| 1 | ===================================================
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| 2 | GPU Caps Viewer v1.18.1
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| 3 | http://www.ozone3d.net/gpu_caps_viewer/
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| 4 | ===================================================
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| 5 |
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| 6 |
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| 7 | ===================================[ System / CPU ]
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| 8 | - CPU Name: Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz
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| 9 | - CPU Core Speed: 2691 MHz
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| 10 | - CPU logical cores: 8
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| 11 | - Family: 6 - Model: 10 - Stepping: 9
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| 12 | - Physical Memory Size: 16384 MB
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| 13 | - Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
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| 14 | - PhysX Version: drivers not installed
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| 15 |
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| 16 |
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| 17 | ===================================[ Graphics Adapters / GPUs ]
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| 18 | - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
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| 19 | - Num GPUs: 2
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| 20 |
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| 21 | - GPU 1
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| 22 | - Name: Intel HD Graphics 4000 (M)
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| 23 | - GPU codename: IvyBridge(GT2)
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| 24 | - Device ID: 8086- 166
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| 25 | - Subdevice ID: 1028- 53E
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| 26 | - Shader cores: 16
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| 27 | - Driver: 8.15.10.2712 (3-26-2012) - GL:ig7icd64.dll
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| 28 |
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| 29 | - GPU 2
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| 30 | - Name: Quadro K1000M
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| 31 | - GPU codename: unknown
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| 32 | - Device ID: 10DE- FFC
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| 33 | - Subdevice ID: 1028-153E
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| 34 | - Driver: 8.15.10.2712 (R311.10)
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| 35 | - Branch: r310_00-268
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| 36 | - Bus Id: 1
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| 37 | - Shader cores: 192
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| 38 | - BIOS version: 80.07.52.00.19
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| 39 | - Memory size: 2048MB
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| 40 | - Memory type: DDR3
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| 41 | - Memory bus width: 128-bit
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| 42 | - PState 0 - GPU clock: 405 MHz, memory: 900 MHz, VDDC: 0.918V
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| 43 | - PState 8 - GPU clock: 405 MHz, memory: 405 MHz, VDDC: 0.837V
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| 44 |
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| 45 |
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| 46 | ===================================[ OpenGL GPU Capabilities ]
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| 47 | - OpenGL vendor: NVIDIA Corporation
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| 48 | - OpenGL renderer: Quadro K1000M/PCIe/SSE2
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| 49 | - OpenGL Version: 4.3.0
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| 50 | - GLSL (OpenGL Shading Language) Version: 4.30 NVIDIA via Cg compiler
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| 51 | - ARB Texture Units: 4
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| 52 | - Vertex Shader Texture Units: 32
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| 53 | - Pixel Shader Texture Units: 32
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| 54 | - Geometry Shader Texture Units: 32
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| 55 | - Max Texture Size: 16384x16384
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| 56 | - Max Anisotropic Filtering Value: X16.0
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| 57 | - Max Point Sprite Size: 63.4
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| 58 | - Max Dynamic Lights: 8
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| 59 | - Max Viewport Size: 16384x16384
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| 60 | - Max Vertex Uniform Components: 4096
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| 61 | - Max Fragment Uniform Components: 2048
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| 62 | - Max Geometry Uniform Components: 2048
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| 63 | - Max Varying Float: 124
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| 64 | - Max Vertex Bindable Uniforms: 14
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| 65 | - Max Fragment Bindable Uniforms: 14
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| 66 | - Max Geometry Bindable Uniforms: 14
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| 67 | - Frame Buffer Objects (FBO) Support:[yes]
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| 68 | - Multiple Render Targets / Max draw buffers: 8
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| 69 | - Pixel Buffer Objects (PBO) Support:[yes]
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| 70 | - S3TC Texture Compression Support:[yes]
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| 71 | - ATI 3Dc Texture Compression Support:[no]
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| 72 | - Texture Rectangle Support:[yes]
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| 73 | - Floating Point Textures Support:[yes]
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| 74 | - MSAA: 2X
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| 75 | - MSAA: 4X
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| 76 | - MSAA: 8X
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| 77 | - MSAA: 16X
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| 78 | - MSAA: 32X
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| 79 | - MSAA: 64X
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| 80 | - OpenGL Extensions: 333 extensions (GL=303 and WGL=30)
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| 81 | <li>GL_AMD_multi_draw_indirect</li>
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| 82 | <li>GL_AMD_seamless_cubemap_per_texture</li>
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| 83 | <li>GL_ARB_arrays_of_arrays</li>
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| 84 | <li>GL_ARB_base_instance</li>
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| 85 | <li>GL_ARB_blend_func_extended</li>
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| 86 | <li>GL_ARB_clear_buffer_object</li>
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| 87 | <li>GL_ARB_color_buffer_float</li>
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| 88 | <li>GL_ARB_compatibility</li>
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| 89 | <li>GL_ARB_compressed_texture_pixel_storage</li>
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| 90 | <li>GL_ARB_conservative_depth</li>
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| 91 | <li>GL_ARB_compute_shader</li>
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| 92 | <li>GL_ARB_copy_buffer</li>
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| 93 | <li>GL_ARB_copy_image</li>
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| 94 | <li>GL_ARB_debug_output</li>
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| 95 | <li>GL_ARB_depth_buffer_float</li>
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| 96 | <li>GL_ARB_depth_clamp</li>
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| 97 | <li>GL_ARB_depth_texture</li>
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| 98 | <li>GL_ARB_draw_buffers</li>
