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Ticket #11596: gpu_caps_viewer_report.txt

File gpu_caps_viewer_report.txt, 46.0 KB (added by 83.manish@…, 11 years ago)

host machine configuration

Line 
1===================================================
2GPU Caps Viewer v1.18.1
3http://www.ozone3d.net/gpu_caps_viewer/
4===================================================
5
6
7===================================[ System / CPU ]
8- CPU Name: Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz
9- CPU Core Speed: 2691 MHz
10- CPU logical cores: 8
11- Family: 6 - Model: 10 - Stepping: 9
12- Physical Memory Size: 16384 MB
13- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
14- PhysX Version: drivers not installed
15
16
17===================================[ Graphics Adapters / GPUs ]
18- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
19- Num GPUs: 2
20
21- GPU 1
22 - Name: Intel HD Graphics 4000 (M)
23 - GPU codename: IvyBridge(GT2)
24 - Device ID: 8086- 166
25 - Subdevice ID: 1028- 53E
26 - Shader cores: 16
27 - Driver: 8.15.10.2712 (3-26-2012) - GL:ig7icd64.dll
28
29- GPU 2
30 - Name: Quadro K1000M
31 - GPU codename: unknown
32 - Device ID: 10DE- FFC
33 - Subdevice ID: 1028-153E
34 - Driver: 8.15.10.2712 (R311.10)
35 - Branch: r310_00-268
36 - Bus Id: 1
37 - Shader cores: 192
38 - BIOS version: 80.07.52.00.19
39 - Memory size: 2048MB
40 - Memory type: DDR3
41 - Memory bus width: 128-bit
42 - PState 0 - GPU clock: 405 MHz, memory: 900 MHz, VDDC: 0.918V
43 - PState 8 - GPU clock: 405 MHz, memory: 405 MHz, VDDC: 0.837V
44
45
46===================================[ OpenGL GPU Capabilities ]
47- OpenGL vendor: NVIDIA Corporation
48- OpenGL renderer: Quadro K1000M/PCIe/SSE2
49- OpenGL Version: 4.3.0
50- GLSL (OpenGL Shading Language) Version: 4.30 NVIDIA via Cg compiler
51- ARB Texture Units: 4
52- Vertex Shader Texture Units: 32
53- Pixel Shader Texture Units: 32
54- Geometry Shader Texture Units: 32
55- Max Texture Size: 16384x16384
56- Max Anisotropic Filtering Value: X16.0
57- Max Point Sprite Size: 63.4
58- Max Dynamic Lights: 8
59- Max Viewport Size: 16384x16384
60- Max Vertex Uniform Components: 4096
61- Max Fragment Uniform Components: 2048
62- Max Geometry Uniform Components: 2048
63- Max Varying Float: 124
64- Max Vertex Bindable Uniforms: 14
65- Max Fragment Bindable Uniforms: 14
66- Max Geometry Bindable Uniforms: 14
67- Frame Buffer Objects (FBO) Support:[yes]
68- Multiple Render Targets / Max draw buffers: 8
69- Pixel Buffer Objects (PBO) Support:[yes]
70- S3TC Texture Compression Support:[yes]
71- ATI 3Dc Texture Compression Support:[no]
72- Texture Rectangle Support:[yes]
73- Floating Point Textures Support:[yes]
74- MSAA: 2X
75- MSAA: 4X
76- MSAA: 8X
77- MSAA: 16X
78- MSAA: 32X
79- MSAA: 64X
80- OpenGL Extensions: 333 extensions (GL=303 and WGL=30)
81 <li>GL_AMD_multi_draw_indirect</li>
82 <li>GL_AMD_seamless_cubemap_per_texture</li>
83 <li>GL_ARB_arrays_of_arrays</li>
84 <li>GL_ARB_base_instance</li>
85 <li>GL_ARB_blend_func_extended</li>
86 <li>GL_ARB_clear_buffer_object</li>
87 <li>GL_ARB_color_buffer_float</li>
88 <li>GL_ARB_compatibility</li>
89 <li>GL_ARB_compressed_texture_pixel_storage</li>
90 <li>GL_ARB_conservative_depth</li>
91 <li>GL_ARB_compute_shader</li>
92 <li>GL_ARB_copy_buffer</li>
93 <li>GL_ARB_copy_image</li>
94 <li>GL_ARB_debug_output</li>
95 <li>GL_ARB_depth_buffer_float</li>
96 <li>GL_ARB_depth_clamp</li>
97 <li>GL_ARB_depth_texture</li>
98 <li>GL_ARB_draw_buffers</li>
99 <li>GL_ARB_draw_buffers_blend</li>
100 <li>GL_ARB_draw_indirect</li>
101 <li>GL_ARB_draw_elements_base_vertex</li>
102 <li>GL_ARB_draw_instanced</li>
103 <li>GL_ARB_ES2_compatibility</li>
104 <li>GL_ARB_ES3_compatibility</li>
105 <li>GL_ARB_explicit_attrib_location</li>
106 <li>GL_ARB_explicit_uniform_location</li>
107 <li>GL_ARB_fragment_coord_conventions</li>
108 <li>GL_ARB_fragment_layer_viewport</li>
109 <li>GL_ARB_fragment_program</li>
110 <li>GL_ARB_fragment_program_shadow</li>
111 <li>GL_ARB_fragment_shader</li>
112 <li>GL_ARB_framebuffer_no_attachments</li>
113 <li>GL_ARB_framebuffer_object</li>
114 <li>GL_ARB_framebuffer_sRGB</li>
115 <li>GL_ARB_geometry_shader4</li>
116 <li>GL_ARB_get_program_binary</li>
117 <li>GL_ARB_gpu_shader5</li>
118 <li>GL_ARB_gpu_shader_fp64</li>
119 <li>GL_ARB_half_float_pixel</li>
120 <li>GL_ARB_half_float_vertex</li>
121 <li>GL_ARB_imaging</li>
122 <li>GL_ARB_instanced_arrays</li>
123 <li>GL_ARB_internalformat_query</li>
124 <li>GL_ARB_internalformat_query2</li>
125 <li>GL_ARB_invalidate_subdata</li>
126 <li>GL_ARB_map_buffer_alignment</li>
127 <li>GL_ARB_map_buffer_range</li>
128 <li>GL_ARB_multi_draw_indirect</li>
129 <li>GL_ARB_multisample</li>
130 <li>GL_ARB_multitexture</li>
131 <li>GL_ARB_occlusion_query</li>
132 <li>GL_ARB_occlusion_query2</li>
133 <li>GL_ARB_pixel_buffer_object</li>
134 <li>GL_ARB_point_parameters</li>
135 <li>GL_ARB_point_sprite</li>
136 <li>GL_ARB_program_interface_query</li>
137 <li>GL_ARB_provoking_vertex</li>
138 <li>GL_ARB_robust_buffer_access_behavior</li>
139 <li>GL_ARB_robustness</li>
140 <li>GL_ARB_sample_shading</li>
141 <li>GL_ARB_sampler_objects</li>
142 <li>GL_ARB_seamless_cube_map</li>
143 <li>GL_ARB_separate_shader_objects</li>
144 <li>GL_ARB_shader_atomic_counters</li>
145 <li>GL_ARB_shader_bit_encoding</li>
146 <li>GL_ARB_shader_image_load_store</li>
147 <li>GL_ARB_shader_image_size</li>
148 <li>GL_ARB_shader_objects</li>
149 <li>GL_ARB_shader_precision</li>
150 <li>GL_ARB_shader_storage_buffer_object</li>
151 <li>GL_ARB_shader_subroutine</li>
152 <li>GL_ARB_shader_texture_lod</li>
153 <li>GL_ARB_shading_language_100</li>
154 <li>GL_ARB_shading_language_420pack</li>
155 <li>GL_ARB_shading_language_include</li>
