| 1 | -------- THE HPL ENGINE LOG ------------
|
|---|
| 2 |
|
|---|
| 3 | Creating Engine Modules
|
|---|
| 4 | --------------------------------------------------------
|
|---|
| 5 | Creating graphics module
|
|---|
| 6 | Creating system module
|
|---|
| 7 | Creating resource module
|
|---|
| 8 | Creating input module
|
|---|
| 9 | Creating sound module
|
|---|
| 10 | Creating physics module
|
|---|
| 11 | Creating ai module
|
|---|
| 12 | Creating gui module
|
|---|
| 13 | Creating haptic module
|
|---|
| 14 | Creating scene module
|
|---|
| 15 | --------------------------------------------------------
|
|---|
| 16 |
|
|---|
| 17 | Initializing Resources Module
|
|---|
| 18 | --------------------------------------------------------
|
|---|
| 19 | Creating resource managers
|
|---|
| 20 | Misc Creation
|
|---|
| 21 | --------------------------------------------------------
|
|---|
| 22 |
|
|---|
| 23 | Initializing Graphics Module
|
|---|
| 24 | --------------------------------------------------------
|
|---|
| 25 | Init low level graphics
|
|---|
| 26 | Setting video mode: 800 x 600 - 32 bpp
|
|---|
| 27 | Init Glee...OK
|
|---|
| 28 | Setting up OpenGL
|
|---|
| 29 | Max texture image units: 32
|
|---|
| 30 | Max texture coord units: 8
|
|---|
| 31 | Two sided stencil: 0
|
|---|
| 32 | Vertex Buffer Object: 1
|
|---|
| 33 | Anisotropic filtering: 1
|
|---|
| 34 | Max Anisotropic degree: 16
|
|---|
| 35 | Multisampling: 1
|
|---|
| 36 | Vertex Program: 1
|
|---|
| 37 | Fragment Program: 1
|
|---|
| 38 | NV Register Combiners: 1
|
|---|
| 39 | NV Register Combiners Stages: 8
|
|---|
| 40 | ATI Fragment Shader: 0
|
|---|
| 41 | Creating graphic systems
|
|---|
| 42 | Creating Renderer2D
|
|---|
| 43 | Renderer2D created
|
|---|
| 44 | Creating Renderer3D
|
|---|
| 45 | Load Renderer3D gpu programs:
|
|---|
| 46 | Extrude
|
|---|
| 47 | Diffuse Vertex
|
|---|
| 48 | Diffuse Fragment
|
|---|
| 49 | Fog
|
|---|
| 50 | Creating fog textures: Solid Additive Alpha
|
|---|
| 51 | init sky box
|
|---|
| 52 | Renderer3D created
|
|---|
| 53 | Creating screen buffers size 800.000000 : 600.000000
|
|---|
| 54 | Creating programs
|
|---|
| 55 | CG ERROR : The compile returned an error.
|
|---|
| 56 | -----------------------------------
|
|---|
| 57 | core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
|
|---|
| 58 | -----------------------------------
|
|---|
| 59 | CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
|
|---|
| 60 | ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
|
|---|
| 61 | Dynamic loops in motion blur fp not supported, loading static instead.
|
|---|
| 62 | RendererPostEffects created
|
|---|
| 63 | Adding engine materials
|
|---|
| 64 | --------------------------------------------------------
|
|---|
| 65 |
|
|---|
| 66 | Initializing Sound Module
|
|---|
| 67 | --------------------------------------------------------
|
|---|
| 68 | Initializing OpenAL.
|
|---|
| 69 | Trying to open audio device... Success!
|
|---|
| 70 | Device name: ALSA Software on default
|
|---|
| 71 | Number of mono sources: 32
|
|---|
| 72 | --------------------------------------------------------
|
|---|
| 73 |
|
|---|
| 74 | Initializing Game Module
|
|---|
| 75 | --------------------------------------------------------
|
|---|
| 76 | Adding engine updates
|
|---|
| 77 | Initializing script functions
|
|---|
| 78 | --------------------------------------------------------
|
|---|
| 79 |
|
|---|
| 80 | User Initialization
|
|---|
| 81 | --------------------------------------------------------
|
|---|
| 82 | Initializing Penumbra: Black Plague
|
|---|
| 83 | Version $Rev: 2595 $
|
|---|
| 84 | Date $Date: 2008-05-03 09:09:49 -0400 (Sat, 03 May 2008) $
|
|---|
| 85 | Checking Supported Profiles
|
|---|
| 86 | Profile CG_PROFILE_VP20 is supported
|
|---|
| 87 | Profile CG_PROFILE_VP30 is supported
|
|---|
| 88 | Profile CG_PROFILE_FP30 is supported
|
|---|
| 89 | Profile CG_PROFILE_ARBVP1 is supported
|
|---|
| 90 | Profile CG_PROFILE_ARBFP1 is supported
|
|---|
| 91 | Profile CG_PROFILE_GLSLV is supported
|
|---|
| 92 | Profile CG_PROFILE_GLSLF is supported
|
|---|
| 93 | Profile CG_PROFILE_GLSLC is supported
|
|---|
| 94 | Trying to load vertex program!
|
|---|
| 95 | Success!
|
|---|
| 96 | All set up done, starting game!
|
|---|
| 97 | --------------------------------------------------------
|
|---|
| 98 |
|
|---|
| 99 | Game Running
|
|---|
| 100 | --------------------------------------------------------
|
|---|