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| 99 | <li>GL_ARB_draw_buffers_blend</li>
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| 100 | <li>GL_ARB_draw_indirect</li>
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| 101 | <li>GL_ARB_draw_elements_base_vertex</li>
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| 102 | <li>GL_ARB_draw_instanced</li>
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| 103 | <li>GL_ARB_ES2_compatibility</li>
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| 104 | <li>GL_ARB_ES3_compatibility</li>
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| 105 | <li>GL_ARB_explicit_attrib_location</li>
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| 106 | <li>GL_ARB_explicit_uniform_location</li>
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| 107 | <li>GL_ARB_fragment_coord_conventions</li>
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| 108 | <li>GL_ARB_fragment_layer_viewport</li>
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| 109 | <li>GL_ARB_fragment_program</li>
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| 110 | <li>GL_ARB_fragment_program_shadow</li>
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| 111 | <li>GL_ARB_fragment_shader</li>
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| 112 | <li>GL_ARB_framebuffer_no_attachments</li>
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| 113 | <li>GL_ARB_framebuffer_object</li>
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| 114 | <li>GL_ARB_framebuffer_sRGB</li>
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| 115 | <li>GL_ARB_geometry_shader4</li>
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| 116 | <li>GL_ARB_get_program_binary</li>
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| 117 | <li>GL_ARB_gpu_shader5</li>
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| 118 | <li>GL_ARB_gpu_shader_fp64</li>
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| 119 | <li>GL_ARB_half_float_pixel</li>
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| 120 | <li>GL_ARB_half_float_vertex</li>
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| 121 | <li>GL_ARB_imaging</li>
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| 122 | <li>GL_ARB_instanced_arrays</li>
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| 123 | <li>GL_ARB_internalformat_query</li>
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| 124 | <li>GL_ARB_internalformat_query2</li>
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| 125 | <li>GL_ARB_invalidate_subdata</li>
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| 126 | <li>GL_ARB_map_buffer_alignment</li>
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| 127 | <li>GL_ARB_map_buffer_range</li>
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| 128 | <li>GL_ARB_multi_draw_indirect</li>
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| 129 | <li>GL_ARB_multisample</li>
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| 130 | <li>GL_ARB_multitexture</li>
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| 131 | <li>GL_ARB_occlusion_query</li>
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| 132 | <li>GL_ARB_occlusion_query2</li>
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| 133 | <li>GL_ARB_pixel_buffer_object</li>
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| 134 | <li>GL_ARB_point_parameters</li>
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| 135 | <li>GL_ARB_point_sprite</li>
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| 136 | <li>GL_ARB_program_interface_query</li>
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| 137 | <li>GL_ARB_provoking_vertex</li>
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| 138 | <li>GL_ARB_robust_buffer_access_behavior</li>
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| 139 | <li>GL_ARB_robustness</li>
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| 140 | <li>GL_ARB_sample_shading</li>
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| 141 | <li>GL_ARB_sampler_objects</li>
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| 142 | <li>GL_ARB_seamless_cube_map</li>
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| 143 | <li>GL_ARB_separate_shader_objects</li>
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| 144 | <li>GL_ARB_shader_atomic_counters</li>
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| 145 | <li>GL_ARB_shader_bit_encoding</li>
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| 146 | <li>GL_ARB_shader_image_load_store</li>
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| 147 | <li>GL_ARB_shader_image_size</li>
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| 148 | <li>GL_ARB_shader_objects</li>
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| 149 | <li>GL_ARB_shader_precision</li>
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| 150 | <li>GL_ARB_shader_storage_buffer_object</li>
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| 151 | <li>GL_ARB_shader_subroutine</li>
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| 152 | <li>GL_ARB_shader_texture_lod</li>
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| 153 | <li>GL_ARB_shading_language_100</li>
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| 154 | <li>GL_ARB_shading_language_420pack</li>
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| 155 | <li>GL_ARB_shading_language_include</li>
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| 156 | <li>GL_ARB_shading_language_packing</li>
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| 157 | <li>GL_ARB_shadow</li>
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| 158 | <li>GL_ARB_stencil_texturing</li>
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| 159 | <li>GL_ARB_sync</li>
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| 160 | <li>GL_ARB_tessellation_shader</li>
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| 161 | <li>GL_ARB_texture_border_clamp</li>
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| 162 | <li>GL_ARB_texture_buffer_object</li>
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| 163 | <li>GL_ARB_texture_buffer_object_rgb32</li>
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| 164 | <li>GL_ARB_texture_buffer_range</li>
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| 165 | <li>GL_ARB_texture_compression</li>
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| 166 | <li>GL_ARB_texture_compression_bptc</li>
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| 167 | <li>GL_ARB_texture_compression_rgtc</li>
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| 168 | <li>GL_ARB_texture_cube_map</li>
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| 169 | <li>GL_ARB_texture_cube_map_array</li>
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| 170 | <li>GL_ARB_texture_env_add</li>
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| 171 | <li>GL_ARB_texture_env_combine</li>
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| 172 | <li>GL_ARB_texture_env_crossbar</li>
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| 173 | <li>GL_ARB_texture_env_dot3</li>
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| 174 | <li>GL_ARB_texture_float</li>
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| 175 | <li>GL_ARB_texture_gather</li>
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| 176 | <li>GL_ARB_texture_mirrored_repeat</li>
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| 177 | <li>GL_ARB_texture_multisample</li>
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| 178 | <li>GL_ARB_texture_non_power_of_two</li>
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| 179 | <li>GL_ARB_texture_query_levels</li>
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| 180 | <li>GL_ARB_texture_query_lod</li>
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| 181 | <li>GL_ARB_texture_rectangle</li>
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| 182 | <li>GL_ARB_texture_rg</li>
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| 183 | <li>GL_ARB_texture_rgb10_a2ui</li>
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| 184 | <li>GL_ARB_texture_storage</li>
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| 185 | <li>GL_ARB_texture_storage_multisample</li>
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| 186 | <li>GL_ARB_texture_swizzle</li>
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| 187 | <li>GL_ARB_texture_view</li>
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| 188 | <li>GL_ARB_timer_query</li>
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| 189 | <li>GL_ARB_transform_feedback2</li>
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| 190 | <li>GL_ARB_transform_feedback3</li>
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| 191 | <li>GL_ARB_transform_feedback_instanced</li>
