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1239[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1240
1241[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1242[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1243[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1244[0xc30] OpenGL Debug: Dispatched: WindowShow(1692, 1)
1245[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1246[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1247
1248[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1249[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1250[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1251[0xc30] OpenGL Debug: Dispatched: WindowShow(1693, 1)
1252[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1253[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1254
1255[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1256[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1257[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1258[0xc30] OpenGL Debug: Dispatched: WindowShow(1694, 1)
1259[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1260[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1261
1262[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1263[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1264[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1265[0xc30] OpenGL Debug: Dispatched: WindowShow(1695, 1)
1266[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1267[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1268
1269[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1270[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1271[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1272[0xc30] OpenGL Debug: Dispatched: WindowShow(1696, 1)
1273[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1274[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1275
1276[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1277[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1278[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1279[0xc30] OpenGL Debug: Dispatched: WindowShow(1697, 1)
1280[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1281[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1282
1283[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1284[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1285[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1286[0xc30] OpenGL Debug: Dispatched: WindowShow(1698, 1)
1287[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1288[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1289
1290[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1291[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1292[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1293[0xc30] OpenGL Debug: Dispatched: WindowShow(1699, 1)
1294[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1295[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1296
1297[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1298[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1299[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1300[0xc30] OpenGL Debug: Dispatched: WindowShow(1700, 1)
1301[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1302[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1303
1304[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1305[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1306[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1307[0xc30] OpenGL Debug: Dispatched: WindowShow(1701, 1)
1308[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1309[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1310
1311[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1312[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1313[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1314[0xc30] OpenGL Debug: Dispatched: WindowShow(1702, 1)
1315[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1316[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1317
1318[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1319[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1320[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1321[0xc30] OpenGL Debug: Dispatched: WindowShow(1703, 1)
1322[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1323[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1324
1325[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1326[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1327[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1328[0xc30] OpenGL Debug: Dispatched: WindowShow(1704, 1)
1329[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1330[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1331
1332[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1333[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1334[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1335[0xc30] OpenGL Debug: Dispatched: WindowShow(1705, 1)
1336[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1337[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1338
1339[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1340[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1341[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1342[0xc30] OpenGL Debug: Dispatched: WindowShow(1706, 1)
1343[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1344[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1345
1346[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1347[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1348[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1349[0xc30] OpenGL Debug: Dispatched: WindowShow(1707, 1)
1350[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1351[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1352
1353[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1354[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1355[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1356[0xc30] OpenGL Debug: Dispatched: WindowShow(1708, 1)
1357[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1358[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1359
1360[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1361[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1362[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1363[0xc30] OpenGL Debug: Dispatched: WindowShow(1709, 1)
1364[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1365[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1366
1367[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1368[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1369[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1370[0xc30] OpenGL Debug: Dispatched: WindowShow(1710, 1)
1371[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1372[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1373
1374[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1375[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1376[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1377[0xc30] OpenGL Debug: Dispatched: WindowShow(1711, 1)
1378[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1379[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1380
1381[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1382[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1383[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1384[0xc30] OpenGL Debug: Dispatched: WindowShow(1712, 1)
1385[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1386[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1387
1388[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1389[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1390[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1391[0xc30] OpenGL Debug: Dispatched: WindowShow(1713, 1)
1392[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1393[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1394
1395[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1396[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1397[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1398[0xc30] OpenGL Debug: Dispatched: WindowShow(1714, 1)
1399[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1400[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1401
1402[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1403[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1404[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1405[0xc30] OpenGL Debug: Dispatched: WindowShow(1715, 1)
1406[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1407[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1408
1409[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1410[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1411[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1412[0xc30] OpenGL Debug: Dispatched: WindowShow(1716, 1)
1413[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1414[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1415
1416[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1417[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1418[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1419[0xc30] OpenGL Debug: Dispatched: WindowShow(1717, 1)
1420[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1421[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1422
1423[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1424[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1425[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1426[0xc30] OpenGL Debug: Dispatched: WindowShow(1718, 1)
1427[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1428[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1429
1430[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1431[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1432[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1433[0xc30] OpenGL Debug: Dispatched: WindowShow(1719, 1)
1434[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1435[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1436
1437[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1438[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1439[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1440[0xc30] OpenGL Debug: Dispatched: WindowShow(1720, 1)
1441[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1442[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1443
1444[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1445[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1446[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1447[0xc30] OpenGL Debug: Dispatched: WindowShow(1721, 1)
1448[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1449[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1450
1451[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1452[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1453[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1454[0xc30] OpenGL Debug: Dispatched: WindowShow(1722, 1)
1455[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1456[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1457
1458[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1459[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1460[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1461[0xc30] OpenGL Debug: Dispatched: WindowShow(1723, 1)
1462[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1463[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1464
1465[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1466[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1467[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1468[0xc30] OpenGL Debug: Dispatched: WindowShow(1724, 1)
1469[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1470[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1471
1472[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1473[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1474[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1475[0xc30] OpenGL Debug: Dispatched: WindowShow(1725, 1)
1476[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1477[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1478
1479[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1480[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1481[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1482[0xc30] OpenGL Debug: Dispatched: WindowShow(1726, 1)