156 <li>GL_ARB_shading_language_packing</li>
157 <li>GL_ARB_shadow</li>
158 <li>GL_ARB_stencil_texturing</li>
159 <li>GL_ARB_sync</li>
160 <li>GL_ARB_tessellation_shader</li>
161 <li>GL_ARB_texture_border_clamp</li>
162 <li>GL_ARB_texture_buffer_object</li>
163 <li>GL_ARB_texture_buffer_object_rgb32</li>
164 <li>GL_ARB_texture_buffer_range</li>
165 <li>GL_ARB_texture_compression</li>
166 <li>GL_ARB_texture_compression_bptc</li>
167 <li>GL_ARB_texture_compression_rgtc</li>
168 <li>GL_ARB_texture_cube_map</li>
169 <li>GL_ARB_texture_cube_map_array</li>
170 <li>GL_ARB_texture_env_add</li>
171 <li>GL_ARB_texture_env_combine</li>
172 <li>GL_ARB_texture_env_crossbar</li>
173 <li>GL_ARB_texture_env_dot3</li>
174 <li>GL_ARB_texture_float</li>
175 <li>GL_ARB_texture_gather</li>
176 <li>GL_ARB_texture_mirrored_repeat</li>
177 <li>GL_ARB_texture_multisample</li>
178 <li>GL_ARB_texture_non_power_of_two</li>
179 <li>GL_ARB_texture_query_levels</li>
180 <li>GL_ARB_texture_query_lod</li>
181 <li>GL_ARB_texture_rectangle</li>
182 <li>GL_ARB_texture_rg</li>
183 <li>GL_ARB_texture_rgb10_a2ui</li>
184 <li>GL_ARB_texture_storage</li>
185 <li>GL_ARB_texture_storage_multisample</li>
186 <li>GL_ARB_texture_swizzle</li>
187 <li>GL_ARB_texture_view</li>
188 <li>GL_ARB_timer_query</li>
189 <li>GL_ARB_transform_feedback2</li>
190 <li>GL_ARB_transform_feedback3</li>
191 <li>GL_ARB_transform_feedback_instanced</li>
192 <li>GL_ARB_transpose_matrix</li>
193 <li>GL_ARB_uniform_buffer_object</li>
194 <li>GL_ARB_vertex_array_bgra</li>
195 <li>GL_ARB_vertex_array_object</li>
196 <li>GL_ARB_vertex_attrib_64bit</li>
197 <li>GL_ARB_vertex_attrib_binding</li>
198 <li>GL_ARB_vertex_buffer_object</li>
199 <li>GL_ARB_vertex_program</li>
200 <li>GL_ARB_vertex_shader</li>
201 <li>GL_ARB_vertex_type_2_10_10_10_rev</li>
202 <li>GL_ARB_viewport_array</li>
203 <li>GL_ARB_window_pos</li>
204 <li>GL_ATI_draw_buffers</li>
205 <li>GL_ATI_texture_float</li>
206 <li>GL_ATI_texture_mirror_once</li>
207 <li>GL_S3_s3tc</li>
208 <li>GL_EXT_texture_env_add</li>
209 <li>GL_EXT_abgr</li>
210 <li>GL_EXT_bgra</li>
211 <li>GL_EXT_bindable_uniform</li>
212 <li>GL_EXT_blend_color</li>
213 <li>GL_EXT_blend_equation_separate</li>
214 <li>GL_EXT_blend_func_separate</li>
215 <li>GL_EXT_blend_minmax</li>
216 <li>GL_EXT_blend_subtract</li>
217 <li>GL_EXT_compiled_vertex_array</li>
218 <li>GL_EXT_Cg_shader</li>
219 <li>GL_EXT_depth_bounds_test</li>
220 <li>GL_EXT_direct_state_access</li>
221 <li>GL_EXT_draw_buffers2</li>
222 <li>GL_EXT_draw_instanced</li>
223 <li>GL_EXT_draw_range_elements</li>
224 <li>GL_EXT_fog_coord</li>
225 <li>GL_EXT_framebuffer_blit</li>
226 <li>GL_EXT_framebuffer_multisample</li>
227 <li>GL_EXTX_framebuffer_mixed_formats</li>
228 <li>GL_EXT_framebuffer_multisample_blit_scaled</li>
229 <li>GL_EXT_framebuffer_object</li>
230 <li>GL_EXT_framebuffer_sRGB</li>
231 <li>GL_EXT_geometry_shader4</li>
232 <li>GL_EXT_gpu_program_parameters</li>
233 <li>GL_EXT_gpu_shader4</li>
234 <li>GL_EXT_multi_draw_arrays</li>
235 <li>GL_EXT_packed_depth_stencil</li>
236 <li>GL_EXT_packed_float</li>
237 <li>GL_EXT_packed_pixels</li>
238 <li>GL_EXT_pixel_buffer_object</li>
239 <li>GL_EXT_point_parameters</li>
240 <li>GL_EXT_provoking_vertex</li>
241 <li>GL_EXT_rescale_normal</li>
242 <li>GL_EXT_secondary_color</li>
243 <li>GL_EXT_separate_shader_objects</li>
244 <li>GL_EXT_separate_specular_color</li>
245 <li>GL_EXT_shader_image_load_store</li>
246 <li>GL_EXT_shadow_funcs</li>
247 <li>GL_EXT_stencil_two_side</li>
248 <li>GL_EXT_stencil_wrap</li>
249 <li>GL_EXT_texture3D</li>
250 <li>GL_EXT_texture_array</li>
251 <li>GL_EXT_texture_buffer_object</li>
252 <li>GL_EXT_texture_compression_dxt1</li>
253 <li>GL_EXT_texture_compression_latc</li>
254 <li>GL_EXT_texture_compression_rgtc</li>
255 <li>GL_EXT_texture_compression_s3tc</li>
256 <li>GL_EXT_texture_cube_map</li>
257 <li>GL_EXT_texture_edge_clamp</li>
258 <li>GL_EXT_texture_env_combine</li>
259 <li>GL_EXT_texture_env_dot3</li>
260 <li>GL_EXT_texture_filter_anisotropic</li>
261 <li>GL_EXT_texture_format_BGRA8888</li>
262 <li>GL_EXT_texture_integer</li>
263 <li>GL_EXT_texture_lod</li>
264 <li>GL_EXT_texture_lod_bias</li>
265 <li>GL_EXT_texture_mirror_clamp</li>
266 <li>GL_EXT_texture_object</li>
267 <li>GL_EXT_texture_shared_exponent</li>
268 <li>GL_EXT_texture_sRGB</li>
269 <li>GL_EXT_texture_sRGB_decode</li>
270 <li>GL_EXT_texture_storage</li>
271 <li>GL_EXT_texture_swizzle</li>
272 <li>GL_EXT_texture_type_2_10_10_10_REV</li>
273 <li>GL_EXT_timer_query</li>
274 <li>GL_EXT_transform_feedback2</li>
275 <li>GL_EXT_vertex_array</li>
276 <li>GL_EXT_vertex_array_bgra</li>
277 <li>GL_EXT_vertex_attrib_64bit</li>
278 <li>GL_EXT_import_sync_object</li>
279 <li>GL_IBM_rasterpos_clip</li>
280 <li>GL_IBM_texture_mirrored_repeat</li>
281 <li>GL_KHR_debug</li>
282 <li>GL_KTX_buffer_region</li>
283 <li>GL_NV_alpha_test</li>
284 <li>GL_NV_bindless_texture</li>
285 <li>GL_NV_blend_minmax</li>
286 <li>GL_NV_blend_square</li>
287 <li>GL_NV_complex_primitives</li>
288 <li>GL_NV_compute_program5</li>
289 <li>GL_NV_conditional_render</li>
290 <li>GL_NV_copy_depth_to_color</li>
291 <li>GL_NV_copy_image</li>
292 <li>GL_NV_deep_texture3D</li>
293 <li>GL_NV_depth_buffer_float</li>
294 <li>GL_NV_depth_clamp</li>
295 <li>GL_NV_draw_texture</li>
296 <li>GL_NV_ES1_1_compatibility</li>
297 <li>GL_NV_explicit_multisample</li>
298 <li>GL_NV_fbo_color_attachments</li>
299 <li>GL_NV_fence</li>
300 <li>GL_NV_float_buffer</li>
301 <li>GL_NV_fog_distance</li>
302 <li>GL_NV_fragdepth</li>
303 <li>GL_NV_fragment_program</li>
304 <li>GL_NV_fragment_program_option</li>
305 <li>GL_NV_fragment_program2</li>
306 <li>GL_NV_framebuffer_multisample_coverage</li>
307 <li>GL_NV_geometry_shader4</li>