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| 192 | <li>GL_ARB_transpose_matrix</li>
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| 193 | <li>GL_ARB_uniform_buffer_object</li>
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| 194 | <li>GL_ARB_vertex_array_bgra</li>
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| 195 | <li>GL_ARB_vertex_array_object</li>
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| 196 | <li>GL_ARB_vertex_attrib_64bit</li>
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| 197 | <li>GL_ARB_vertex_attrib_binding</li>
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| 198 | <li>GL_ARB_vertex_buffer_object</li>
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| 199 | <li>GL_ARB_vertex_program</li>
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| 200 | <li>GL_ARB_vertex_shader</li>
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| 201 | <li>GL_ARB_vertex_type_2_10_10_10_rev</li>
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| 202 | <li>GL_ARB_viewport_array</li>
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| 203 | <li>GL_ARB_window_pos</li>
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| 204 | <li>GL_ATI_draw_buffers</li>
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| 205 | <li>GL_ATI_texture_float</li>
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| 206 | <li>GL_ATI_texture_mirror_once</li>
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| 207 | <li>GL_S3_s3tc</li>
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| 208 | <li>GL_EXT_texture_env_add</li>
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| 209 | <li>GL_EXT_abgr</li>
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| 210 | <li>GL_EXT_bgra</li>
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| 211 | <li>GL_EXT_bindable_uniform</li>
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| 212 | <li>GL_EXT_blend_color</li>
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| 213 | <li>GL_EXT_blend_equation_separate</li>
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| 214 | <li>GL_EXT_blend_func_separate</li>
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| 215 | <li>GL_EXT_blend_minmax</li>
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| 216 | <li>GL_EXT_blend_subtract</li>
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| 217 | <li>GL_EXT_compiled_vertex_array</li>
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| 218 | <li>GL_EXT_Cg_shader</li>
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| 219 | <li>GL_EXT_depth_bounds_test</li>
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| 220 | <li>GL_EXT_direct_state_access</li>
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| 221 | <li>GL_EXT_draw_buffers2</li>
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| 222 | <li>GL_EXT_draw_instanced</li>
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| 223 | <li>GL_EXT_draw_range_elements</li>
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| 224 | <li>GL_EXT_fog_coord</li>
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| 225 | <li>GL_EXT_framebuffer_blit</li>
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| 226 | <li>GL_EXT_framebuffer_multisample</li>
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| 227 | <li>GL_EXTX_framebuffer_mixed_formats</li>
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| 228 | <li>GL_EXT_framebuffer_multisample_blit_scaled</li>
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| 229 | <li>GL_EXT_framebuffer_object</li>
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| 230 | <li>GL_EXT_framebuffer_sRGB</li>
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| 231 | <li>GL_EXT_geometry_shader4</li>
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| 232 | <li>GL_EXT_gpu_program_parameters</li>
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| 233 | <li>GL_EXT_gpu_shader4</li>
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| 234 | <li>GL_EXT_multi_draw_arrays</li>
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| 235 | <li>GL_EXT_packed_depth_stencil</li>
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| 236 | <li>GL_EXT_packed_float</li>
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| 237 | <li>GL_EXT_packed_pixels</li>
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| 238 | <li>GL_EXT_pixel_buffer_object</li>
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| 239 | <li>GL_EXT_point_parameters</li>
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| 240 | <li>GL_EXT_provoking_vertex</li>
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| 241 | <li>GL_EXT_rescale_normal</li>
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| 242 | <li>GL_EXT_secondary_color</li>
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| 243 | <li>GL_EXT_separate_shader_objects</li>
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| 244 | <li>GL_EXT_separate_specular_color</li>
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| 245 | <li>GL_EXT_shader_image_load_store</li>
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| 246 | <li>GL_EXT_shadow_funcs</li>
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| 247 | <li>GL_EXT_stencil_two_side</li>
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| 248 | <li>GL_EXT_stencil_wrap</li>
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| 249 | <li>GL_EXT_texture3D</li>
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| 250 | <li>GL_EXT_texture_array</li>
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| 251 | <li>GL_EXT_texture_buffer_object</li>
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| 252 | <li>GL_EXT_texture_compression_dxt1</li>
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| 253 | <li>GL_EXT_texture_compression_latc</li>
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| 254 | <li>GL_EXT_texture_compression_rgtc</li>
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| 255 | <li>GL_EXT_texture_compression_s3tc</li>
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| 256 | <li>GL_EXT_texture_cube_map</li>
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| 257 | <li>GL_EXT_texture_edge_clamp</li>
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| 258 | <li>GL_EXT_texture_env_combine</li>
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| 259 | <li>GL_EXT_texture_env_dot3</li>
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| 260 | <li>GL_EXT_texture_filter_anisotropic</li>
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| 261 | <li>GL_EXT_texture_format_BGRA8888</li>
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| 262 | <li>GL_EXT_texture_integer</li>
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| 263 | <li>GL_EXT_texture_lod</li>
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| 264 | <li>GL_EXT_texture_lod_bias</li>
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| 265 | <li>GL_EXT_texture_mirror_clamp</li>
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| 266 | <li>GL_EXT_texture_object</li>
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| 267 | <li>GL_EXT_texture_shared_exponent</li>
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| 268 | <li>GL_EXT_texture_sRGB</li>
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| 269 | <li>GL_EXT_texture_sRGB_decode</li>
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| 270 | <li>GL_EXT_texture_storage</li>
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| 271 | <li>GL_EXT_texture_swizzle</li>
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| 272 | <li>GL_EXT_texture_type_2_10_10_10_REV</li>
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| 273 | <li>GL_EXT_timer_query</li>
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| 274 | <li>GL_EXT_transform_feedback2</li>
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| 275 | <li>GL_EXT_vertex_array</li>
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| 276 | <li>GL_EXT_vertex_array_bgra</li>
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| 277 | <li>GL_EXT_vertex_attrib_64bit</li>
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| 278 | <li>GL_EXT_import_sync_object</li>
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| 279 | <li>GL_IBM_rasterpos_clip</li>
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| 280 | <li>GL_IBM_texture_mirrored_repeat</li>
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| 281 | <li>GL_KHR_debug</li>
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| 282 | <li>GL_KTX_buffer_region</li>
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| 283 | <li>GL_NV_alpha_test</li>
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| 284 | <li>GL_NV_bindless_texture</li>
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| 285 | <li>GL_NV_blend_minmax</li>