1483[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1484[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1485
1486[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1487[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1488[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1489[0xc30] OpenGL Debug: Dispatched: WindowShow(1727, 1)
1490[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1491[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1492
1493[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1494[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1495[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1496[0xc30] OpenGL Debug: Dispatched: WindowShow(1728, 1)
1497[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1498[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1499
1500[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1501[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1502[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1503[0xc30] OpenGL Debug: Dispatched: WindowShow(1729, 1)
1504[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1505[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1506
1507[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1508[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1509[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1510[0xc30] OpenGL Debug: Dispatched: WindowShow(1730, 1)
1511[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1512[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1513
1514[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1515[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1516[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1517[0xc30] OpenGL Debug: Dispatched: WindowShow(1731, 1)
1518[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1519[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1520
1521[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1522[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1523[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1524[0xc30] OpenGL Debug: Dispatched: WindowShow(1732, 1)
1525[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1526[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1527
1528[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1529[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1530[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1531[0xc30] OpenGL Debug: Dispatched: WindowShow(1733, 1)
1532[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1533[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1534
1535[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1536[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1537[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1538[0xc30] OpenGL Debug: Dispatched: WindowShow(1734, 1)
1539[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1540[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1541
1542[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1543[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1544[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1545[0xc30] OpenGL Debug: Dispatched: WindowShow(1735, 1)
1546[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1547[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1548
1549[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1550[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1551[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1552[0xc30] OpenGL Debug: Dispatched: WindowShow(1736, 1)
1553[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1554[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1555
1556[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1557[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1558[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1559[0xc30] OpenGL Debug: Dispatched: WindowShow(1737, 1)
1560[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1561[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1562
1563[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1564[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1565[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1566[0xc30] OpenGL Debug: Dispatched: WindowShow(1738, 1)
1567[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1568[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1569
1570[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1571[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1572[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1573[0xc30] OpenGL Debug: Dispatched: WindowShow(1739, 1)
1574[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1575[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1576
1577[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1578[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1579[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1580[0xc30] OpenGL Debug: Dispatched: WindowShow(1740, 1)
1581[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1582[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1583
1584[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
1585[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
1586[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
1587[0xc30] OpenGL Debug: Dispatched: WindowShow(1741, 1)
1588[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1589[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1590
1591[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1592[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1593[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1594[0xc30] OpenGL Debug: Dispatched: WindowShow(1742, 1)
1595[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1596[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1597
1598[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1599[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1600[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1601[0xc30] OpenGL Debug: Dispatched: WindowShow(1743, 1)
1602[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1603[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1604
1605[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1606[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1607[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1608[0xc30] OpenGL Debug: Dispatched: WindowShow(1744, 1)
1609[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1610[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1611
1612[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1613[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1614[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1615[0xc30] OpenGL Debug: Dispatched: WindowShow(1745, 1)
1616[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1617[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1618
1619[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1620[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1621[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1622[0xc30] OpenGL Debug: Dispatched: WindowShow(1746, 1)
1623[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1624[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1625
1626[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1627[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1628[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1629[0xc30] OpenGL Debug: Dispatched: WindowShow(1747, 1)
1630[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1631[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1632
1633[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1634[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1635[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1636[0xc30] OpenGL Debug: Dispatched: WindowShow(1748, 1)
1637[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1638[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1639
1640[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1641[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1642[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1643[0xc30] OpenGL Debug: Dispatched: WindowShow(1749, 1)
1644[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1645[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1646
1647[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1648[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1649[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1650[0xc30] OpenGL Debug: Dispatched: WindowShow(1750, 1)
1651[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1652[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1653
1654[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1655[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1656[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1657[0xc30] OpenGL Debug: Dispatched: WindowShow(1751, 1)
1658[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1659[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1660
1661[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1662[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1663[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1664[0xc30] OpenGL Debug: Dispatched: WindowShow(1752, 1)
1665[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1666[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1667
1668[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1669[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1670[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1671[0xc30] OpenGL Debug: Dispatched: WindowShow(1753, 1)
1672[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1673[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1674
1675[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1676[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1677[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1678[0xc30] OpenGL Debug: Dispatched: WindowShow(1754, 1)
1679[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1680[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1681
1682[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1683[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1684[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1685[0xc30] OpenGL Debug: Dispatched: WindowShow(1755, 1)
1686[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1687[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1688
1689[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1690[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1691[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1692[0xc30] OpenGL Debug: Dispatched: WindowShow(1756, 1)
1693[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1694[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1695
1696[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1697[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1698[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1699[0xc30] OpenGL Debug: Dispatched: WindowShow(1757, 1)
1700[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1701[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1702
1703[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1704[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1705[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1706[0xc30] OpenGL Debug: Dispatched: WindowShow(1758, 1)
1707[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1708[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1709
1710[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1711[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1712[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1713[0xc30] OpenGL Debug: Dispatched: WindowShow(1759, 1)
1714[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1715[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1716
1717[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1718[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1719[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1720[0xc30] OpenGL Debug: Dispatched: WindowShow(1760, 1)
1721[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1722[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1723
1724[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1725[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1726[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1727[0xc30] OpenGL Debug: Dispatched: WindowShow(1761, 1)