308 <li>GL_NV_gpu_program4</li>
309 <li>GL_NV_gpu_program4_1</li>
310 <li>GL_NV_gpu_program5</li>
311 <li>GL_NV_gpu_program_fp64</li>
312 <li>GL_NV_gpu_shader5</li>
313 <li>GL_NV_half_float</li>
314 <li>GL_NV_light_max_exponent</li>
315 <li>GL_NV_multisample_coverage</li>
316 <li>GL_NV_multisample_filter_hint</li>
317 <li>GL_NV_occlusion_query</li>
318 <li>GL_NV_packed_depth_stencil</li>
319 <li>GL_NV_parameter_buffer_object</li>
320 <li>GL_NV_parameter_buffer_object2</li>
321 <li>GL_NV_path_rendering</li>
322 <li>GL_NV_pixel_data_range</li>
323 <li>GL_NV_point_sprite</li>
324 <li>GL_NV_primitive_restart</li>
325 <li>GL_NV_register_combiners</li>
326 <li>GL_NV_register_combiners2</li>
327 <li>GL_NV_shader_atomic_counters</li>
328 <li>GL_NV_shader_atomic_float</li>
329 <li>GL_NV_shader_buffer_load</li>
330 <li>GL_NV_shader_storage_buffer_object</li>
331 <li>GL_NV_texgen_reflection</li>
332 <li>GL_NV_texture_barrier</li>
333 <li>GL_NV_texture_compression_vtc</li>
334 <li>GL_NV_texture_env_combine4</li>
335 <li>GL_NV_texture_expand_normal</li>
336 <li>GL_NV_texture_lod_clamp</li>
337 <li>GL_NV_texture_multisample</li>
338 <li>GL_NV_texture_rectangle</li>
339 <li>GL_NV_texture_shader</li>
340 <li>GL_NV_texture_shader2</li>
341 <li>GL_NV_texture_shader3</li>
342 <li>GL_NV_transform_feedback</li>
343 <li>GL_NV_transform_feedback2</li>
344 <li>GL_NV_vertex_array_range</li>
345 <li>GL_NV_vertex_array_range2</li>
346 <li>GL_NV_vertex_attrib_integer_64bit</li>
347 <li>GL_NV_vertex_buffer_unified_memory</li>
348 <li>GL_NV_vertex_program</li>
349 <li>GL_NV_vertex_program1_1</li>
350 <li>GL_NV_vertex_program2</li>
351 <li>GL_NV_vertex_program2_option</li>
352 <li>GL_NV_vertex_program3</li>
353 <li>GL_NV_video_capture</li>
354 <li>GL_NVX_conditional_render</li>
355 <li>GL_NVX_gpu_memory_info</li>
356 <li>GL_OES_compressed_paletted_texture</li>
357 <li>GL_OES_depth24</li>
358 <li>GL_OES_depth32</li>
359 <li>GL_OES_depth_texture</li>
360 <li>GL_OES_element_index_uint</li>
361 <li>GL_OES_fbo_render_mipmap</li>
362 <li>GL_OES_get_program_binary</li>
363 <li>GL_OES_mapbuffer</li>
364 <li>GL_OES_packed_depth_stencil</li>
365 <li>GL_OES_point_size_array</li>
366 <li>GL_OES_point_sprite</li>
367 <li>GL_OES_rgb8_rgba8</li>
368 <li>GL_OES_read_format</li>
369 <li>GL_OES_standard_derivatives</li>
370 <li>GL_OES_texture_3D</li>
371 <li>GL_OES_texture_float</li>
372 <li>GL_OES_texture_float_linear</li>
373 <li>GL_OES_texture_half_float</li>
374 <li>GL_OES_texture_half_float_linear</li>
375 <li>GL_OES_texture_npot</li>
376 <li>GL_OES_vertex_array_object</li>
377 <li>GL_OES_vertex_half_float</li>
378 <li>GL_SGIS_generate_mipmap</li>
379 <li>GL_SGIS_texture_lod</li>
380 <li>GL_SGIX_depth_texture</li>
381 <li>GL_SGIX_shadow</li>
382 <li>GL_SUN_slice_accum</li>
383 <li>GL_WIN_swap_hint</li>
384 <li>WGL_EXT_swap_control</li>
385 <li>WGL_ARB_buffer_region</li>
386 <li>WGL_ARB_create_context</li>
387 <li>WGL_ARB_create_context_profile</li>
388 <li>WGL_ARB_create_context_robustness</li>
389 <li>WGL_ARB_extensions_string</li>
390 <li>WGL_ARB_make_current_read</li>
391 <li>WGL_ARB_multisample</li>
392 <li>WGL_ARB_pbuffer</li>
393 <li>WGL_ARB_pixel_format</li>
394 <li>WGL_ARB_pixel_format_float</li>
395 <li>WGL_ARB_render_texture</li>
396 <li>WGL_ATI_pixel_format_float</li>
397 <li>WGL_EXT_create_context_es_profile</li>
398 <li>WGL_EXT_create_context_es2_profile</li>
399 <li>WGL_EXT_extensions_string</li>
400 <li>WGL_EXT_framebuffer_sRGB</li>
401 <li>WGL_EXT_pixel_format_packed_float</li>
402 <li>WGL_EXT_swap_control_tear</li>
403 <li>WGL_NVX_DX_interop</li>
404 <li>WGL_NV_DX_interop</li>
405 <li>WGL_NV_DX_interop2</li>
406 <li>WGL_NV_copy_image</li>
407 <li>WGL_NV_float_buffer</li>
408 <li>WGL_NV_gpu_affinity</li>
409 <li>WGL_NV_multisample_coverage</li>
410 <li>WGL_NV_render_depth_texture</li>
411 <li>WGL_NV_render_texture_rectangle</li>
412 <li>WGL_NV_swap_group</li>
413 <li>WGL_NV_video_capture</li>
414- OpenGL core capabilities: 169 caps listed
415 <li>GL_MAX_LIST_NESTING: 64</li>
416 <li>GL_MAX_EVAL_ORDER: 8</li>
417 <li>GL_MAX_LIGHTS: 8</li>
418 <li>GL_MAX_CLIP_PLANES: 8</li>
419 <li>GL_MAX_TEXTURE_SIZE: 16384</li>
420 <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
421 <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
422 <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
423 <li>GL_MAX_NAME_STACK_DEPTH: 128</li>
424 <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
425 <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
426 <li>GL_MAX_VIEWPORT_DIMS: 16384</li>
427 <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
428 <li>GL_MAX_3D_TEXTURE_SIZE: 4096</li>
429 <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
430 <li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
431 <li>GL_MAX_TEXTURE_UNITS: 4</li>
432 <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
433 <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
434 <li>GL_MAX_DRAW_BUFFERS: 8</li>
435 <li>GL_MAX_VERTEX_ATTRIBS: 16</li>
436 <li>GL_MAX_TEXTURE_COORDS: 8</li>
437 <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
438 <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
439 <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
440 <li>GL_MAX_VARYING_FLOATS: 124</li>
441 <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
442 <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
443 <li>GL_MAX_CLIP_DISTANCES: 8</li>
444 <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
445 <li>GL_MAX_VARYING_COMPONENTS: 124</li>
446 <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
447 <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
448 <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4</li>
