VirtualBox

Ticket #4563: hpl.log

File hpl.log, 3.1 KB (added by Gary Trakhman, 15 years ago)

Game log file.

Line 
1-------- THE HPL ENGINE LOG ------------
2
3Creating Engine Modules
4--------------------------------------------------------
5 Creating graphics module
6 Creating system module
7 Creating resource module
8 Creating input module
9 Creating sound module
10 Creating physics module
11 Creating ai module
12 Creating gui module
13 Creating haptic module
14 Creating scene module
15--------------------------------------------------------
16
17Initializing Resources Module
18--------------------------------------------------------
19 Creating resource managers
20 Misc Creation
21--------------------------------------------------------
22
23Initializing Graphics Module
24--------------------------------------------------------
25 Init low level graphics
26 Setting video mode: 800 x 600 - 32 bpp
27 Init Glee...OK
28 Setting up OpenGL
29 Max texture image units: 32
30 Max texture coord units: 8
31 Two sided stencil: 0
32 Vertex Buffer Object: 1
33 Anisotropic filtering: 1
34 Max Anisotropic degree: 16
35 Multisampling: 1
36 Vertex Program: 1
37 Fragment Program: 1
38 NV Register Combiners: 1
39 NV Register Combiners Stages: 8
40 ATI Fragment Shader: 0
41 Creating graphic systems
42 Creating Renderer2D
43 Renderer2D created
44 Creating Renderer3D
45 Load Renderer3D gpu programs:
46 Extrude
47 Diffuse Vertex
48 Diffuse Fragment
49 Fog
50 Creating fog textures: Solid Additive Alpha
51 init sky box
52 Renderer3D created
53 Creating screen buffers size 800.000000 : 600.000000
54 Creating programs
55 CG ERROR : The compile returned an error.
56 -----------------------------------
57core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
58 -----------------------------------
59CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
60ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
61Dynamic loops in motion blur fp not supported, loading static instead.
62 RendererPostEffects created
63 Adding engine materials
64--------------------------------------------------------
65
66Initializing Sound Module
67--------------------------------------------------------
68 Initializing OpenAL.
69 Trying to open audio device... Success!
70 Device name: ALSA Software on default
71 Number of mono sources: 32
72--------------------------------------------------------
73
74Initializing Game Module
75--------------------------------------------------------
76 Adding engine updates
77 Initializing script functions
78--------------------------------------------------------
79
80User Initialization
81--------------------------------------------------------
82Initializing Penumbra: Black Plague
83 Version $Rev: 2595 $
84 Date $Date: 2008-05-03 09:09:49 -0400 (Sat, 03 May 2008) $
85Checking Supported Profiles
86 Profile CG_PROFILE_VP20 is supported
87 Profile CG_PROFILE_VP30 is supported
88 Profile CG_PROFILE_FP30 is supported
89 Profile CG_PROFILE_ARBVP1 is supported
90 Profile CG_PROFILE_ARBFP1 is supported
91 Profile CG_PROFILE_GLSLV is supported
92 Profile CG_PROFILE_GLSLF is supported
93 Profile CG_PROFILE_GLSLC is supported
94Trying to load vertex program!
95Success!
96All set up done, starting game!
97--------------------------------------------------------
98
99Game Running
100--------------------------------------------------------

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