1728[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1729[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1730
1731[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1732[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1733[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1734[0xc30] OpenGL Debug: Dispatched: WindowShow(1762, 1)
1735[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1736[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1737
1738[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1739[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1740[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1741[0xc30] OpenGL Debug: Dispatched: WindowShow(1763, 1)
1742[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1743[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1744
1745[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1746[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1747[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1748[0xc30] OpenGL Debug: Dispatched: WindowShow(1764, 1)
1749[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1750[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1751
1752[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1753[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1754[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1755[0xc30] OpenGL Debug: Dispatched: WindowShow(1765, 1)
1756[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1757[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1758
1759[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1760[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1761[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1762[0xc30] OpenGL Debug: Dispatched: WindowShow(1766, 1)
1763[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1764[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1765
1766[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1767[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1768[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1769[0xc30] OpenGL Debug: Dispatched: WindowShow(1767, 1)
1770[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1771[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1772
1773[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1774[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1775[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1776[0xc30] OpenGL Debug: Dispatched: WindowShow(1768, 1)
1777[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1778[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1779
1780[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1781[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1782[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1783[0xc30] OpenGL Debug: Dispatched: WindowShow(1769, 1)
1784[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1785[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1786
1787[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1788[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1789[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1790[0xc30] OpenGL Debug: Dispatched: WindowShow(1770, 1)
1791[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1792[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1793
1794[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1795[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1796[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1797[0xc30] OpenGL Debug: Dispatched: WindowShow(1771, 1)
1798[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1799[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1800
1801[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1802[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1803[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1804[0xc30] OpenGL Debug: Dispatched: WindowShow(1772, 1)
1805[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1806[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1807
1808[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1809[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1810[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1811[0xc30] OpenGL Debug: Dispatched: WindowShow(1773, 1)
1812[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1813[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1814
1815[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1816[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1817[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1818[0xc30] OpenGL Debug: Dispatched: WindowShow(1774, 1)
1819[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1820[0x440] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1821[0x440] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1822[0x440] OpenGL Debug: DrvCreateContext(0x56010354) called.
1823[0x440] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 )
1824[0x440] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm
1825[0x440] OpenGL Debug: HGCM connect was successful: client id =0x19
1826
1827[0x440] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0)
1828[0x440] OpenGL Debug: Buffer pool 070BE160 was empty; allocating new 5242900 byte buffer.
1829[0x440] OpenGL Debug: Using system malloc
1830
1831[0x440] OpenGL Debug: Dispatched: WindowShow(1775, 1)
1832[0x440] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1833[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1834
1835[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1836[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1837[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1838[0xc30] OpenGL Debug: Dispatched: WindowShow(1776, 1)
1839[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1840[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1841
1842[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1843[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1844[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1845[0xc30] OpenGL Debug: Dispatched: WindowShow(1777, 1)
1846[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1847[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1848
1849[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1850[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1851[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1852[0xc30] OpenGL Debug: Dispatched: WindowShow(1778, 1)
1853[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1854[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1855
1856[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1857[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1858[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1859[0xc30] OpenGL Debug: Dispatched: WindowShow(1779, 1)
1860[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1861[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1862
1863[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1864[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1865[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1866[0xc30] OpenGL Debug: Dispatched: WindowShow(1780, 1)
1867[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1868[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1869
1870[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1871[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1872[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1873[0xc30] OpenGL Debug: Dispatched: WindowShow(1781, 1)
1874[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1875[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1876
1877[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1878[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1879[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1880[0xc30] OpenGL Debug: Dispatched: WindowShow(1782, 1)
1881[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1882[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1883
1884[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1885[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1886[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1887[0xc30] OpenGL Debug: Dispatched: WindowShow(1783, 1)
1888[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1889[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1890
1891[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1892[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1893[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1894[0xc30] OpenGL Debug: Dispatched: WindowShow(1784, 1)
1895[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1896[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1897
1898[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1899[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1900[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1901[0xc30] OpenGL Debug: Dispatched: WindowShow(1785, 1)
1902[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1903[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1904
1905[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1906[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1907[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1908[0xc30] OpenGL Debug: Dispatched: WindowShow(1786, 1)
1909[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1910[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1911
1912[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1913[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1914[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1915[0xc30] OpenGL Debug: Dispatched: WindowShow(1787, 1)
1916[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1917[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1918
1919[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1920[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1921[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1922[0xc30] OpenGL Debug: Dispatched: WindowShow(1788, 1)
1923[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1924[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1925
1926[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1927[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1928[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1929[0xc30] OpenGL Debug: Dispatched: WindowShow(1789, 1)
1930[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1931[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1932
1933[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1934[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1935[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1936[0xc30] OpenGL Debug: Dispatched: WindowShow(1790, 1)
1937[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1938[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1939
1940[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1941[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1942[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1943[0xc30] OpenGL Debug: Dispatched: WindowShow(1791, 1)
1944[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1945[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1946
1947[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1948[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1949[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1950[0xc30] OpenGL Debug: Dispatched: WindowShow(1792, 1)
1951[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1952[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1953
1954[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1955[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1956[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1957[0xc30] OpenGL Debug: Dispatched: WindowShow(1793, 1)
1958[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1959[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1960
1961[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1962[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1963[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1964[0xc30] OpenGL Debug: Dispatched: WindowShow(1794, 1)
1965[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1966[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1967
1968[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1969[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1970[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1971[0xc30] OpenGL Debug: Dispatched: WindowShow(1795, 1)