449 <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128</li>
450 <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
451 <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
452 <li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
453 <li>GL_MAX_SAMPLES: 64</li>
454 <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
455 <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
456 <li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
457 <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
458 <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
459 <li>GL_MAX_SAMPLES_EXT: 64</li>
460 <li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
461 <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
462 <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128</li>
463 <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4</li>
464 <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4</li>
465 <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
466 <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
467 <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
468 <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
469 <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
470 <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
471 <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
472 <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
473 <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
474 <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
475 <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
476 <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
477 <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
478 <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
479 <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
480 <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
481 <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
482 <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
483 <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
484 <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
485 <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
486 <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
487 <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
488 <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
489 <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 64</li>
490 <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 64</li>
491 <li>GL_MAX_INTEGER_SAMPLES: 1</li>
492 <li>GL_PROVOKING_VERTEX: 36430</li>
493 <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
494 <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
495 <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
496 <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
497 <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
498 <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
499 <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
500 <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
501 <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
502 <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
503 <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
504 <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
505 <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
506 <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
507 <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
508 <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
509 <li>GL_MAX_SUBROUTINES: 1024</li>
510 <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
511 <li>GL_MAX_PATCH_VERTICES: 32</li>
512 <li>GL_MAX_TESS_GEN_LEVEL: 64</li>
513 <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
514 <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
515 <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
516 <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
517 <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
518 <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
519 <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
520 <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
521 <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
522 <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
523 <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
524 <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
525 <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424</li>
526 <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424</li>
527 <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
528 <li>GL_MAX_VERTEX_STREAMS: 4</li>
529 <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
530 <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
531 <li>GL_MAX_VARYING_VECTORS: 31</li>
532 <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
533 <li>GL_MAX_VIEWPORTS: 16</li>
534 <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
535 <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8</li>
536 <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
537 <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
538 <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
539 <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
540 <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
541 <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
542 <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
543 <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
544 <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
545 <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
546 <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
547 <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
548 <li>GL_MAX_IMAGE_UNITS: 8</li>