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| 286 | <li>GL_NV_blend_square</li>
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| 287 | <li>GL_NV_complex_primitives</li>
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| 288 | <li>GL_NV_compute_program5</li>
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| 289 | <li>GL_NV_conditional_render</li>
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| 290 | <li>GL_NV_copy_depth_to_color</li>
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| 291 | <li>GL_NV_copy_image</li>
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| 292 | <li>GL_NV_deep_texture3D</li>
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| 293 | <li>GL_NV_depth_buffer_float</li>
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| 294 | <li>GL_NV_depth_clamp</li>
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| 295 | <li>GL_NV_draw_texture</li>
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| 296 | <li>GL_NV_ES1_1_compatibility</li>
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| 297 | <li>GL_NV_explicit_multisample</li>
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| 298 | <li>GL_NV_fbo_color_attachments</li>
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| 299 | <li>GL_NV_fence</li>
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| 300 | <li>GL_NV_float_buffer</li>
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| 301 | <li>GL_NV_fog_distance</li>
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| 302 | <li>GL_NV_fragdepth</li>
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| 303 | <li>GL_NV_fragment_program</li>
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| 304 | <li>GL_NV_fragment_program_option</li>
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| 305 | <li>GL_NV_fragment_program2</li>
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| 306 | <li>GL_NV_framebuffer_multisample_coverage</li>
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| 307 | <li>GL_NV_geometry_shader4</li>
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| 308 | <li>GL_NV_gpu_program4</li>
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| 309 | <li>GL_NV_gpu_program4_1</li>
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| 310 | <li>GL_NV_gpu_program5</li>
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| 311 | <li>GL_NV_gpu_program_fp64</li>
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| 312 | <li>GL_NV_gpu_shader5</li>
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| 313 | <li>GL_NV_half_float</li>
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| 314 | <li>GL_NV_light_max_exponent</li>
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| 315 | <li>GL_NV_multisample_coverage</li>
|
|---|
| 316 | <li>GL_NV_multisample_filter_hint</li>
|
|---|
| 317 | <li>GL_NV_occlusion_query</li>
|
|---|
| 318 | <li>GL_NV_packed_depth_stencil</li>
|
|---|
| 319 | <li>GL_NV_parameter_buffer_object</li>
|
|---|
| 320 | <li>GL_NV_parameter_buffer_object2</li>
|
|---|
| 321 | <li>GL_NV_path_rendering</li>
|
|---|
| 322 | <li>GL_NV_pixel_data_range</li>
|
|---|
| 323 | <li>GL_NV_point_sprite</li>
|
|---|
| 324 | <li>GL_NV_primitive_restart</li>
|
|---|
| 325 | <li>GL_NV_register_combiners</li>
|
|---|
| 326 | <li>GL_NV_register_combiners2</li>
|
|---|
| 327 | <li>GL_NV_shader_atomic_counters</li>
|
|---|
| 328 | <li>GL_NV_shader_atomic_float</li>
|
|---|
| 329 | <li>GL_NV_shader_buffer_load</li>
|
|---|
| 330 | <li>GL_NV_shader_storage_buffer_object</li>
|
|---|
| 331 | <li>GL_NV_texgen_reflection</li>
|
|---|
| 332 | <li>GL_NV_texture_barrier</li>
|
|---|
| 333 | <li>GL_NV_texture_compression_vtc</li>
|
|---|
| 334 | <li>GL_NV_texture_env_combine4</li>
|
|---|
| 335 | <li>GL_NV_texture_expand_normal</li>
|
|---|
| 336 | <li>GL_NV_texture_lod_clamp</li>
|
|---|
| 337 | <li>GL_NV_texture_multisample</li>
|
|---|
| 338 | <li>GL_NV_texture_rectangle</li>
|
|---|
| 339 | <li>GL_NV_texture_shader</li>
|
|---|
| 340 | <li>GL_NV_texture_shader2</li>
|
|---|
| 341 | <li>GL_NV_texture_shader3</li>
|
|---|
| 342 | <li>GL_NV_transform_feedback</li>
|
|---|
| 343 | <li>GL_NV_transform_feedback2</li>
|
|---|
| 344 | <li>GL_NV_vertex_array_range</li>
|
|---|
| 345 | <li>GL_NV_vertex_array_range2</li>
|
|---|
| 346 | <li>GL_NV_vertex_attrib_integer_64bit</li>
|
|---|
| 347 | <li>GL_NV_vertex_buffer_unified_memory</li>
|
|---|
| 348 | <li>GL_NV_vertex_program</li>
|
|---|
| 349 | <li>GL_NV_vertex_program1_1</li>
|
|---|
| 350 | <li>GL_NV_vertex_program2</li>
|
|---|
| 351 | <li>GL_NV_vertex_program2_option</li>
|
|---|
| 352 | <li>GL_NV_vertex_program3</li>
|
|---|
| 353 | <li>GL_NV_video_capture</li>
|
|---|
| 354 | <li>GL_NVX_conditional_render</li>
|
|---|
| 355 | <li>GL_NVX_gpu_memory_info</li>
|
|---|
| 356 | <li>GL_OES_compressed_paletted_texture</li>
|
|---|
| 357 | <li>GL_OES_depth24</li>
|
|---|
| 358 | <li>GL_OES_depth32</li>
|
|---|
| 359 | <li>GL_OES_depth_texture</li>
|
|---|
| 360 | <li>GL_OES_element_index_uint</li>
|
|---|
| 361 | <li>GL_OES_fbo_render_mipmap</li>
|
|---|
| 362 | <li>GL_OES_get_program_binary</li>
|
|---|
| 363 | <li>GL_OES_mapbuffer</li>
|
|---|
| 364 | <li>GL_OES_packed_depth_stencil</li>
|
|---|
| 365 | <li>GL_OES_point_size_array</li>
|
|---|
| 366 | <li>GL_OES_point_sprite</li>
|
|---|
| 367 | <li>GL_OES_rgb8_rgba8</li>
|
|---|
| 368 | <li>GL_OES_read_format</li>
|
|---|
| 369 | <li>GL_OES_standard_derivatives</li>
|
|---|
| 370 | <li>GL_OES_texture_3D</li>
|
|---|
| 371 | <li>GL_OES_texture_float</li>
|
|---|
| 372 | <li>GL_OES_texture_float_linear</li>
|
|---|
| 373 | <li>GL_OES_texture_half_float</li>
|
|---|
| 374 | <li>GL_OES_texture_half_float_linear</li>
|
|---|
| 375 | <li>GL_OES_texture_npot</li>
|
|---|
| 376 | <li>GL_OES_vertex_array_object</li>
|
|---|
| 377 | <li>GL_OES_vertex_half_float</li>
|
|---|
| 378 | <li>GL_SGIS_generate_mipmap</li>
|
|---|
| 379 | <li>GL_SGIS_texture_lod</li>
|
|---|
| 380 | <li>GL_SGIX_depth_texture</li>
|
|---|
| 381 | <li>GL_SGIX_shadow</li>
|
|---|
| 382 | <li>GL_SUN_slice_accum</li>
|
|---|
| 383 | <li>GL_WIN_swap_hint</li>
|
|---|
| 384 | <li>WGL_EXT_swap_control</li>
|
|---|
| 385 | <li>WGL_ARB_buffer_region</li>
|
|---|
| 386 | <li>WGL_ARB_create_context</li>
|
|---|
| 387 | <li>WGL_ARB_create_context_profile</li>
|
|---|
| 388 | <li>WGL_ARB_create_context_robustness</li>
|
|---|
| 389 | <li>WGL_ARB_extensions_string</li>
|
|---|
| 390 | <li>WGL_ARB_make_current_read</li>
|
|---|
| 391 | <li>WGL_ARB_multisample</li>
|
|---|
| 392 | <li>WGL_ARB_pbuffer</li>
|
|---|
| 393 | <li>WGL_ARB_pixel_format</li>
|
|---|
| 394 | <li>WGL_ARB_pixel_format_float</li>
|
|---|
| 395 | <li>WGL_ARB_render_texture</li>
|
|---|
| 396 | <li>WGL_ATI_pixel_format_float</li>
|
|---|
| 397 | <li>WGL_EXT_create_context_es_profile</li>
|
|---|
| 398 | <li>WGL_EXT_create_context_es2_profile</li>
|
|---|
| 399 | <li>WGL_EXT_extensions_string</li>
|
|---|
| 400 | <li>WGL_EXT_framebuffer_sRGB</li>
|
|---|
| 401 | <li>WGL_EXT_pixel_format_packed_float</li>
|
|---|
| 402 | <li>WGL_EXT_swap_control_tear</li>
|
|---|
| 403 | <li>WGL_NVX_DX_interop</li>
|
|---|
| 404 | <li>WGL_NV_DX_interop</li>
|
|---|
| 405 | <li>WGL_NV_DX_interop2</li>
|
|---|
| 406 | <li>WGL_NV_copy_image</li>
|
|---|
| 407 | <li>WGL_NV_float_buffer</li>
|
|---|
| 408 | <li>WGL_NV_gpu_affinity</li>
|
|---|
| 409 | <li>WGL_NV_multisample_coverage</li>
|
|---|
| 410 | <li>WGL_NV_render_depth_texture</li>
|
|---|
| 411 | <li>WGL_NV_render_texture_rectangle</li>
|
|---|
| 412 | <li>WGL_NV_swap_group</li>
|
|---|
| 413 | <li>WGL_NV_video_capture</li>
|
|---|
| 414 | - OpenGL core capabilities: 169 caps listed
|
|---|
| 415 | <li>GL_MAX_LIST_NESTING: 64</li>
|
|---|
| 416 | <li>GL_MAX_EVAL_ORDER: 8</li>
|
|---|
| 417 | <li>GL_MAX_LIGHTS: 8</li>
|
|---|
| 418 | <li>GL_MAX_CLIP_PLANES: 8</li>
|
|---|
| 419 | <li>GL_MAX_TEXTURE_SIZE: 16384</li>
|
|---|
| 420 | <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
|
|---|
| 421 | <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
|
|---|
| 422 | <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
|
|---|
| 423 | <li>GL_MAX_NAME_STACK_DEPTH: 128</li>
|
|---|
| 424 | <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
|
|---|
| 425 | <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
|
|---|
| 426 | <li>GL_MAX_VIEWPORT_DIMS: 16384</li>
|
|---|
| 427 | <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
|
|---|
| 428 | <li>GL_MAX_3D_TEXTURE_SIZE: 4096</li>
|
|---|
| 429 | <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
|
|---|
| 430 | <li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
|
|---|
| 431 | <li>GL_MAX_TEXTURE_UNITS: 4</li>
|
|---|
| 432 | <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
|
|---|
| 433 | <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
|
|---|
| 434 | <li>GL_MAX_DRAW_BUFFERS: 8</li>
|