1972[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1973[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1974
1975[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1976[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1977[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1978[0xc30] OpenGL Debug: Dispatched: WindowShow(1796, 1)
1979[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1980[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1981
1982[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1983[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1984[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1985[0xc30] OpenGL Debug: Dispatched: WindowShow(1797, 1)
1986[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1987[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1988
1989[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
1990[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
1991[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
1992[0xc30] OpenGL Debug: Dispatched: WindowShow(1798, 1)
1993[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
1994[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
1995
1996[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
1997[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
1998[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
1999[0xc30] OpenGL Debug: Dispatched: WindowShow(1799, 1)
2000[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2001[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2002
2003[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2004[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2005[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2006[0xc30] OpenGL Debug: Dispatched: WindowShow(1800, 1)
2007[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2008[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2009
2010[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2011[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2012[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2013[0xc30] OpenGL Debug: Dispatched: WindowShow(1801, 1)
2014[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2015[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2016
2017[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2018[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2019[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2020[0xc30] OpenGL Debug: Dispatched: WindowShow(1802, 1)
2021[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2022[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2023
2024[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2025[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2026[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2027[0xc30] OpenGL Debug: Dispatched: WindowShow(1803, 1)
2028[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2029[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2030
2031[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2032[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2033[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2034[0xc30] OpenGL Debug: Dispatched: WindowShow(1804, 1)
2035[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2036[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2037
2038[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2039[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2040[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2041[0xc30] OpenGL Debug: Dispatched: WindowShow(1805, 1)
2042[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2043[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2044
2045[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2046[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2047[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2048[0xc30] OpenGL Debug: Dispatched: WindowShow(1806, 1)
2049[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2050[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2051
2052[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2053[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2054[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2055[0xc30] OpenGL Debug: Dispatched: WindowShow(1807, 1)
2056[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2057[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2058
2059[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2060[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2061[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2062[0xc30] OpenGL Debug: Dispatched: WindowShow(1808, 1)
2063[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2064[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2065
2066[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2067[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2068[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2069[0xc30] OpenGL Debug: Dispatched: WindowShow(1809, 1)
2070[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2071[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2072
2073[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2074[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2075[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2076[0xc30] OpenGL Debug: Dispatched: WindowShow(1810, 1)
2077[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2078[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2079
2080[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2081[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2082[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2083[0xc30] OpenGL Debug: Dispatched: WindowShow(1811, 1)
2084[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2085[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2086
2087[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2088[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2089[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2090[0xc30] OpenGL Debug: Dispatched: WindowShow(1812, 1)
2091[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2092[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2093
2094[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2095[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2096[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2097[0xc30] OpenGL Debug: Dispatched: WindowShow(1813, 1)
2098[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2099[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2100
2101[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2102[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2103[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2104[0xc30] OpenGL Debug: Dispatched: WindowShow(1814, 1)
2105[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2106[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2107
2108[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2109[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2110[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2111[0xc30] OpenGL Debug: Dispatched: WindowShow(1815, 1)
2112[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2113[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2114
2115[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2116[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2117[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2118[0xc30] OpenGL Debug: Dispatched: WindowShow(1816, 1)
2119[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2120[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2121
2122[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2123[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2124[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2125[0xc30] OpenGL Debug: Dispatched: WindowShow(1817, 1)
2126[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2127[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2128
2129[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2130[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2131[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2132[0xc30] OpenGL Debug: Dispatched: WindowShow(1818, 1)
2133[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2134[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2135
2136[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2137[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2138[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2139[0xc30] OpenGL Debug: Dispatched: WindowShow(1819, 1)
2140[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2141[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2142
2143[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2144[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2145[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2146[0xc30] OpenGL Debug: Dispatched: WindowShow(1820, 1)
2147[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2148[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2149
2150[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2151[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2152[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2153[0xc30] OpenGL Debug: Dispatched: WindowShow(1821, 1)
2154[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2155[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2156
2157[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2158[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2159[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2160[0xc30] OpenGL Debug: Dispatched: WindowShow(1822, 1)
2161[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2162[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2163
2164[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2165[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2166[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2167[0xc30] OpenGL Debug: Dispatched: WindowShow(1823, 1)
2168[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2169[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2170
2171[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2172[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2173[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2174[0xc30] OpenGL Debug: Dispatched: WindowShow(1824, 1)
2175[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2176[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2177
2178[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2179[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2180[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2181[0xc30] OpenGL Debug: Dispatched: WindowShow(1825, 1)
2182[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2183[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2184
2185[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2186[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2187[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2188[0xc30] OpenGL Debug: Dispatched: WindowShow(1826, 1)
2189[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2190[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2191
2192[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2193[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2194[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2195[0xc30] OpenGL Debug: Dispatched: WindowShow(1827, 1)
2196[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2197[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2198
2199[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2200[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2201[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2202[0xc30] OpenGL Debug: Dispatched: WindowShow(1828, 1)
2203[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2204[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2205
2206[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2207[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2208[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2209[0xc30] OpenGL Debug: Dispatched: WindowShow(1829, 1)
2210[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2211[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2212
2213[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2214[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2215[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2216[0xc30] OpenGL Debug: Dispatched: WindowShow(1830, 1)