549 <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16</li>
550 <li>GL_MAX_IMAGE_SAMPLES: 64</li>
551 <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
552 <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
553 <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
554 <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
555 <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
556 <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
557 <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
558 <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
559 <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
560 <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
561 <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
562 <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
563 <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
564 <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
565 <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
566 <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
567 <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
568 <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
569 <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
570 <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
571 <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
572 <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
573 <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
574 <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
575 <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
576 <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
577 <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
578 <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
579 <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
580 <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
581 <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
582 <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
583 <li>GL_MAX_FRAMEBUFFER_SAMPLES: 64</li>
584- OpenGL extension capabilities: 197 caps listed
585 <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
586 <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
587 <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
588 <li>GL_MAX_SAMPLES_EXT: 64 (GL_EXT_framebuffer_multisample)</li>
589 <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
590 <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
591 <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
592 <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
593 <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
594 <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
595 <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
596 <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
597 <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
598 <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
599 <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
600 <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
601 <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
602 <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
603 <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
604 <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
605 <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
606 <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
607 <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 64 (GL_ARB_texture_multisample)</li>
608 <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 64 (GL_ARB_texture_multisample)</li>
609 <li>GL_MAX_INTEGER_SAMPLES: 1 (GL_ARB_texture_multisample)</li>
610 <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
611 <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
612 <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
613 <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
614 <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
615 <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
616 <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
617 <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
618 <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
619 <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
620 <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
621 <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
622 <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
623 <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
624 <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
625 <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
626 <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
627 <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
628 <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
629 <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
630 <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
631 <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
632 <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
633 <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)</li>
634 <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)</li>
635 <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
636 <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
637 <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
638 <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
639 <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
640 <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
641 <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
642 <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
643 <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
644 <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