|---|
| 435 | <li>GL_MAX_VERTEX_ATTRIBS: 16</li>
|
|---|
| 436 | <li>GL_MAX_TEXTURE_COORDS: 8</li>
|
|---|
| 437 | <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
|
|---|
| 438 | <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
|
|---|
| 439 | <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
|
|---|
| 440 | <li>GL_MAX_VARYING_FLOATS: 124</li>
|
|---|
| 441 | <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
|
|---|
| 442 | <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
|
|---|
| 443 | <li>GL_MAX_CLIP_DISTANCES: 8</li>
|
|---|
| 444 | <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
|
|---|
| 445 | <li>GL_MAX_VARYING_COMPONENTS: 124</li>
|
|---|
| 446 | <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
|
|---|
| 447 | <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
|
|---|
| 448 | <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4</li>
|
|---|
| 449 | <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128</li>
|
|---|
| 450 | <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
|
|---|
| 451 | <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
|
|---|
| 452 | <li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
|
|---|
| 453 | <li>GL_MAX_SAMPLES: 64</li>
|
|---|
| 454 | <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
|
|---|
| 455 | <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
|
|---|
| 456 | <li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
|
|---|
| 457 | <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
|
|---|
| 458 | <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
|
|---|
| 459 | <li>GL_MAX_SAMPLES_EXT: 64</li>
|
|---|
| 460 | <li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
|
|---|
| 461 | <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
|
|---|
| 462 | <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128</li>
|
|---|
| 463 | <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4</li>
|
|---|
| 464 | <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4</li>
|
|---|
| 465 | <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
|
|---|
| 466 | <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
|
|---|
| 467 | <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
|
|---|
| 468 | <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
|
|---|
| 469 | <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
|
|---|
| 470 | <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
|
|---|
| 471 | <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
|
|---|
| 472 | <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
|
|---|
| 473 | <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
|
|---|
| 474 | <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
|
|---|
| 475 | <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
|
|---|
| 476 | <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
|
|---|
| 477 | <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
|
|---|
| 478 | <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
|
|---|
| 479 | <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
|
|---|
| 480 | <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
|
|---|
| 481 | <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
|
|---|
| 482 | <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
|
|---|
| 483 | <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
|
|---|
| 484 | <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
|
|---|
| 485 | <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
|
|---|
| 486 | <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
|
|---|
| 487 | <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
|
|---|
| 488 | <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
|
|---|
| 489 | <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 64</li>
|
|---|
| 490 | <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 64</li>
|
|---|
| 491 | <li>GL_MAX_INTEGER_SAMPLES: 1</li>
|
|---|
| 492 | <li>GL_PROVOKING_VERTEX: 36430</li>
|
|---|
| 493 | <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
|
|---|
| 494 | <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
|
|---|
| 495 | <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
|
|---|
| 496 | <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
|
|---|
| 497 | <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
|
|---|
| 498 | <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
|
|---|
| 499 | <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
|
|---|
| 500 | <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
|
|---|
| 501 | <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
|
|---|
| 502 | <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
|
|---|
| 503 | <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
|
|---|
| 504 | <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
|
|---|
| 505 | <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
|
|---|
| 506 | <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
|
|---|
| 507 | <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
|
|---|
| 508 | <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
|
|---|
| 509 | <li>GL_MAX_SUBROUTINES: 1024</li>
|
|---|
| 510 | <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
|
|---|
| 511 | <li>GL_MAX_PATCH_VERTICES: 32</li>
|
|---|
| 512 | <li>GL_MAX_TESS_GEN_LEVEL: 64</li>
|
|---|
| 513 | <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
|
|---|
| 514 | <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
|
|---|
| 515 | <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
|
|---|
| 516 | <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
|
|---|
| 517 | <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
|
|---|
| 518 | <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
|
|---|
| 519 | <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
|
|---|
| 520 | <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
|
|---|
| 521 | <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
|
|---|
| 522 | <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
|
|---|
| 523 | <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
|
|---|
| 524 | <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
|
|---|
| 525 | <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424</li>
|
|---|
| 526 | <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424</li>
|
|---|
| 527 | <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
|
|---|
| 528 | <li>GL_MAX_VERTEX_STREAMS: 4</li>
|
|---|
| 529 | <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
|
|---|
| 530 | <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
|
|---|
| 531 | <li>GL_MAX_VARYING_VECTORS: 31</li>
|
|---|
| 532 | <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
|
|---|
| 533 | <li>GL_MAX_VIEWPORTS: 16</li>
|
|---|
| 534 | <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
|
|---|
| 535 | <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8</li>
|
|---|
| 536 | <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
|
|---|
| 537 | <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
|
|---|
| 538 | <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
|
|---|
| 539 | <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
|
|---|
| 540 | <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
|
|---|
| 541 | <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
|
|---|
| 542 | <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
|
|---|
| 543 | <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
|
|---|
| 544 | <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
|
|---|
| 545 | <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
|
|---|
| 546 | <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
|
|---|
| 547 | <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
|
|---|
| 548 | <li>GL_MAX_IMAGE_UNITS: 8</li>
|
|---|
| 549 | <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16</li>
|
|---|
| 550 | <li>GL_MAX_IMAGE_SAMPLES: 64</li>
|
|---|
| 551 | <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
|
|---|
| 552 | <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
|
|---|
| 553 | <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
|
|---|
| 554 | <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
|
|---|
| 555 | <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
|
|---|
| 556 | <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
|
|---|
| 557 | <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
|
|---|
| 558 | <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
|
|---|
| 559 | <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
|
|---|
| 560 | <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
|
|---|
| 561 | <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
|
|---|
| 562 | <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
|
|---|
| 563 | <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
|
|---|