2217[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2218[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2219
2220[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2221[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2222[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2223[0xc30] OpenGL Debug: Dispatched: WindowShow(1831, 1)
2224[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2225[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2226
2227[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2228[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2229[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2230[0xc30] OpenGL Debug: Dispatched: WindowShow(1832, 1)
2231[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2232[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2233
2234[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2235[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2236[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2237[0xc30] OpenGL Debug: Dispatched: WindowShow(1833, 1)
2238[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2239[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2240
2241[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2242[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2243[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2244[0xc30] OpenGL Debug: Dispatched: WindowShow(1834, 1)
2245[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2246[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2247
2248[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2249[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2250[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2251[0xc30] OpenGL Debug: Dispatched: WindowShow(1835, 1)
2252[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2253[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2254
2255[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2256[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2257[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2258[0xc30] OpenGL Debug: Dispatched: WindowShow(1836, 1)
2259[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2260[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2261
2262[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2263[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2264[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2265[0xc30] OpenGL Debug: Dispatched: WindowShow(1837, 1)
2266[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2267[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2268
2269[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2270[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2271[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2272[0xc30] OpenGL Debug: Dispatched: WindowShow(1838, 1)
2273[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2274[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2275
2276[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2277[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2278[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2279[0xc30] OpenGL Debug: Dispatched: WindowShow(1839, 1)
2280[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2281[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2282
2283[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2284[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2285[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2286[0xc30] OpenGL Debug: Dispatched: WindowShow(1840, 1)
2287[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2288[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2289
2290[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2291[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2292[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2293[0xc30] OpenGL Debug: Dispatched: WindowShow(1841, 1)
2294[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2295[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2296
2297[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2298[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2299[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2300[0xc30] OpenGL Debug: Dispatched: WindowShow(1842, 1)
2301[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2302[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2303
2304[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2305[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2306[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2307[0xc30] OpenGL Debug: Dispatched: WindowShow(1843, 1)
2308[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2309[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2310
2311[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2312[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2313[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2314[0xc30] OpenGL Debug: Dispatched: WindowShow(1844, 1)
2315[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2316[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2317
2318[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2319[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2320[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2321[0xc30] OpenGL Debug: Dispatched: WindowShow(1845, 1)
2322[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2323[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2324
2325[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2326[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2327[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2328[0xc30] OpenGL Debug: Dispatched: WindowShow(1846, 1)
2329[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2330[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2331
2332[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2333[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2334[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2335[0xc30] OpenGL Debug: Dispatched: WindowShow(1847, 1)
2336[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2337[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2338
2339[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2340[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2341[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2342[0xc30] OpenGL Debug: Dispatched: WindowShow(1848, 1)
2343[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2344[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2345
2346[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2347[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2348[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2349[0xc30] OpenGL Debug: Dispatched: WindowShow(1849, 1)
2350[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2351[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2352
2353[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2354[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2355[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2356[0xc30] OpenGL Debug: Dispatched: WindowShow(1850, 1)
2357[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2358[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2359
2360[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2361[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2362[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2363[0xc30] OpenGL Debug: Dispatched: WindowShow(1851, 1)
2364[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2365[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2366
2367[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2368[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2369[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2370[0xc30] OpenGL Debug: Dispatched: WindowShow(1852, 1)
2371[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2372[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2373
2374[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2375[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2376[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2377[0xc30] OpenGL Debug: Dispatched: WindowShow(1853, 1)
2378[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2379[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2380
2381[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2382[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2383[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2384[0xc30] OpenGL Debug: Dispatched: WindowShow(1854, 1)
2385[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2386[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2387
2388[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2389[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2390[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2391[0xc30] OpenGL Debug: Dispatched: WindowShow(1855, 1)
2392[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2393[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2394
2395[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2396[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2397[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2398[0xc30] OpenGL Debug: Dispatched: WindowShow(1856, 1)
2399[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2400[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2401
2402[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2403[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2404[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2405[0xc30] OpenGL Debug: Dispatched: WindowShow(1857, 1)
2406[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2407[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2408
2409[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2410[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2411[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2412[0xc30] OpenGL Debug: Dispatched: WindowShow(1858, 1)
2413[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2414[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2415
2416[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2417[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2418[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2419[0xc30] OpenGL Debug: Dispatched: WindowShow(1859, 1)
2420[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2421[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2422
2423[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2424[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2425[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2426[0xc30] OpenGL Debug: Dispatched: WindowShow(1860, 1)
2427[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2428[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2429
2430[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2431[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2432[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2433[0xc30] OpenGL Debug: Dispatched: WindowShow(1861, 1)
2434[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2435[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2436
2437[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2438[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2439[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2440[0xc30] OpenGL Debug: Dispatched: WindowShow(1862, 1)
2441[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2442[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2443
2444[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2445[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2446[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2447[0xc30] OpenGL Debug: Dispatched: WindowShow(1863, 1)
2448[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2449[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2450
2451[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2452[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2453[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2454[0xc30] OpenGL Debug: Dispatched: WindowShow(1864, 1)
2455[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2456[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2457