645 <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
646 <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
647 <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
648 <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
649 <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
650 <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
651 <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
652 <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
653 <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
654 <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
655 <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
656 <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
657 <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
658 <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
659 <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
660 <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
661 <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
662 <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
663 <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
664 <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
665 <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
666 <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
667 <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
668 <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
669 <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
670 <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
671 <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)</li>
672 <li>GL_MAX_IMAGE_SAMPLES: 64 (GL_ARB_shader_image_load_store)</li>
673 <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
674 <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
675 <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
676 <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
677 <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
678 <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
679 <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
680 <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
681 <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
682 <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
683 <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
684 <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
685 <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
686 <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
687 <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
688 <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
689 <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
690 <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
691 <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
692 <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
693 <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
694 <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
695 <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
696 <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
697 <li>GL_MAX_FRAMEBUFFER_SAMPLES: 64 (GL_ARB_framebuffer_no_attachments)</li>
698 <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)</li>
699 <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 2097152 (GL_NVX_gpu_memory_info)</li>
700 <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 1933588 (GL_NVX_gpu_memory_info)</li>
701 <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 9 (GL_NVX_gpu_memory_info)</li>
702 <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 51840 (GL_NVX_gpu_memory_info)</li>
703 <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
704 <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
705 <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
706 <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
707 <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
708 <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
709 <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li>
710 <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
711 <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
712 <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
713 <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
714 <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
715 <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
716 <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
717 <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
718 <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
719 <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
720 <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
721 <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
722 <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
723 <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
724 <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
725 <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
726 <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
727 <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
728 <li>GL_MAX_SAMPLES: 64 (GL_ARB_framebuffer_object)</li>
729 <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
730 <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
731 <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
732 <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
733 <li>GL_POINT_SIZE_MAX_ARB: 63.375000 (GL_ARB_point_parameters)</li>
734 <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
735 <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
736 <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
737 <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
738 <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