| 564 | <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
|
|---|
| 565 | <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
|
|---|
| 566 | <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
|
|---|
| 567 | <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
|
|---|
| 568 | <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
|
|---|
| 569 | <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
|
|---|
| 570 | <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
|
|---|
| 571 | <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
|
|---|
| 572 | <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
|
|---|
| 573 | <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
|
|---|
| 574 | <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
|
|---|
| 575 | <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
|
|---|
| 576 | <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
|
|---|
| 577 | <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
|
|---|
| 578 | <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
|
|---|
| 579 | <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
|
|---|
| 580 | <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
|
|---|
| 581 | <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
|
|---|
| 582 | <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
|
|---|
| 583 | <li>GL_MAX_FRAMEBUFFER_SAMPLES: 64</li>
|
|---|
| 584 | - OpenGL extension capabilities: 197 caps listed
|
|---|
| 585 | <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
|
|---|
| 586 | <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
|
|---|
| 587 | <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
|
|---|
| 588 | <li>GL_MAX_SAMPLES_EXT: 64 (GL_EXT_framebuffer_multisample)</li>
|
|---|
| 589 | <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
|
|---|
| 590 | <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
|
|---|
| 591 | <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
|
|---|
| 592 | <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
|
|---|
| 593 | <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 594 | <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 595 | <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 596 | <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 597 | <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 598 | <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 599 | <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 600 | <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 601 | <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 602 | <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
|
|---|
| 603 | <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
|
|---|
| 604 | <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
|
|---|
| 605 | <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
|
|---|
| 606 | <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
|
|---|
| 607 | <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 64 (GL_ARB_texture_multisample)</li>
|
|---|
| 608 | <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 64 (GL_ARB_texture_multisample)</li>
|
|---|
| 609 | <li>GL_MAX_INTEGER_SAMPLES: 1 (GL_ARB_texture_multisample)</li>
|
|---|
| 610 | <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
|
|---|
| 611 | <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
|
|---|
| 612 | <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
|
|---|
| 613 | <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
|
|---|
| 614 | <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
|
|---|
| 615 | <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
|
|---|
| 616 | <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
|
|---|
| 617 | <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
|
|---|
| 618 | <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
|
|---|
| 619 | <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
|
|---|
| 620 | <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
|
|---|
| 621 | <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
|
|---|
| 622 | <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
|
|---|
| 623 | <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
|
|---|
| 624 | <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
|
|---|
| 625 | <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
|
|---|
| 626 | <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
|
|---|
| 627 | <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
|
|---|
| 628 | <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
|
|---|
| 629 | <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
|
|---|
| 630 | <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
|
|---|
| 631 | <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
|
|---|
| 632 | <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
|
|---|
| 633 | <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)</li>
|
|---|
| 634 | <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)</li>
|
|---|
| 635 | <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
|
|---|
| 636 | <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
|
|---|
| 637 | <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
|
|---|
| 638 | <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
|
|---|
| 639 | <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
|
|---|
| 640 | <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
|
|---|
| 641 | <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
|
|---|
| 642 | <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
|
|---|
| 643 | <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
|
|---|
| 644 | <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
|
|---|
| 645 | <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
|
|---|
| 646 | <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
|
|---|
| 647 | <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
|
|---|
| 648 | <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 649 | <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 650 | <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 651 | <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 652 | <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 653 | <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 654 | <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 655 | <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
|
|---|
| 656 | <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 657 | <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 658 | <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 659 | <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 660 | <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 661 | <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 662 | <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 663 | <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 664 | <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 665 | <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 666 | <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 667 | <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 668 | <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 669 | <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
|
|---|
| 670 | <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 671 | <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 672 | <li>GL_MAX_IMAGE_SAMPLES: 64 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 673 | <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 674 | <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 675 | <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 676 | <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 677 | <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 678 | <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
|
|---|
| 679 | <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
|
|---|
| 680 | <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
|
|---|
| 681 | <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
|
|---|
| 682 | <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
|
|---|
| 683 | <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
|
|---|
| 684 | <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
|
|---|
| 685 | <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
|
|---|
| 686 | <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
|
|---|
| 687 | <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
|
|---|
| 688 | <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
|
|---|
| 689 | <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
|
|---|
| 690 | <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
|
|---|
| 691 | <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
|
|---|
| 692 | <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
|