2458[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2459[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2460[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2461[0xc30] OpenGL Debug: Dispatched: WindowShow(1865, 1)
2462[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2463[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2464
2465[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2466[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2467[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2468[0xc30] OpenGL Debug: Dispatched: WindowShow(1866, 1)
2469[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2470[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2471
2472[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2473[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2474[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2475[0xc30] OpenGL Debug: Dispatched: WindowShow(1867, 1)
2476[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2477[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2478
2479[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2480[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2481[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2482[0xc30] OpenGL Debug: Dispatched: WindowShow(1868, 1)
2483[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2484[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2485
2486[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2487[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2488[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2489[0xc30] OpenGL Debug: Dispatched: WindowShow(1869, 1)
2490[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2491[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2492
2493[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2494[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2495[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2496[0xc30] OpenGL Debug: Dispatched: WindowShow(1870, 1)
2497[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2498[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2499
2500[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2501[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2502[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2503[0xc30] OpenGL Debug: Dispatched: WindowShow(1871, 1)
2504[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2505[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2506
2507[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2508[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2509[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2510[0xc30] OpenGL Debug: Dispatched: WindowShow(1872, 1)
2511[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2512[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2513
2514[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2515[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2516[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2517[0xc30] OpenGL Debug: Dispatched: WindowShow(1873, 1)
2518[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2519[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2520
2521[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2522[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2523[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2524[0xc30] OpenGL Debug: Dispatched: WindowShow(1874, 1)
2525[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2526[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2527
2528[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2529[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2530[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2531[0xc30] OpenGL Debug: Dispatched: WindowShow(1875, 1)
2532[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2533[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2534
2535[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2536[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2537[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2538[0xc30] OpenGL Debug: Dispatched: WindowShow(1876, 1)
2539[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2540[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2541
2542[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2543[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2544[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2545[0xc30] OpenGL Debug: Dispatched: WindowShow(1877, 1)
2546[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2547[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2548
2549[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2550[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2551[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2552[0xc30] OpenGL Debug: Dispatched: WindowShow(1878, 1)
2553[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2554[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2555
2556[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2557[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2558[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2559[0xc30] OpenGL Debug: Dispatched: WindowShow(1879, 1)
2560[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2561[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2562
2563[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2564[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2565[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2566[0xc30] OpenGL Debug: Dispatched: WindowShow(1880, 1)
2567[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2568[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2569
2570[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2571[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2572[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2573[0xc30] OpenGL Debug: Dispatched: WindowShow(1881, 1)
2574[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2575[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2576
2577[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2578[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2579[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2580[0xc30] OpenGL Debug: Dispatched: WindowShow(1882, 1)
2581[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2582[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2583
2584[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2585[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2586[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2587[0xc30] OpenGL Debug: Dispatched: WindowShow(1883, 1)
2588[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2589[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2590
2591[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2592[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2593[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2594[0xc30] OpenGL Debug: Dispatched: WindowShow(1884, 1)
2595[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2596[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2597
2598[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2599[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2600[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2601[0xc30] OpenGL Debug: Dispatched: WindowShow(1885, 1)
2602[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2603[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2604
2605[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2606[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2607[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2608[0xc30] OpenGL Debug: Dispatched: WindowShow(1886, 1)
2609[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2610[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2611
2612[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2613[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2614[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2615[0xc30] OpenGL Debug: Dispatched: WindowShow(1887, 1)
2616[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2617[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2618
2619[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2620[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2621[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2622[0xc30] OpenGL Debug: Dispatched: WindowShow(1888, 1)
2623[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2624[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2625
2626[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2627[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2628[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2629[0xc30] OpenGL Debug: Dispatched: WindowShow(1889, 1)
2630[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2631[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2632
2633[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2634[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2635[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2636[0xc30] OpenGL Debug: Dispatched: WindowShow(1890, 1)
2637[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2638[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2639
2640[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2641[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2642[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2643[0xc30] OpenGL Debug: Dispatched: WindowShow(1891, 1)
2644[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2645[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2646
2647[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2648[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2649[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2650[0xc30] OpenGL Debug: Dispatched: WindowShow(1892, 1)
2651[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2652[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2653
2654[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2655[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2656[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2657[0xc30] OpenGL Debug: Dispatched: WindowShow(1893, 1)
2658[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2659[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2660
2661[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2662[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2663[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2664[0xc30] OpenGL Debug: Dispatched: WindowShow(1894, 1)
2665[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2666[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2667
2668[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2669[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2670[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2671[0xc30] OpenGL Debug: Dispatched: WindowShow(1895, 1)
2672[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2673[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2674
2675[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2676[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2677[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2678[0xc30] OpenGL Debug: Dispatched: WindowShow(1896, 1)
2679[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2680[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2681
2682[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2683[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2684[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2685[0xc30] OpenGL Debug: Dispatched: WindowShow(1897, 1)
2686[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2687[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2688
2689[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2690[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2691[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2692[0xc30] OpenGL Debug: Dispatched: WindowShow(1898, 1)
2693[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2694[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2695
2696[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2697[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2698[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2699[0xc30] OpenGL Debug: Dispatched: WindowShow(1899, 1)
2700[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2701[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2702