739 <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
740 <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
741 <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
742 <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
743 <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
744 <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
745 <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
746 <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
747 <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
748 <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
749 <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
750 <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
751 <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
752 <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
753 <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
754 <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
755 <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 10 (GL_NV_framebuffer_multisample_coverage)</li>
756 <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
757 <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
758 <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
759 <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
760 <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
761 <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
762 <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
763 <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
764 <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
765 <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)</li>
766 <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
767 <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
768 <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
769 <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
770 <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
771 <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
772 <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
773 <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
774 <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
775 <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)</li>
776 <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: 128 (GL_NV_transform_feedback)</li>
777 <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)</li>
778 <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
779 <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
780 <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>
781
782
783===================================[ NVIDIA CUDA Capabilities ]
784- CUDA Device 0
785 - Device name: Quadro K1000M
786 - Compute Capability: 3.0
787 - Total Memory: 2048 MB
788 - Shader Clock Rate: 850 MHz
789 - Multiprocessors: 1
790 - Warp Size: 32
791 - Max Threads Per Block: 1024
792 - Threads Per Block: 1024 x 1024 x 64
793 - Grid Size: 2147483647 x 65535 x 65535
794 - Registers Per Block: 65536
795 - Texture Alignment: 512 byte
796 - Total Constant Memory: 64 Kb
797
798
799===================================[ OpenCL Capabilities ]
800- Num OpenCL platforms: 2
801- CL_PLATFORM_NAME: Intel(R) OpenCL
802- CL_PLATFORM_VENDOR: Intel(R) Corporation
803- CL_PLATFORM_VERSION: OpenCL 1.2
804- CL_PLATFORM_PROFILE: FULL_PROFILE
805- Num devices: 2
806
807 - CL_DEVICE_NAME: Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz
808 - CL_DEVICE_VENDOR: Intel(R) Corporation
809 - CL_DRIVER_VERSION: 1.2
810 - CL_DEVICE_PROFILE: FULL_PROFILE
811 - CL_DEVICE_VERSION: OpenCL 1.2 (Build 63463)
812 - CL_DEVICE_TYPE: CPU
813 - CL_DEVICE_VENDOR_ID: 0x8086
814 - CL_DEVICE_MAX_COMPUTE_UNITS: 8
815 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 2700MHz
816 - CL_DEVICE_ADDRESS_BITS: 32
817 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
818 - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
819 - CL_DEVICE_MAX_PARAMETER_SIZE: 3840
820 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
821 - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
822 - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
823 - CL_DEVICE_LOCAL_MEM_TYPE: Global
824 - CL_DEVICE_LOCAL_MEM_SIZE: 32KB
825 - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
826 - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
827 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024]
828 - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
829 - CL_EXEC_NATIVE_KERNEL: 12644440
830 - CL_DEVICE_IMAGE_SUPPORT: YES
831 - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
832 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
833 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
834 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
835 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
836 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
837 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
838 - CL_DEVICE_MAX_SAMPLERS: 480
839 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
840 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
841 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
842 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
843 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
844 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
845 - CL_DEVICE_EXTENSIONS: 14
846 - Extensions:
847 - cl_khr_fp64
848 - cl_khr_icd
849 - cl_khr_global_int32_base_atomics
850 - cl_khr_global_int32_extended_atomics
851 - cl_khr_local_int32_base_atomics
852 - cl_khr_local_int32_extended_atomics
853 - cl_khr_byte_addressable_store
854 - cl_intel_printf
855 - cl_ext_device_fission
856 - cl_intel_exec_by_local_thread
857 - cl_khr_gl_sharing