|---|
| 693 | <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
|
|---|
| 694 | <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
|
|---|
| 695 | <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
|
|---|
| 696 | <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
|
|---|
| 697 | <li>GL_MAX_FRAMEBUFFER_SAMPLES: 64 (GL_ARB_framebuffer_no_attachments)</li>
|
|---|
| 698 | <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)</li>
|
|---|
| 699 | <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 2097152 (GL_NVX_gpu_memory_info)</li>
|
|---|
| 700 | <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 1933588 (GL_NVX_gpu_memory_info)</li>
|
|---|
| 701 | <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 9 (GL_NVX_gpu_memory_info)</li>
|
|---|
| 702 | <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 51840 (GL_NVX_gpu_memory_info)</li>
|
|---|
| 703 | <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
|
|---|
| 704 | <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
|
|---|
| 705 | <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
|
|---|
| 706 | <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
|
|---|
| 707 | <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
|
|---|
| 708 | <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
|
|---|
| 709 | <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li>
|
|---|
| 710 | <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
|
|---|
| 711 | <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
|
|---|
| 712 | <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
|
|---|
| 713 | <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
|
|---|
| 714 | <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
|
|---|
| 715 | <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
|
|---|
| 716 | <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
|
|---|
| 717 | <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
|
|---|
| 718 | <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
|
|---|
| 719 | <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
|
|---|
| 720 | <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
|
|---|
| 721 | <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
|
|---|
| 722 | <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
|
|---|
| 723 | <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
|
|---|
| 724 | <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
|
|---|
| 725 | <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
|
|---|
| 726 | <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
|
|---|
| 727 | <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
|
|---|
| 728 | <li>GL_MAX_SAMPLES: 64 (GL_ARB_framebuffer_object)</li>
|
|---|
| 729 | <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
|
|---|
| 730 | <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
|
|---|
| 731 | <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
|
|---|
| 732 | <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
|
|---|
| 733 | <li>GL_POINT_SIZE_MAX_ARB: 63.375000 (GL_ARB_point_parameters)</li>
|
|---|
| 734 | <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
|
|---|
| 735 | <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
|
|---|
| 736 | <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
|
|---|
| 737 | <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
|
|---|
| 738 | <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
|
|---|
| 739 | <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
|
|---|
| 740 | <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
|
|---|
| 741 | <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
|
|---|
| 742 | <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
|
|---|
| 743 | <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
|
|---|
| 744 | <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
|
|---|
| 745 | <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
|
|---|
| 746 | <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
|
|---|
| 747 | <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
|
|---|
| 748 | <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
|
|---|
| 749 | <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
|
|---|
| 750 | <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
|
|---|
| 751 | <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
|
|---|
| 752 | <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
|
|---|
| 753 | <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
|
|---|
| 754 | <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
|
|---|
| 755 | <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 10 (GL_NV_framebuffer_multisample_coverage)</li>
|
|---|
| 756 | <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
|
|---|
| 757 | <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
|
|---|
| 758 | <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
|
|---|
| 759 | <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
|
|---|
| 760 | <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
|
|---|
| 761 | <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
|
|---|
| 762 | <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
|
|---|
| 763 | <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
|
|---|
| 764 | <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
|
|---|
| 765 | <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)</li>
|
|---|
| 766 | <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
|
|---|
| 767 | <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
|
|---|
| 768 | <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
|
|---|
| 769 | <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
|
|---|
| 770 | <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
|
|---|
| 771 | <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
|
|---|
| 772 | <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
|
|---|
| 773 | <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
|
|---|
| 774 | <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
|
|---|
| 775 | <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)</li>
|
|---|
| 776 | <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: 128 (GL_NV_transform_feedback)</li>
|
|---|
| 777 | <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)</li>
|
|---|
| 778 | <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
|
|---|
| 779 | <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
|
|---|
| 780 | <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>
|
|---|
| 781 |
|
|---|
| 782 |
|
|---|
| 783 | ===================================[ NVIDIA CUDA Capabilities ]
|
|---|
| 784 | - CUDA Device 0
|
|---|
| 785 | - Device name: Quadro K1000M
|
|---|
| 786 | - Compute Capability: 3.0
|
|---|
| 787 | - Total Memory: 2048 MB
|
|---|
| 788 | - Shader Clock Rate: 850 MHz
|
|---|
| 789 | - Multiprocessors: 1
|
|---|
| 790 | - Warp Size: 32
|
|---|
| 791 | - Max Threads Per Block: 1024
|
|---|
| 792 | - Threads Per Block: 1024 x 1024 x 64
|
|---|
| 793 | - Grid Size: 2147483647 x 65535 x 65535
|
|---|
| 794 | - Registers Per Block: 65536
|
|---|
| 795 | - Texture Alignment: 512 byte
|
|---|
| 796 | - Total Constant Memory: 64 Kb
|
|---|
| 797 |
|
|---|
| 798 |
|
|---|
| 799 | ===================================[ OpenCL Capabilities ]
|
|---|
| 800 | - Num OpenCL platforms: 2
|
|---|
| 801 | - CL_PLATFORM_NAME: Intel(R) OpenCL
|
|---|
| 802 | - CL_PLATFORM_VENDOR: Intel(R) Corporation
|
|---|
| 803 | - CL_PLATFORM_VERSION: OpenCL 1.2
|
|---|
| 804 | - CL_PLATFORM_PROFILE: FULL_PROFILE
|
|---|
| 805 | - Num devices: 2
|
|---|
| 806 |
|
|---|
| 807 | - CL_DEVICE_NAME: Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz
|
|---|
| 808 | - CL_DEVICE_VENDOR: Intel(R) Corporation
|
|---|
| 809 | - CL_DRIVER_VERSION: 1.2
|
|---|
| 810 | - CL_DEVICE_PROFILE: FULL_PROFILE
|
|---|
| 811 | - CL_DEVICE_VERSION: OpenCL 1.2 (Build 63463)
|
|---|
| 812 | - CL_DEVICE_TYPE: CPU
|
|---|
| 813 | - CL_DEVICE_VENDOR_ID: 0x8086
|
|---|
| 814 | - CL_DEVICE_MAX_COMPUTE_UNITS: 8
|
|---|
| 815 | - CL_DEVICE_MAX_CLOCK_FREQUENCY: 2700MHz
|
|---|
| 816 | - CL_DEVICE_ADDRESS_BITS: 32
|
|---|
| 817 | - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
|
|---|
| 818 | - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
|
|---|
| 819 | - CL_DEVICE_MAX_PARAMETER_SIZE: 3840
|
|---|
| 820 | - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
|
|---|
| 821 | - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
|
|---|
| 822 | - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
|
|---|
| 823 | - CL_DEVICE_LOCAL_MEM_TYPE: Global
|
|---|
| 824 | - CL_DEVICE_LOCAL_MEM_SIZE: 32KB
|
|---|
| 825 | - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
|
|---|
| 826 | - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
|
|---|
| 827 | - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024]
|
|---|