2703[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2704[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2705[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2706[0xc30] OpenGL Debug: Dispatched: WindowShow(1900, 1)
2707[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2708[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2709
2710[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2711[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2712[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2713[0xc30] OpenGL Debug: Dispatched: WindowShow(1901, 1)
2714[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2715[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2716
2717[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2718[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2719[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2720[0xc30] OpenGL Debug: Dispatched: WindowShow(1902, 1)
2721[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2722[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2723
2724[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2725[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2726[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2727[0xc30] OpenGL Debug: Dispatched: WindowShow(1903, 1)
2728[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2729[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2730
2731[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2732[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2733[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2734[0xc30] OpenGL Debug: Dispatched: WindowShow(1904, 1)
2735[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2736[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2737
2738[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2739[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2740[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2741[0xc30] OpenGL Debug: Dispatched: WindowShow(1905, 1)
2742[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2743[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2744
2745[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2746[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2747[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2748[0xc30] OpenGL Debug: Dispatched: WindowShow(1906, 1)
2749[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2750[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2751
2752[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2753[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2754[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2755[0xc30] OpenGL Debug: Dispatched: WindowShow(1907, 1)
2756[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2757[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2758
2759[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2760[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2761[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2762[0xc30] OpenGL Debug: Dispatched: WindowShow(1908, 1)
2763[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2764[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2765
2766[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2767[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2768[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2769[0xc30] OpenGL Debug: Dispatched: WindowShow(1909, 1)
2770[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2771[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2772
2773[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2774[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2775[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2776[0xc30] OpenGL Debug: Dispatched: WindowShow(1910, 1)
2777[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2778[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2779
2780[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2781[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2782[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2783[0xc30] OpenGL Debug: Dispatched: WindowShow(1911, 1)
2784[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2785[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2786
2787[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2788[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2789[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2790[0xc30] OpenGL Debug: Dispatched: WindowShow(1912, 1)
2791[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2792[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2793
2794[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2795[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2796[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2797[0xc30] OpenGL Debug: Dispatched: WindowShow(1913, 1)
2798[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2799[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2800
2801[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2802[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2803[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2804[0xc30] OpenGL Debug: Dispatched: WindowShow(1914, 1)
2805[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2806[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2807
2808[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2809[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2810[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2811[0xc30] OpenGL Debug: Dispatched: WindowShow(1915, 1)
2812[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2813[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2814
2815[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2816[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2817[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2818[0xc30] OpenGL Debug: Dispatched: WindowShow(1916, 1)
2819[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2820[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2821
2822[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2823[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2824[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2825[0xc30] OpenGL Debug: Dispatched: WindowShow(1917, 1)
2826[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2827[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2828
2829[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2830[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2831[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2832[0xc30] OpenGL Debug: Dispatched: WindowShow(1918, 1)
2833[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2834[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2835
2836[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2837[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2838[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2839[0xc30] OpenGL Debug: Dispatched: WindowShow(1919, 1)
2840[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2841[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2842
2843[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2844[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2845[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2846[0xc30] OpenGL Debug: Dispatched: WindowShow(1920, 1)
2847[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2848[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2849
2850[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2851[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2852[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2853[0xc30] OpenGL Debug: Dispatched: WindowShow(1921, 1)
2854[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2855[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2856
2857[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2858[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2859[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2860[0xc30] OpenGL Debug: Dispatched: WindowShow(1922, 1)
2861[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2862[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2863
2864[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2865[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2866[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2867[0xc30] OpenGL Debug: Dispatched: WindowShow(1923, 1)
2868[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2869[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2870
2871[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2872[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2873[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2874[0xc30] OpenGL Debug: Dispatched: WindowShow(1924, 1)
2875[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2876[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2877
2878[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2879[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2880[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2881[0xc30] OpenGL Debug: Dispatched: WindowShow(1925, 1)
2882[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2883[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2884
2885[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2886[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2887[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2888[0xc30] OpenGL Debug: Dispatched: WindowShow(1926, 1)
2889[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2890[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2891
2892[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2893[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2894[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2895[0xc30] OpenGL Debug: Dispatched: WindowShow(1927, 1)
2896[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2897[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2898
2899[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2900[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2901[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2902[0xc30] OpenGL Debug: Dispatched: WindowShow(1928, 1)
2903[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2904[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2905
2906[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2907[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2908[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2909[0xc30] OpenGL Debug: Dispatched: WindowShow(1929, 1)
2910[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2911[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2912
2913[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2914[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2915[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2916[0xc30] OpenGL Debug: Dispatched: WindowShow(1930, 1)
2917[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2918[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2919
2920[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2921[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2922[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2923[0xc30] OpenGL Debug: Dispatched: WindowShow(1931, 1)
2924[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2925[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2926
2927[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2928[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2929[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2930[0xc30] OpenGL Debug: Dispatched: WindowShow(1932, 1)
2931[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2932[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2933
2934[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
2935[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
2936[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
2937[0xc30] OpenGL Debug: Dispatched: WindowShow(1933, 1)
2938[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2939[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2940
2941[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2942[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2943[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2944[0xc30] OpenGL Debug: Dispatched: WindowShow(1934, 1)
2945[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2946[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2947
2948[0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called.