858 - cl_intel_dx9_media_sharing
859 - cl_khr_dx9_media_sharing
860 - cl_khr_d3d11_sharing
861
862 - CL_DEVICE_NAME: Intel(R) HD Graphics 4000
863 - CL_DEVICE_VENDOR: Intel(R) Corporation
864 - CL_DRIVER_VERSION: 8.15.10.2712
865 - CL_DEVICE_PROFILE: FULL_PROFILE
866 - CL_DEVICE_VERSION: OpenCL 1.1
867 - CL_DEVICE_TYPE: GPU
868 - CL_DEVICE_VENDOR_ID: 0x8086
869 - CL_DEVICE_MAX_COMPUTE_UNITS: 16
870 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 350MHz
871 - CL_DEVICE_ADDRESS_BITS: 64
872 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 415744KB
873 - CL_DEVICE_GLOBAL_MEM_SIZE: 1624MB
874 - CL_DEVICE_MAX_PARAMETER_SIZE: 1024
875 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
876 - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB
877 - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
878 - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
879 - CL_DEVICE_LOCAL_MEM_SIZE: 64KB
880 - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
881 - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
882 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512]
883 - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
884 - CL_EXEC_NATIVE_KERNEL: 12644436
885 - CL_DEVICE_IMAGE_SUPPORT: YES
886 - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
887 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
888 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
889 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
890 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
891 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
892 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
893 - CL_DEVICE_MAX_SAMPLERS: 16
894 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
895 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
896 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
897 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
898 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
899 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
900 - CL_DEVICE_EXTENSIONS: 10
901 - Extensions:
902 - cl_khr_icd
903 - cl_khr_global_int32_base_atomics
904 - cl_khr_global_int32_extended_atomics
905 - cl_khr_local_int32_base_atomics
906 - cl_khr_local_int32_extended_atomics
907 - cl_khr_gl_sharing
908 - cl_khr_d3d10_sharing
909 - cl_intel_dx9_media_sharing
910 - cl_khr_3d_image_writes
911 - cl_khr_byte_addressable_store
912- CL_PLATFORM_NAME: NVIDIA CUDA
913- CL_PLATFORM_VENDOR: NVIDIA Corporation
914- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 4.2.1
915- CL_PLATFORM_PROFILE: FULL_PROFILE
916- Num devices: 1
917
918 - CL_DEVICE_NAME: Quadro K1000M
919 - CL_DEVICE_VENDOR: NVIDIA Corporation
920 - CL_DRIVER_VERSION: 311.10
921 - CL_DEVICE_PROFILE: FULL_PROFILE
922 - CL_DEVICE_VERSION: OpenCL 1.1 CUDA
923 - CL_DEVICE_TYPE: GPU
924 - CL_DEVICE_VENDOR_ID: 0x10DE
925 - CL_DEVICE_MAX_COMPUTE_UNITS: 1
926 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 850MHz
927 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3
928 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0
929 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
930 - CL_NV_DEVICE_WARP_SIZE: 32
931 - CL_NV_DEVICE_GPU_OVERLAP: 1
932 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
933 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0
934 - CL_DEVICE_ADDRESS_BITS: 32
935 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB
936 - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB
937 - CL_DEVICE_MAX_PARAMETER_SIZE: 4352
938 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
939 - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 16KB
940 - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
941 - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
942 - CL_DEVICE_LOCAL_MEM_SIZE: 48KB
943 - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
944 - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
945 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
946 - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
947 - CL_EXEC_NATIVE_KERNEL: 12644436
948 - CL_DEVICE_IMAGE_SUPPORT: YES
949 - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
950 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
951 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
952 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
953 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096
954 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096
955 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096
956 - CL_DEVICE_MAX_SAMPLERS: 32
957 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
958 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
959 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
960 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
961 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
962 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
963 - CL_DEVICE_EXTENSIONS: 15
964 - Extensions:
965 - cl_khr_byte_addressable_store
966 - cl_khr_icd
967 - cl_khr_gl_sharing
968 - cl_nv_d3d9_sharing
969 - cl_nv_d3d10_sharing
970 - cl_khr_d3d10_sharing
971 - cl_nv_d3d11_sharing
972 - cl_nv_compiler_options
973 - cl_nv_device_attribute_query
974 - cl_nv_pragma_unroll
975 - cl_khr_global_int32_base_atomics
976 - cl_khr_global_int32_extended_atomics
977 - cl_khr_local_int32_base_atomics
978 - cl_khr_local_int32_extended_atomics
979 - cl_khr_fp64
980
981
982===================================[ Misc. ]
983
984
985===================================[ Related Graphics Drivers ]
986- http://www.geeks3d.com/?page_id=752
987
988
989===================================[ Related Graphics Cards Reviews ]
990- http://www.geeks3d.com/?cat=3

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