| 828 | - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
|
|---|
| 829 | - CL_EXEC_NATIVE_KERNEL: 12644440
|
|---|
| 830 | - CL_DEVICE_IMAGE_SUPPORT: YES
|
|---|
| 831 | - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
|
|---|
| 832 | - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
|
|---|
| 833 | - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
|
|---|
| 834 | - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
|
|---|
| 835 | - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
|
|---|
| 836 | - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
|
|---|
| 837 | - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
|
|---|
| 838 | - CL_DEVICE_MAX_SAMPLERS: 480
|
|---|
| 839 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
|
|---|
| 840 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
|
|---|
| 841 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
|
|---|
| 842 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
|
|---|
| 843 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
|
|---|
| 844 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
|
|---|
| 845 | - CL_DEVICE_EXTENSIONS: 14
|
|---|
| 846 | - Extensions:
|
|---|
| 847 | - cl_khr_fp64
|
|---|
| 848 | - cl_khr_icd
|
|---|
| 849 | - cl_khr_global_int32_base_atomics
|
|---|
| 850 | - cl_khr_global_int32_extended_atomics
|
|---|
| 851 | - cl_khr_local_int32_base_atomics
|
|---|
| 852 | - cl_khr_local_int32_extended_atomics
|
|---|
| 853 | - cl_khr_byte_addressable_store
|
|---|
| 854 | - cl_intel_printf
|
|---|
| 855 | - cl_ext_device_fission
|
|---|
| 856 | - cl_intel_exec_by_local_thread
|
|---|
| 857 | - cl_khr_gl_sharing
|
|---|
| 858 | - cl_intel_dx9_media_sharing
|
|---|
| 859 | - cl_khr_dx9_media_sharing
|
|---|
| 860 | - cl_khr_d3d11_sharing
|
|---|
| 861 |
|
|---|
| 862 | - CL_DEVICE_NAME: Intel(R) HD Graphics 4000
|
|---|
| 863 | - CL_DEVICE_VENDOR: Intel(R) Corporation
|
|---|
| 864 | - CL_DRIVER_VERSION: 8.15.10.2712
|
|---|
| 865 | - CL_DEVICE_PROFILE: FULL_PROFILE
|
|---|
| 866 | - CL_DEVICE_VERSION: OpenCL 1.1
|
|---|
| 867 | - CL_DEVICE_TYPE: GPU
|
|---|
| 868 | - CL_DEVICE_VENDOR_ID: 0x8086
|
|---|
| 869 | - CL_DEVICE_MAX_COMPUTE_UNITS: 16
|
|---|
| 870 | - CL_DEVICE_MAX_CLOCK_FREQUENCY: 350MHz
|
|---|
| 871 | - CL_DEVICE_ADDRESS_BITS: 64
|
|---|
| 872 | - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 415744KB
|
|---|
| 873 | - CL_DEVICE_GLOBAL_MEM_SIZE: 1624MB
|
|---|
| 874 | - CL_DEVICE_MAX_PARAMETER_SIZE: 1024
|
|---|
| 875 | - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
|
|---|
| 876 | - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB
|
|---|
| 877 | - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
|
|---|
| 878 | - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
|
|---|
| 879 | - CL_DEVICE_LOCAL_MEM_SIZE: 64KB
|
|---|
| 880 | - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
|
|---|
| 881 | - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
|
|---|
| 882 | - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512]
|
|---|
| 883 | - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
|
|---|
| 884 | - CL_EXEC_NATIVE_KERNEL: 12644436
|
|---|
| 885 | - CL_DEVICE_IMAGE_SUPPORT: YES
|
|---|
| 886 | - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
|
|---|
| 887 | - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
|
|---|
| 888 | - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
|
|---|
| 889 | - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
|
|---|
| 890 | - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
|
|---|
| 891 | - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
|
|---|
| 892 | - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
|
|---|
| 893 | - CL_DEVICE_MAX_SAMPLERS: 16
|
|---|
| 894 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
|
|---|
| 895 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
|
|---|
| 896 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
|
|---|
| 897 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
|
|---|
| 898 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
|
|---|
| 899 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
|
|---|
| 900 | - CL_DEVICE_EXTENSIONS: 10
|
|---|
| 901 | - Extensions:
|
|---|
| 902 | - cl_khr_icd
|
|---|
| 903 | - cl_khr_global_int32_base_atomics
|
|---|
| 904 | - cl_khr_global_int32_extended_atomics
|
|---|
| 905 | - cl_khr_local_int32_base_atomics
|
|---|
| 906 | - cl_khr_local_int32_extended_atomics
|
|---|
| 907 | - cl_khr_gl_sharing
|
|---|
| 908 | - cl_khr_d3d10_sharing
|
|---|
| 909 | - cl_intel_dx9_media_sharing
|
|---|
| 910 | - cl_khr_3d_image_writes
|
|---|
| 911 | - cl_khr_byte_addressable_store
|
|---|
| 912 | - CL_PLATFORM_NAME: NVIDIA CUDA
|
|---|
| 913 | - CL_PLATFORM_VENDOR: NVIDIA Corporation
|
|---|
| 914 | - CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 4.2.1
|
|---|
| 915 | - CL_PLATFORM_PROFILE: FULL_PROFILE
|
|---|
| 916 | - Num devices: 1
|
|---|
| 917 |
|
|---|
| 918 | - CL_DEVICE_NAME: Quadro K1000M
|
|---|
| 919 | - CL_DEVICE_VENDOR: NVIDIA Corporation
|
|---|
| 920 | - CL_DRIVER_VERSION: 311.10
|
|---|
| 921 | - CL_DEVICE_PROFILE: FULL_PROFILE
|
|---|
| 922 | - CL_DEVICE_VERSION: OpenCL 1.1 CUDA
|
|---|
| 923 | - CL_DEVICE_TYPE: GPU
|
|---|
| 924 | - CL_DEVICE_VENDOR_ID: 0x10DE
|
|---|
| 925 | - CL_DEVICE_MAX_COMPUTE_UNITS: 1
|
|---|
| 926 | - CL_DEVICE_MAX_CLOCK_FREQUENCY: 850MHz
|
|---|
| 927 | - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3
|
|---|
| 928 | - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0
|
|---|
| 929 | - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
|
|---|
| 930 | - CL_NV_DEVICE_WARP_SIZE: 32
|
|---|
| 931 | - CL_NV_DEVICE_GPU_OVERLAP: 1
|
|---|
| 932 | - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
|
|---|
| 933 | - CL_NV_DEVICE_INTEGRATED_MEMORY: 0
|
|---|
| 934 | - CL_DEVICE_ADDRESS_BITS: 32
|
|---|
| 935 | - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB
|
|---|
| 936 | - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB
|
|---|
| 937 | - CL_DEVICE_MAX_PARAMETER_SIZE: 4352
|
|---|
| 938 | - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
|
|---|
| 939 | - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 16KB
|
|---|
| 940 | - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
|
|---|
| 941 | - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
|
|---|
| 942 | - CL_DEVICE_LOCAL_MEM_SIZE: 48KB
|
|---|
| 943 | - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
|
|---|
| 944 | - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
|
|---|
| 945 | - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
|
|---|
| 946 | - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
|
|---|
| 947 | - CL_EXEC_NATIVE_KERNEL: 12644436
|
|---|
| 948 | - CL_DEVICE_IMAGE_SUPPORT: YES
|
|---|
| 949 | - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
|
|---|
| 950 | - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
|
|---|
| 951 | - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
|
|---|
| 952 | - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
|
|---|
| 953 | - CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096
|
|---|
| 954 | - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096
|
|---|
| 955 | - CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096
|
|---|
| 956 | - CL_DEVICE_MAX_SAMPLERS: 32
|
|---|
| 957 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
|
|---|
| 958 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
|
|---|
| 959 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
|
|---|
| 960 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
|
|---|
| 961 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
|
|---|
| 962 | - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
|
|---|
| 963 | - CL_DEVICE_EXTENSIONS: 15
|
|---|
| 964 | - Extensions:
|
|---|
| 965 | - cl_khr_byte_addressable_store
|
|---|
| 966 | - cl_khr_icd
|
|---|
| 967 | - cl_khr_gl_sharing
|
|---|
| 968 | - cl_nv_d3d9_sharing
|
|---|
| 969 | - cl_nv_d3d10_sharing
|
|---|
| 970 | - cl_khr_d3d10_sharing
|
|---|
| 971 | - cl_nv_d3d11_sharing
|
|---|
| 972 | - cl_nv_compiler_options
|
|---|
| 973 | - cl_nv_device_attribute_query
|
|---|
| 974 | - cl_nv_pragma_unroll
|
|---|
| 975 | - cl_khr_global_int32_base_atomics
|
|---|
| 976 | - cl_khr_global_int32_extended_atomics
|
|---|
| 977 | - cl_khr_local_int32_base_atomics
|
|---|
| 978 | - cl_khr_local_int32_extended_atomics
|
|---|
| 979 | - cl_khr_fp64
|
|---|
| 980 |
|
|---|
| 981 |
|
|---|
| 982 | ===================================[ Misc. ]
|
|---|
| 983 |
|
|---|
| 984 |
|
|---|
| 985 | ===================================[ Related Graphics Drivers ]
|
|---|
| 986 | - http://www.geeks3d.com/?page_id=752
|
|---|
| 987 |
|
|---|
| 988 |
|
|---|
| 989 | ===================================[ Related Graphics Cards Reviews ]
|
|---|
| 990 | - http://www.geeks3d.com/?cat=3
|
|---|