2949[0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called.
2950[0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called.
2951[0xc30] OpenGL Debug: Dispatched: WindowShow(1935, 1)
2952[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2953[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2954
2955[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
2956[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
2957[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
2958[0xc30] OpenGL Debug: Dispatched: WindowShow(1936, 1)
2959[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2960[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2961
2962[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2963[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2964[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2965[0xc30] OpenGL Debug: Dispatched: WindowShow(1937, 1)
2966[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2967[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2968
2969[0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called.
2970[0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called.
2971[0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called.
2972[0xc30] OpenGL Debug: Dispatched: WindowShow(1938, 1)
2973[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2974[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2975
2976[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2977[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2978[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
2979[0xc30] OpenGL Debug: Dispatched: WindowShow(1939, 1)
2980[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2981[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2982
2983[0xc30] OpenGL Debug: DrvSetPixelFormat(0xdf0106a1, 1) called.
2984[0xc30] OpenGL Debug: DrvCreateLayerContext(0xdf0106a1, 0) called.
2985[0xc30] OpenGL Debug: DrvCreateContext(0xdf0106a1) called.
2986[0xc30] OpenGL Debug: Dispatched: WindowShow(1940, 1)
2987[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2988[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2989
2990[0xc30] OpenGL Debug: DrvSetPixelFormat(0x29010279, 1) called.
2991[0xc30] OpenGL Debug: DrvCreateLayerContext(0x29010279, 0) called.
2992[0xc30] OpenGL Debug: DrvCreateContext(0x29010279) called.
2993[0xc30] OpenGL Debug: Dispatched: WindowShow(1941, 1)
2994[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
2995[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
2996
2997[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
2998[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
2999[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3000[0xc30] OpenGL Debug: Dispatched: WindowShow(1942, 1)
3001[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3002[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3003
3004[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3005[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3006[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3007[0xc30] OpenGL Debug: Dispatched: WindowShow(1943, 1)
3008[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3009[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3010
3011[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3012[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3013[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3014[0xc30] OpenGL Debug: Dispatched: WindowShow(1944, 1)
3015[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3016[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3017
3018[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3019[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3020[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3021[0xc30] OpenGL Debug: Dispatched: WindowShow(1945, 1)
3022[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3023[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3024
3025[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3026[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3027[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3028[0xc30] OpenGL Debug: Dispatched: WindowShow(1946, 1)
3029[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3030[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3031
3032[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3033[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3034[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3035[0xc30] OpenGL Debug: Dispatched: WindowShow(1947, 1)
3036[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3037[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3038
3039[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3040[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3041[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3042[0xc30] OpenGL Debug: Dispatched: WindowShow(1948, 1)
3043[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3044[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3045
3046[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3047[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3048[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3049[0xc30] OpenGL Debug: Dispatched: WindowShow(1949, 1)
3050[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3051[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3052
3053[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3054[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3055[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3056[0xc30] OpenGL Debug: Dispatched: WindowShow(1950, 1)
3057[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3058[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3059
3060[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3061[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3062[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3063[0xc30] OpenGL Debug: Dispatched: WindowShow(1951, 1)
3064[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3065[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3066
3067[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3068[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3069[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3070[0xc30] OpenGL Debug: Dispatched: WindowShow(1952, 1)
3071[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3072[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3073
3074[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3075[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3076[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3077[0xc30] OpenGL Debug: Dispatched: WindowShow(1953, 1)
3078[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3079[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3080
3081[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3082[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3083[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3084[0xc30] OpenGL Debug: Dispatched: WindowShow(1954, 1)
3085[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3086[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3087
3088[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3089[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3090[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3091[0xc30] OpenGL Debug: Dispatched: WindowShow(1955, 1)
3092[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3093[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3094
3095[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3096[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3097[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3098[0xc30] OpenGL Debug: Dispatched: WindowShow(1956, 1)
3099[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3100[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3101
3102[0xc30] OpenGL Debug: DrvSetPixelFormat(0x90106c6, 1) called.
3103[0xc30] OpenGL Debug: DrvCreateLayerContext(0x90106c6, 0) called.
3104[0xc30] OpenGL Debug: DrvCreateContext(0x90106c6) called.
3105[0xc30] OpenGL Debug: Dispatched: WindowShow(1957, 1)
3106[0xc30] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
3107[0xc30] OpenGL Debug: DrvValidateVersion 0 -> TRUE
3108
3109[0xc30] OpenGL Debug: DrvSetPixelFormat(0x56010354, 1) called.
3110[0xc30] OpenGL Debug: DrvCreateLayerContext(0x56010354, 0) called.
3111[0xc30] OpenGL Debug: DrvCreateContext(0x56010354) called.
3112[0xc30] OpenGL Debug: Dispatched: WindowShow(1958, 1)
3113[0xd70] OpenGL Debug: stubSPUSafeTearDown

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